What Videogame(s) Are You Playing?

I’m playing Tomb Raider Legend on my 360, I’ve bought the TR Collection on ebay which includes Legend, Anniversary and Underworld.


Alright, so after some more time with it and getting my groove on, I’m softening up on Assassins’ Creed: Unity and starting to really like it. The combat is still abysmal and there’s no saving it, which is a huge detractor, and from what I know of the series it never gets back to its golden era in the Ezio trilogy, but the free-running is starting to feel more like it should now that I’ve gotten used to it. It still seems slow and it’s still so hard to get it to understand your commands when you want to climb or jump to a particular surface (an issue that can trace its lineage back to game 1), but the animation of it actually looks more realistic than what has come before, and I find that if I simply “watch” the free-running rather than “control” it, it seems to kinda work itself out on its own. And now that I’ve made it to open-air Paris, damn, this place is detailed and lively enough to be worthy of Arkham Knight and World of Assassination, and would have GTA saying WTF!

Having made my way to the playable character’s first official assassination assignment, I see how this entry in the series overall feels closest to what we get in the Hitman series. Unlike most AC games, where you only have to do one or two things to infiltrate a place if it’s a story beat, and then maybe have to do a few other things if you want full synchronization, but are still more or less just running up to the target, jumping on them and stabbing them in the neck, this very first mission gives you legit options that you don’t have to sacrifice synchronization for to ignore, but give a more cinematic conclusion to if you choose to follow them. For this mission, which I still haven’t completed because I keep restarting it to get it right, carrying my WoA perfectionism over to AC, the best way to get your target is to first kill the person he’s meeting (also an enemy so it’s not a needless murder), steal keys to the Cathedral of Norte Dame from a thief who stole them himself from a priest, use the keys to sneak into the cathedral near its upper level, sneak your way down to the first floor (you need to kill at least two guards from a hiding spot for synchronization), hide in the confession booth and wait for your target to enter the other side and start talking, spilling his secret dealings with other targets. Then, you stab him in the face through the confessional window, then escape without raising an alarm.

Now, other than killing 3 other NPCs (which are part of the story being told which is why they count toward synchronization, and the Assassins in this series being a bit more loose with collateral damage than Agent 47 is), doesn’t that sound almost exactly like a WoA mission, the Abiatti hit in particular? I’m even having fun replaying it over and over trying to get it just right. If the rest of the game has similar approaches to its missions, this may be the most fun AC game since the second.


With Underworld (on the 360)… since you got them off of Ebay - were you not able to get the DLCs? Underneath the Ashes and Lara’s Shadow…? :anguished:

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Uhm… I haven’t tried the download code yet, idk.


Finished Legend, very good game but sadly its poorly optimized for the 360. I’ve just started Anniversary and its so much better performance wise.

I haven’t played any of the Games after Angel of Darkness was such a letdown, and only had interest in the series when the Survivor Trilogy started. I’m glad i got back to play those games, Lara Croft is a certified bad bitch and i hope she’ll return to her roots in the next game.


There’s a couple interesting parallels between James Gunn’s GOTG movies, Telltale’s GOTG game, and Eidos Montreal’s GOTG game…

Telltale and Eidos’ games both center around a macguffin/plot that can raise the dead.

Eidos had used Rainbow’s Since You’ve Been Gone before James did.
Telltale used Heart’s Crazy on You before James did.

The games take clear inspiration from James Gunn’s musical aspects of the characters/adventure.

James’ films have more of a backstory focus on Rocket overall, Eidos shows more of Drax’s backstory with his wife and daughter, and Telltale has a bit of a balance for all of the Guardians’ origins.

Eidos’ game is very fun so far (as I’m near the last few chapters of the game I think) and it’s had a really impressive cast of side-characters, really wacky and weirdly named people who are all from the comics in some way.

The differences in portrayal of characters between meduims is also very neat. Telltale’s Mantis is more in line with the film’s ditsy empath, whereas Eidos treats her as a mystical oracle. They also feature Adam Warlock, who in antithesis to the eventual GOTG 3’s bumbling himbo, is actually an alliteration-obsessed, vainglorious strong-man.


Oh yeah, I finished a playthrough of Oxenfree a couple weeks ago and forgot to mention it. I just remembered a few things I wanted to say about it.

I love this game, it’s so good and perfectly spooky. But this game is a strange, interesting mix of many different ideas I hadn’t pinned down before. I’d call it mainly a Narrative, 2D Adventure game, with light platforming and choice-making.

The star of the show for this game is the voice-acting, for sure. The game’s art has a nice painted-over kind of style for the environments, and the characters are just little faceless humanoids, but you wouldn’t really get sucked into their performances as tiny animations play on screen. But the voices really, really enhance the experience. as I found myself imagining what their reactions might look like close up, in-the-action. They made great use of their budget and scope to capture that effect I’d say.

The choice-making coming from Telltale alums was a neat addition to this title, to make the narrative adventure be a bit more engaging if you’re puppeteering Alex’s thoughts about her friends and events around her throughout the game, but in some ways it feels like it doesn’t use its full potential.

There are quite a few moments that clearly are “this effect can be different on multiple playthroughs”, where you’re forced to choose between Path A or Path B, but overall the outcome is the same and there’s very little that’s different between the two. Save Ren or Save Clarissa, well, I’ve played the game like 4 times now and both scenarios happen the same no matter who you choose to save first, but maybe with a little different dialogue for each.

There was one quest in the game that had you pick who you wanted to accompany you to find something, which actually offered some great replayability, since you have different conversations with each character on your way there and there’s 3 to choose from! But this only happens once and is a bit disappointing overall.
There are also a couple smaller moments where normal dialogue choices get referenced later on, a character brings something up, but they seem so minor and inconsequential, since it’s such a tiny part of the game. I never really felt the urge to go back specifically so I could see what small dialogue changes based on what random thing I happen to choose for a conversation.

I think some of this could be remedied with the addition of a choice-tracker, that shows you what important bits of info you revealed or who you accompanied, to keep track of what choice-content you have or haven’t encountered, that makes the choices have a bit more importance rather than add extra flavour in the narrative.

The “extra sequel teasers” they spread throughout the game world with hidden radio signals are a cool addition to randomly have in an update recently, and I found myself stopping at every detour checking to see if X cliff face or Y dead end held a spot with a signal. It teases some really interesting stuff from some unnamed characters who you hear over the radio. Some group interested in tuning into the supernatural signal, possibly to bring someone back? The malicious cult of Ox2 probably. I didn’t find them all, that’s what I could gather from what I’d heard…
Night School was smart enough to use the same audio logs in multiple spots, to it’s easier to find some of this in the game without making it too difficult to find.

Video of (almost) all locations to find them in-game


Well that is because that is how both of them are supposed to be written. In the comics Adam Warlock is a genetically engineered super-being designed to take down Thanos with his rhyming and vanity foreshadowing The Magus, his superpowered evil side and Mantis is referred to as the “Celestial Madonna” while having lived a harsh life in post-withdrawal Vietnam as the daughter of an invading soldier (I forget if he was French or American) and a Vietnamese prostitute

Overall the Edios game is closer to the comics than the films.


Right, wow, cool to know.

The Eidos game seems to have name drops and references for plenty of things I’m not aware of, its cool that they’ve put in so many comics references.


Well I got the last of us remake, at juuuust over 40$.

It’s finally on sale again at 65$, I had a 10$ gift card saved for it, my sis offered up a good one she had saved so she could experience it.
So I’d gladly take it at a dollar-ish over 40, if someone else is offering up a good chunk of cash to cover it, especially if its not gonna go below 60 for a while…


I got Untitled Goose Game as a birthday present for Switch. Enjoyed it, quite a fun little game, although I didn’t bother to do any of the optional stuff after the end credits. I’m not very good at it and it can be a little annoying having to wait on the AI to be in the right position. I can see why this took off. The physical version contains some extras too like a little parody shopping catalog, showing all the items you can mess with, a lovely illustrated map of the town, and best of all, a sticker of the no geese sign. Will need to find a place to stick it.

I also finished Persona Q2 on my 3DS. And by “finish” I mean I set it to the game’s “safety” mode, which is easy and let’s you just continue a fight with full health and mana restoration if you die. God, I have mixed feelings on the Q games, so many mixed elements. Weird how the light hearted crossover games are harder than the mainline games, perhaps aside from the original/FES versions of Persona 3.

It’s actually timely to talk about PQ because the PQ games are basically Etrian Odyssey with Persona paint and elements on top. EO’s main feature was you had to make a map of the dungeon you were in as you explored. The games were designed for the DS and 3DS, with combat and first person camera on the top while you had a map screen on the bottom which you used the stylus to map out the dungeons.

I assumed EO died with the 3DS since the series was heavily designed around the system. However, Sega has just released a remaster of the first 3 games for $80 and revealed EO7 is in development. Guess we’ll see how it does, hopefully well because I’d love for the PQ games to get remastered. Honestly, I think you could solve half the issues these games have with simple stay changes and the like, put in a shared XP bar. Maybe an English dub for PQ2? Super unlikely but I can dream.

It’s a shame really. Between these games, SMTV, Soul Hackers 2, Atlus knocks it out of the park with stuff like menu and UI design, art, OST but then trips when it comes to the actual gameplay. The PQ soundtracks are worthy of being compared to their mainline counterparts and I adore the opening movies these games have which I’ll post here. But honestly, if you want to see these characters interact, just watch the cutscenes on YouTube.

Lots of Persona rumours tumbling around right now, the fan base is very hungry for a new game I think. Currently we know another spin-off called P5T is in the works. Rumoured the Persona 3 Remake will be unveiled at the Xbox Showcase next week for release this year, while Persona 6 will be late 2024 and a PS5 exclusive. I mean, lots of pinches of salt to be taken with these rumours, I have high doubts that P6 is going to be Playstation exclusive unless Sony pay Atlus alot of money. Guess we’ll see.

I also got Stray for PS5 as a birthday gift so will play that soon. I’m thinking of either picking up the new Zelda or the new Final Fantasy but my car’s MOT is soon and I need to buy a new phone soon as this one is on its last legs. Guess we will see. Also, hoping to finally get internet in 2 weeks time, OpenReach have installed the fibre cable to outside my house, now it’s just waiting for an engineer to come and put the cable into my house directly, and hopefully that will be it.


If any of you remember that a while ago I asked in Yes or No if you’ve ever played A Way Out or It Takes Two, and talked about playing this one with a dorm friend, well we just finished the game, but I mean, just finished the game and it is one of the most underrated games I have ever played.

If you got any friends you can play this with and finish it, it’s a must play, but you must finish it, start to end it’s an addicting game with a shit ton of details, the mini games, the exploration, the split screen, every single aspect is done very well and it makes a very fun experience.

Spoiler Spoiler Spoiler let’s see any of you find a bigger plot twist in history of media, who ever was expecting it wasn’t, I mean Vincent being a cop? I just thought that they were going to kill Harvey and run away each with their family, but no, they went crazy with it, wow.


You are a worm though time. The thunder song distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through a mirror, inverted is made right. Leave your insides by the door. Push the fingers through the surface into the wet. You’ve always been the new you. You want this to be true. We stand around while you dream. You can almost hear our words but you forget. This happens more and more now. You gave us the permission in your regulations. We wait in the stains. The word that describes this is redacted. Repeat the word. The name of the sound. It resonates in your house. After the song, time for applause. We build you till nothing remains. The egg cracks and the truth will emerge out of you. You are home. You remind us of home. You’ve taken your boss with your boss with you. All hair must be eaten. Under the conceptual reality behind this reality you must want these waves to drag you away. After the song, time for applause. This cliché is death out of time, breaking the first the second the third the fourth wall, fifth wall, floor; no floor: you fall! How do you say “insane”? Hurts to be happy. An ear worm is a tune you can’t stop humming in a dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha ha, funny. The last egg breaks now. The hole in your room is a hole in you. You came and we let you in through the hole in you. You have always been here, the only child. A copy of a copy of a copy. Orange peel. The picture is you holding the picture. When you hear this you will know you’re in new you. You want to listen. You want to dream. You want to smile. You want to hurt. You don’t want to be.

Long story short : with all the Alan Wake 2 talk, I’ve been replaying Control since last week.

The game still holds, but it’s part of those second half on 2010s game that have only one save slot.

And I remember going out of my way to collect all collectibles (which are actually fun to read here), all hidden locations, all jukebox explorations, all SHÜM, unique mods, and even the cat ears in my previous save.

So it’s on a dummy account. And I still adore the assist option (yes I’m using the immortality, I’m bad at this kind of game)


Recently, I went back into Psychonauts 2 to 100% it. All achievements and collectibles. Was mostly fun and occasionally damn frustrating, as you would expect. Had to hit up YouTube once or twice. But the sense of accomplishment is real, and the game is just so marvelously inventive that it was just a joy to jump back in. And now it’s uninstalled off the Xbox.

I also played RE4. No, not the remake. The OG. For the first time ever. It was… incredible.

Finished Stray on Playstation. Great little game, incredible world building, inventive but limited in scope, and the point-of-view and camera swinging gave me nausea. Worth a playthrough, but not going back to get all the collectibles (aka “memories”).

Played through Somerville, which is on Gamepass. This game got a bad rap when it came out, and kind of faded away. It was compared to Inside and Limbo as it shares developer DNA. But because the controls are often unintuitive and frustrating, people dropped off of it. I would say that if you like grandiose sci fi stories presented in a “cinematic side scrolling adventure” fashion, and you’re an older gamer who can put up with a bit of jank because we grew up on janky, imperfect games, it’s worth a playthrough. My biggest problem is the ending — not because it’s rushed or doesn’t make sense or is unsatisfying, but because all of a sudden you’re given really obtuse gameplay input CHOICES which affect the final conclusion, whereas every other moment of the game has been linear. So you basically have to go online to find out how to get the different endings.

And now I’m playing The Last Case of Benedict Fox. This is another one that sort of came and went. It’s a Lovecraftian Metroidvania with a really great art style and lovely, creative spaces hampered by sluggish movement and combat. Again, if you can deal with… not jank per se, but yeah, sluggishness and sometimes unresponsive movesets and the controller-breaking bullshit of being stuck between enemies unable to get out until you die, I would say check it out if you’ve had any interest. It’s reviewed squarely in the 6-7/10 range, which is fair. The art style, ideas, voice work, and vibes are a solid 9/10 for me, and the gameplay is about a 6. I did have a boss fight this morning that almost made me rage quit, but I stuck through… time will tell if I complete the whole game. But I see the appeal.


Maybe but when you look back at 100% the OG Psychonauts, 2 is a breeze and yeah, I too had too look up help on YT for a certain figment in the Mail Room level above a stamp :face_with_symbols_over_mouth:


Yeah for me the worst offender was a grassy figment on one of Bob’s islands… the bananas in the trees, I got, but this one freaking grassy guy… argh indeed. And totally worth it.


Jumped back into The Witcher 3 after a 4-or-so-month hiatus. Did the main quests (and a bunch of side stuff) on Skellige, which was a blast. The whole area is breathtakingly beautiful and atmospheric.

Now I´m back on the Continent, about to sweep up some of the remaining Novigrad plot quests which I left lying around, as well as all those contracts and/or side quests I didn´t have a sufficient level for.

Oh, and of course I still get the biggest kick out of collecting cards and playing Gwent. Nothing beats a good round of Gwent.


I completed “Deathloop” last week and then started “Call of Duty Modern Warfare II (2022)” and completed it.

Both the FPS were highly satisfied :smile:

  1. Deathloop - unique shooter game with additional abilities. The sci fi story is out of the box Nolan style. Hope to see Arkane studio work on next installment.

  2. Call of Duty MWII - best call of duty game. The game was a wow like when I first played Call of Duty 4 Modern Warfare (2007) .
    Capt Price, Ghost, Soap and my favourite character - Alehandro Vargas (lookalike of Travis from GTA V).
    Each of the mission is unique and has non repetitive action gameplay. Best part is the last word said in the game - Makarov (expecting 3rd installment :smiley:

  3. Call of Duty Warzone 2.0 : Honestly I was not satisfied with its previous installment as whenever I spawan some players shoot me even before I start the match, later I found it was related to cheats and other stuffs by other players. Hope we dont see this here. Still figuring out how to play a new mode - DMZ. I enjoyed Clash last time, hope to see it again.


I finished the original half life a few days ago and have started on HL2 today. It definitely benefits from the ragdolls - there’s something exhilarating about shooting a dystopian metrocop into water while standing beneath them in that very same water, or using the absolutely overpowered revolver on anyone
It’s really interesting to see the effects of HL1 on society in City 17. Specifically, Breen mentioning people have been calling him “The True Freeman” makes a whole lot of sense considering how much of a bloodbath that game was, turning Gordon into some destroyer of worlds by the end. The opener was also pretty damn cool, spawning onto a train with passengers on board that noticed really sold that anachronistic feel Gordon has after leaving stasis or whatever the G-Man put him in.
I played/still play Garry’s Mod years before, which definitely acclimatised me to the engine but hitting an enemy with a boat and watching their ragdoll fly will never fail to amaze, especially when they get the bright but more importantly scripted idea to jump down in front of my path, unlike Ubisoft that makes every friendly civilian commit insurance fraud when I go over the speed limit

So to summarise, it’s probably my 2004 GOTY 19 years late