Based on what I’ve heard and seen, Unity has the much better, denser map to traverse via parkour that the fans look at more lovingly than Syndicate with its wide streets and slowed down parkour that neccessitates the batman-grapple.
That reminds me of a fantastic video, if you’ve got an hour to spend watching an assassin’s creed parkour retrospective
I think I’ve seen that one before, but sure, I can watch it again!
Reminder to elaborate on my thoughts about FC5 later. . .
After thinking on it and seeing others’ perspectives, especially a detailed analysis of all the good/bad of the game from Whitelight.
I gotta talk about this one.
Only if you admit that you’re a worse driver than me.
Just started splinter cell blacklist. Hopefully i won’t regret setting the difficulty to hard (the one before the hardest one, whatever the name was).
Balatro should be illegal.
On a completely unrelated note, I seem to be losing all track of time a lot lately. What day is it?
A few days ago I noticed that leaving Gamepass on May 15th is the Southern Gothic first person point and click narrative adventure game NORCO.
It’d been on my “to play one day” list since it came out, so its imminent disappearance from Gamepass was the catalyst I needed to start it up.
I loved it.
It took me three days, a few hours each time, to blast through. What a great game with a great story behind its development. It’s the first game by a sort of art collective, born from Covid and personal experiences and history, with lots of disparate influences and themes, but which all holds together as a very unique and captivating experience.
I recommend it. Even if you don’t have Gamepass, the game costs $15. It’s short but it’ll leave an impression. If you like adventure games, it’s an instant classic.
Splintercell Blacklist:
I’m a few missions in, and it feels repetitive already. make detours to evade a few guys, kill some others, end of mission. It’s hard to find any new ideas or challenge for the sake of it. would’ve stopped sooner but I’m eager to see the Iranian level.
I’m playing New Vegas again. I want to do a full-on evil run because I’ve never really done it, but I’m finding it difficult. The way I see it, if you’re going to commit then you have to screw over Goodsprings at the beginning, and I just don’t have the heart to let Cheyenne die So I might just go with my typical neutral/chaotic good run, even though at this point it’s a bit old hat.
If I may for a interesting Evil Playthrough in New Vegas:
Roleplay as an embedded Legion spy whose job is to sap the behind the line supports and infrastructures to ease the Legion future conquests.
It’s lore accurate (you are explicitly told that couriers are well known to be potential legion affiliated, mostly informants), and a large amount of the game quests can make sense to be resolved the evil way under this perspective.
Like for Goodspings, don’t work to directly betray them, work to bolster the Powder Gang, they will be a thorn in the NCR side.
I would also say that some quests are more interesting to do less the evil evil way, and more the “wet work deniable” way.
Like Come Fly With Me. The Novac Repconn Ghoul one. Evil way is to play it normally and then just have a button press at the end to sabotage the rocket course to make them crash.
Uninteresting, unoriginal. It’s the same gameplay as usual, just a cruel twist.
Going gun blazing and taking out the friendly ghouls, leaving only a silent ruin and an happy original quest giver? Actually novel to play.
Other examples:
- Have Helios One occupied by the legion (and have Fantastic “hey when in Rome” line).
- Let the westside cooperative steal the water from the NCR farms, frame others for it.
- Don’t betray Rose of Sharon Cassidy for the sake of it; dismantle the energy weapon sector and caravan logistics with her.
- Don’t kill the NCR rangers, let them continue sapping their own morale and foster isolationism.
That sort of things.
If you are into this sort of things, I would highly recommend you to go on the Fallout wiki New Vegas ending, and then reverse engineer a playthrough through it.
Go for some of the more original, less travelled, yet morally questionable ones. It’s fun to play.
Been feeling on a power trip lately and these games are scratching that itch.
Shadow Of Mordor
Oh how refreshing it is to take control of Orcs and build an army! And I missed the Orcs banter. It’s been years since I last played this and there’s nothing like falling in love with an old game all over again.
Prototype
Another classic that makes you feel damn near unstoppable. Shapeshifting carnage at it’s finest!
Carrion
A reverse horror game where YOU are the fucking horror! It is time to ascend beyond these
fragile, squishy humans and show the world who’s really at the top of the food chain!
By now I got the DLCs and also did a pure-evil playthrough. Got down to 145 hours overall, so two playthroughs including the DLCs.
My impression did not change, it got even better as it is just great how utterly evil you can be. Especially as everyone has high hopes on you because you arrive in Colorado as the good guys from Arizona who want to help. The more psychopaths I added to my squad, the more bizarre everything went.
I ended up with completely different characters in the team compared to the good-guys playthrough. Only the drunk guy got in again. He complained whenever I wanted to attack civilians, but he is too far from reality to realize how indirectly destructive some decisions can be.
Even if you play nice all the time, at the point-of-no-return before the last fights you can randomly decide to side with the enemy with a max-speech skill check which makes everybody lose their shit. It is glorious.
With very careful decisions there could have been another outcome but I don’t feel like doing that. It is generally nice how many variations of events there can be. That one of the DLCs lacked that was kinda sad though.
Alright, so after three weeks of playing Assassin’s Creed: Origins, I’ve got a good groove going and think I’ll comment on what I think about the game so far.
The Bad: Parkour is still maddening at times. It feels unresponsive as hell, and the simplified system Origins implements makes it even more difficult at crucial moments when I want to drop to the ground or jump to another point. People have complained that it’s too easy in the RPG trilogy to climb on anything with a single button, and not only is that not true, there’s many things you can’t climb, but it actually hinders it.
Combat also sucks, to the point that even the drop in quality since AC3 threw Syndicate was better. It really is just button smashing until the enemy is dead, no more blocking and countering.
The Good: The voice acting and the story are astounding, one of the better ones so far for certain. Also, the game truly is as beautiful as people have described. Black Flag was beautiful with its ocean, but it gets monotonous seeing a wall of blue move up and down after a while. Unity’s Paris was also described as beautiful, but as I had pointed out when playing it, although it is certainly highly detailed, the city itself was a dull, dour pig pen of a map. But this ancient Egyptian countryside almost looks genuinely real and it is breathtaking.
The Neutral: This game is fucking huge. Like, I can’t believe how massive this thing in, not only in comparison to other AC games, but any game I’ve played. I knew going in that the RPG trilogy ups the scale of the games significantly, but the depth of content this thing has blew my mind, for better and worse; I love having lots of content, but this is going to take me quite a while to finish… and this is the smallest game in the trilogy, by a significant margin. Almost makes me dizzy thinking about how huge and time-consuming Odyssey and Valhallah will be when I get there.
I played Origins and neither of its successors. It’s very big, but manageably big. The latter two being bigger and longer (esp Valhalla) are turn-offs. Even more so considering how repetitive the whole experience is.
I liked Origins. But I haven’t touched it since I first reached the end of my journey and put it down.
Seeing the new Assassins Creed trailer really hyped me up!.. To replay Ghost of Tsushima.
I’ll never understand the hype surrounding this title. It felt like an early PS3 era open world game. The combat, character’s relationships and story was in my opinion the only thing that kept me engaged. It was all held together by a very thin thread.
The world surrounding the game, the major appeal of open world games. Was empty, boring and relied on repetitive gameplay concepts that were done better a decade earlier.
I tried recently and put it down an hour later. It felt so dated and repetitive.
It doesn’t reinvent the wheel or anything but it does a lot right, the combat is satisfying af and the Jedi Games could learn a lot from it imo.
Also the game is just gorgeous to look at, its kinda rare for me to stop in a game for a while and just admire the scenery, but in GoT i do it a lot.
It is, but from a gameplay perspective it’s the only real thing it got going for it. Even with the combat, it takes a long time for it actually become fun. Combat against multiple enemy types before you unlocked all four stances is a tedious experience. I quite like the combat of both games, but the Jedi (Fallen Order and Survivor) can be played and mastered with one saber stance. Trying to do that in Ghost you are actively fighting against the game itself. They are similar, but yet both have drastically different approach to combat.
I feel it’s the other way around, it’s not for fun that I completed Fallen Order 5 times and Survivor twice. I plan to replay Survivor again. I’ts a rarity that I replay the same game twice in this day and age. We need to go back to Half-Life 2 and Assassin’s Creed (2007) to find a game that I played more then twice. I tried with Ghost of Tsushima and I couldn’t be bothered.
It absolutely is. Yet as beautiful the game is, as life less the world is. All this is my opinion and I do understand if others find the game more captivating, it was for me a best a 6/10 game experience.