Started God of War tonight. Defeated the Stranger and making my way through the mountain path.
(Actually, I’ve played some of this before, about 3 years ago – the opening section up until you get to the big lake and are set free to explore some more, then I guess I kinda bounced off that and found a different game to play…)
Anyway, there’s not much I recall all that much about the opening so far. Definitely didn’t feel this long the first time, but I’m having fun exploring off the beaten path so much.
Combat is punchy and simple to pick up, the dialogue is pretty good (though Atreus acting like an angsty teen is surprising me, he’ll grow on me or character will improve… “so… we’re going towards the creepy singing?”
oh-god-not-a-self-aware-joke)
And the world building feels natural in an environment sense and nicely fantasy-like in a Norse/God-like sense. Runes everywhere, lots of old weapons from long-dead warriors laid about…
There’s a few issues that have popped up for me so far, some to get used to and some that is unfortunately baked into the game?
The combat is going to take a while to get used to. Anything more than 2 enemies is tough, especially if they’re special enemies that can’t be stunned easily. I’m dying quite a bit on normal.
Attacks from behind are hard to keep track of, and I have a hard time figuring out whether it’s best to use Axe for damage or Fists for that sweet grab finisher.
The environments and graphics quality looks good, but there’s something about the textures in this game that looks a little off. Everything looks too “rough” as best I can put it? Like what’s supposed to look like beautiful snowy nature just looks too gritty in a sense… I find it strange.
Ooh, also, the objectives UI is annoying me. I don’t need to be told “escape the ruins” or “follow the mountain path” or “hunt with Atreus”.
I can pick up on dialogue cues and what the story is telling me already thank you! And there doesn’t seem to be any setting to turn those off. Lots of combat-related UI, but not game notification ones…
For such a cinematic game, it feels weird to have this feature. Also the RPG elements are a little daunting so far, but I hope with more I unlock the more I’ll get better at combat.