What Videogame(s) Are You Playing?

Switch Sports is giving me a love-hate relationship.

Good: I love the amount of customization you can unlock for your character.
Good: I love Golf. I really do. I love it.
Bad: There’s only 7 sports. Too many feel similar or automated. (Unlikely to be more!)
Bad: Only way to unlock stuff is through online play
Bad: FOMO-induced cosmetic collections that disappear after 3 weeks.

What’s good/bad is giving players penalties after disconnecting from a losing match too much. However, no one gets cosmetic points that way, ans just wastes time.
(I also just got issued a 30-min ban due to my own internet constantly dying on me this whole weekend. Valid but still kinda sucks.)


Anyway, back to good:

I can finally play as BIRD in sports. :parrot:

Recent update they added reissued items which can appear once you’re caught up on all collections. Got lucky with this one. :love_you_gesture: :rooster:

5 Likes

Top Golf was my introduction to a casual driving range, that’s my type of golfing and it’s my go to way to golf.

3 Likes

Okay, since I was feeling in a mood for it, I booted up RE2 for the 2nd run as Claire. Boy, am I regretting this already.

Is the 2nd run paced differently to a normal 1st run Claire? The opening cutscene felt way more cut down, it quickly cut to Claire at the back of the police station, meeting Leon (and that only happens about an hour or two into his playthrough IIRC), and I’m already being over-stuffed with grenades, herbs, and ammo for weapons I dont recognise…

And also there’s already a bunch of zombies afoot and Mr X’s chopper already crashed like 2 minutes in!
This feels way faster and stressful than Leon’s playthrough, though I assume that’s intentional?

4 Likes

The 2nd runs are pretty creative with changing up the pacing in the RPD, with different routes to go through and some tougher enemy encounters. Unfortunately the game doesn’t change up much in the areas after the RPD outside of making the puzzles harder. It feels like they could’ve really used some more dev time to flesh the 2nd runs out more, especially given how distinct Claire A/Leon B and Leon A/Claire B were in the 1998 original.

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Gosh… I was just expecting it to be Claire’s version of events as if I’d have chosen that first – with a True Ending tacked on to the end, since the 1st Run ends with a mysterious stinger that definitely seems like it leads into a “Play the game again to see how this ends!”

But uhhh okay then, gonna have to think about if I’m up for the challenge at the moment. I was expecting a slow burn of tension I could cruise through, but it’s already thrown me into the thick of things… :persevere:

I tried the Ghost Survivors extra missions when I first finished RE2 last year, and those are also chock-full of enemies and feel like a tough challenge mode (with a bit of lore/story to hook you in) so I guess that’s what to expect from this title apart from the original run-through.

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2 Remake is a product of rushed development despite it not seeming like it, but despite how good RE2 Remake is the 2nd Scenario is where the remake falls flat.

The 2nd Scenario was where a bulk of stuff was cut and that’s evident with the lack of continuity between the two scenarios where inconsistencies exist.

Capcom wanted to get RE2 out the door and it’s a shame that everything wasn’t fully realized.

RE3 Remake on the other hand overshadows RE2 when it comes to being rushed since the game is a glorified Expansion.

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Dang, that sucks. I thought RE2 was really well received as a remake/adaptation, and it was just RE3 that fell flat because they cut a lot of the extra content from the original – and 3 was also made by a smaller side-team while the bigger one focused on RE8 or RE4, whatever was next…

At least it sounds like RE4make does everything right in recapturing exactly what made the original so iconic to so many people, and being a great modern version to boot.

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Don’t get me wrong RE2 was well received, but people started scrutinizing it more after launch. All things considered the game is still “Complete”, but people don’t really speak about its development especially since 3 completely overshadows it since it was outsourced and rushed.

From what I’ve heard and played so far it does a lot right.

  • Branches RE2 & RE4 better than the original especially when it comes to Leon’s Character

  • Retcons how Umbrella Fell Apart by removing the throw away line from the original of the Company going under cause their stocks crashed.

  • Removed One Boss from Original, but it’s arguably the worst boss in the original game. U-3

  • Assignment Ada and Separate Ways aren’t in the final game, but it looks like it will be DLC similar to Mercenaries Mode.

RE4 is a step in the right direction for Capcom where it feels more in vein to the RE1 Remake where it removes specific things, but adds enough new to where it’s not intrusive.

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What i dislike about REmake 2: Sewer Section sucks, no Spiders, Ivy redesign looks like shit, B Scenarios are nothing compared to the original.

Otherwise it’s a really good game.

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Twelve Minutes

Got this game while browsing netflix on my mobile and I started it as it has good cast like Willem Dafoe and James McAvoy.

Wow… this game is playing with my mind from three days. Feels like I am the character.
Beautifully crafted, didnot reached the ending yet.

Feels like Edge of Tomorrow movie - Live Die Repeat

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Just hold on to those warm feelings and don’t ever finish the game, unless you want it all taken away… :wink:

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Not my clip, but OMFG Spelunky 2 has comic chops like no other game there is (sound on for best effect):

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Remembered I finished all the main story content of Returnal recently and forgot to talk about it.

Ahhh man I really love the story in this one. It uses the main hallmarks of Roguelikes in such interesting, fun, and cosmically scary ways. And boy do I love cosmic horror (at least the stuff that doesn’t totally reveal the scary stuff, and lets your imagination fill in the blanks. Or… at least this one!)

What starts out as a spooky survival-shooter across this unknown alien planet soon turns into this psychological-horror-drama about the main character’s psyche, her neglectful upbringing, the cycle of abuse that she has been passed on, and the cycle that she has to/had to learn to break.

There are multiple interpretations of the events in the story and it’s completely intentional by the developers, which I think is super neat.

Housemarque writer says creating Returnal’s mystery was a ‘tightrope walk’ | VGC

While often praised for its sophistication, Returnal’s narrative has also been accused of being impenetrable due to its complexity.

“It was a tightrope walk. My boss Greg Louden, the narrative director, and I tried to ensure that both sides were included. So I was more ‘let’s make it more mysterious, let’s let the player puzzle it out with the community while Greg was kind of like ‘Okay, but we have to make sure that they understand some of this story”.

There’s essentially 3 main interpretations to the events transpiring in the game, and you can mix and match elements between them all thanks to the magic of false recollection/dream state/beyond human comprehension.
Jacob Geller has a fantastic video about one such interpretation of the main story

Much of the MC Selene’s story is told through audio recordings you can find, of her discoveries and later her insane ramblings, talking about glorious gods, fate, and a higher power that has kept her trapped in this cycle. They’re always a treat to find, and always very well-acted by Jane Perry. Her struggle, mania and confusion come across really well.
https://www.youtube.com/watch?v=TN1yoG9-Bdo

And then there’s the on-planet lore of the aliens and Atropos.
The way the Entry Logs of each creature are conveyed in the menu is super cool and also gives me some fun chills with how they tie into the death-looping. A lot of the descriptions have [UNDEFINED TERM] inserted or [LOOPING ERROR] as if it’s something that even a computer can’t process, or inexplicably can’t be defined by what we know.
The special permanent upgrades are neat in that they have a special error message that they can’t be removed by any tool or under any circumstance, as they have been linked the the suit’s core systems, or something to that effect.

But overall it’s a fantastic sci-fi roguelike with a gripping story, though yes it starts off with a pretty steep learning curve. You just have to get into a good flow state, get used to dodging, and experiment with your favourite damage/dps weapons.

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Oh yes and on a seperate note I started Inscryption and hooo booy it’s good.

Surprisingly it’s a roguelike, (omg I keep getting into these types of games recently, and I wasn’t even expecting it this time!!) where you have to get through a series of random events and set bosses, and if you fail you return to the beginning.

It gets a little overwhelming at the start with the huge info manual with a bunch of symbols to keep track of, plus when you can start figuring out the Escape Room puzzles that grant you more special cards (I once solved 3 in a row and got 3 new cards for the deck, but was like “whoa hold up lemme get used to them!

The dark DnD fantasy vibes is super cool. Pixel art style is detailed. God I just love having an ominous, overbearing narrator sit across from a virtual table and bring out a bunch of props to immerse me in a game world (big Hand of Fate vibes woo)

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Sifu got the Arenas update a few days ago, just tried it, and it is goooooooooood.

Finally a way to engage with the mechanics of the game’s combat without worrying about the permadeath roguelike elements.

It’s not quite custom map challenges, it all seems to be pre-made challenges in seperate maps; You unlock a new map for every 5 score medals you earn.
Some challenges seem based on movie references (Map1-5 looks like it’s full of bald NPCs you have to kill without weapons, reference to Matrix)

Only tried out the first two maps, but its great. An original map in a rainy alleyway, everything gets wet and lightning strikes around you… the second map is based on theclub arena in the main game, blacklights turn on the longer it goes on.

There’s also 6 maps on the end of the list “coming soon” so another update on the way…

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Heavy epilepsy warning for the first clip

A most exquisite day in the gungeon

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Uh I think those are supposed to go before the thing with the flashing lights not after.

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I’ve been playing the RE4 remake for the better part of the last week and I’ve been really enjoying it so far. I like the “stealth” elements and the combat enhancements (namely being able move while shooting). I’m also very happy with a lot of the (slight) twists to the story progression. I’m probably most happy that Ashley now has a real human voice that doesn’t want to make me cut my ears off. That said, some of the other voice acting leaves a little to be desired for one reason or another. It’s mostly personal preference (and I’ve already gotten used to a couple of them) and isn’t that big of a deal but I thought I should note it.

Anyway, despite being cautiously optimistic based on the recent output in the franchise, I was apprehensive because the original didn’t really need this. Other than the antiquated camera and Ashley’s voice I didn’t really see a need to remake it. I’m overall quite happy that it’s retained the spirit of the original and made the improvements I was looking for on top of its own. All in all, my feelings when comparing the remake and original can be summed up very similarly to my thoughts on House of the Dragon versus the early seasons of Game of Thrones: each one has things they do better than other but both are a great experience.

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As much as I love it, I will finally not let myself be broken down by Persona 4 Golden.

Every time I play this game, the story really hooks me, the side-stories in the social links really interest me, but the dungeon crawling is just insufferable.

Just spent an hour on my flight back getting through Kanji’s dungeon and ugh its just not fun to me. The battles are kinda fun, but the endless, random long corridors and basic square rooms are not fun. (Also fighting my random Vita stick-drift is not fun)

Probably doesn’t help that this is my 3rd time getting through the beginning of the game. (First time was my 1st time, I restarted for a 2nd after unlocking Yukiko because it had been over a year since I played and forgot everything, and this 3rd time was to restart the game on Easy since I was sick of dying and grinding.)

So I’m just gonna find someone’s full playthrough or like a 8-hour compilation of the major story beats (and hopefully social links).
Is Persona 5 Royal any better at having interesting dungeons or exploration, or not draining you of HP and SP every couple floors (needing you to either exit and return another day, or pay a hefty fine to replenish)?

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Dishonored. I just started playing it last night, since after slogging through hardcore for the past two weeks, I needed a break from Hitman. I am quite enjoying it so far. I’m going to try for a clean hands playthrough, and just be super sneaky. I can’t wait till I get super powers. There will likely be a lot of savescumming until I get used to the stealth mechanics.

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