What Videogame(s) Are You Playing?

Studios making games on PS5: Barely uses the Dualsense Haptic Rumble for anything interesting.

Sony: Gets their own in-house studio to make a game ENTIRELY about the rumble feature as a key mechanic … also just to have fun with it.

Yeah, do all the random piles of physics objects scattered around Astro Bot serve no meaningful purpose other than to make silly sounds and funny feelings on the controller? Yeah, sure.
But I LIKE those silly sounds and funny feelings so wheeeeeeee [spins around and throws bits and blocks and gumballs and leaves across the screen]

Also this game is PURE CUTENESS. All these robots talk with little bloops and squeaks, it’s adorable. Not to mention the great animation work with the eyes and movements.



Also WHY did they use their normal CGI PS Studios Tag-with-game-footage when you boot the game, and not this perfect themed rendition?? It’s a CRIME I tell you, an ADORABLE CRIME! :pleading_face: :broken_heart:

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Someone who’s not me telling you why Tactical Breach Wizards is absolutely fucking amazing in a video essay about Novelty in video games:

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So… I’m about 2 major cases into LA Noire now, and I can probably tell my impressions on the game now…

It’s harder than I expected, at least once I’ve finished the tutorial cases!

The game starts out with about 4 short one-scene cases just to get you used to the different kinds of activities you’ll be doing in the game. One involves learning about finding evidence, using that to link to a suspect’s address, then apprehending them once suspicion has been cast. Another is a simple shootout, and a different one shows off a chase-scene that ends in combat (a major staple of the “small street crimes” side activities that randomly pop up in the open-world.

The final tutorial one involves interrogation and questioning based on evidence/a crime scene.
It was fairly straight-forward to me, using Good Cop when you believe they’ve told the truth, Bad Cop to force them out of a lie you can’t disprove yet, and Accuse when they’ve told a lie, beyond a shadow of a doubt, you can definitively prove as false with evidence.

The case was pretty easy, open-and-shut.
Then came the promotion and the real cases started.
The first one tripped me up once, and I admit I reloaded the save to get perfect deductions during a suspect questioning. I thought I started to get the hang of it, and got 5 stars, a perfect solve on the case with no stone unturned.

Case 2 threw me for a loop a bit. (The Consul’s Car)
First of all, apparently there’s certain scenes you can miss if you don’t do them in the proper order.
I followed the Main Suspect’s path, tracing a suspicious wrench to his workplace and then his house, where I finally caught up with him in a street race. But I missed being able to talk with the Victim at the police station – I thought that would be left for last, to blow open the case and find out what exactly happened or what they may have done to get his car vandalized.
But nope. After I caught the main suspect, the Chief shows up, says “hey, you did a pretty good job all things considered” and I got 4-stars.

Also, I got a few questions/answers wrong during an interrogation, but it’s good to know that you can still get to a satisfying ending and apprehend the criminal even if you haven’t gotten every clue right.
I just have to pay better attention and really think about what evidence I have and whether I can prove or assume what people say is a lie, a proven lie, or a proven/plausible truth.

The facial mo-cap in this game is pretty damn impressive, yeah. Great tech behind it.
Though I don’t know if it’s the PS4 Remaster upscaling or the game’s art direction, but something seems a little off about people’s faces every now and then, usually how shadows are cast on them. Makes them look a little cel-shaded at times, and like a deep-fake edit at worst. :grimacing:

I guess the tech wasn’t perfect at the time, but it’s still certainly unique. (And it’s fun to study people’s [exaggerated] reactions to statements when you’re interviewing them.
If they’re stoic, unblinking, staring you right in the eyes, then it’s a truth. If they’re squirming a little, they’ve probably told a little lie. If they’re really smug about something, then maybe they’ve told a massive lie that I can disprove. The latter two blends together a bit sometimes, but I’ll get the hang of it hopefully.

Also yeah, I should use more of the Hint Points if I need it. Some of the questions had me stumped and at least removing one answer helped a little.

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A good trick to do when you need to go between a lie or doubt is to accuse them of lying and then listen to Cole’s accusation and the response from the accused. Back out if you can’t prove a link to the statements and then doubt. Saves you from save scumming and it can save those intuition points for things like removing dud evidence for a lie.

I wonder if you will crack and go to a guide, I know I do whenever I swear I will go guide free.

The two DLC cases in traffic will do that because they are the longest and most involved cases of the desk until you get to the last base case which was the base games “wake up call” moment.

Not just a “certain scene”, the best scene in the game! A Slip of the Tongue is also like that, in fact the DLC cases are a lot like that since they loved branching paths so much. You get a trophy for skipping virtually half of “Reefer Madness” in a certain way

“Victim” might be a charitable word for the consul.

Ironically he also has one of the best “bad ending” cutscenes in the game if you fuck up the other DLC case for his desk.

Be careful, the later cases especially Murder will punish you for not pick up on leads or making “wrong” choices with suspects.

Nah I think the original was off-model in that regard though the graphical overhaul might not have done it any favours. It is still some of the best facial capture in the business. I would love a game that had the faces of LA Noire with the limb mo-cap of those later Tony Hawk games.

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WAIT Did I just miss out on the “Do you f kids?” “ARE YOU INSANE!!?” :sob: :joy:

Ooh, if you can remember what scene/location I have to do to get that special thing I’d be really grateful.
Seems that’s the next case that’s starting up for me. (I guess they’ve slotted in DLC cases into the main story path, kinda cool. Would have never noticed.)

I’m kind of gonna play this game like a TV Show I think. One case per session, they’re of decent length for an hour or two and I really like to stop and think during interrogations.

We’ll see if I break and read a guide. If I completely fail a case I just might, but I don’t want it to become a habit…

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Yep and it is “Are you a Mad Man?” That is important because, like half the cast of the game, Phelps’ actor Aaron Staton was on Mad Men.

Plus it is a very big part of helping to understand the motives of the vandal.

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The correct order to do a Slip of the Tongue is 6 West 2nd Street then heading to the automotive lot then the address you get from the dealership located off Fremont then the police station then Western Union then the printers then the autobody shop then back to the printworks. Follow that and you will get the full picture that being said I have seen people complete the case and not follow every beat it wants you too.

The worst penalty for going against what the game wants is usually confined to the murder cases and even then what the game considers the “correct” choice and the “wrong” choice.

Just that scene we were all talking about has happened already and you missed it. The only truly funny scene in A Slip of the Tongue happens if you fuck it up miserably and you accuse absolutely zero members of the Argentine government of sexual misconduct in this case. LA Noire might be the only game that allows you to do such a thing.

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Hey, if anything, you should promote local talent!

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Due to it being recommended by pretty much everybody in the whole word with an honourable mention to @TheChicken I decided to get Astro Bot especially after loving Playroom so much.

It is absolutely fantastic and I say that as someone who doesn’t usually play a lot of platformers. It seems like they took what made people love Playroom so much will giving Astro and his universe a sense of style distinct from any other (and believe you me style is something I look for in a platformer) plus working with a lot of the PS5’s functionality to its advantage.

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Sadly that happened to me on the first playthrough as well, in this and some other cases…

Yeah this is generally correct. Also remember that in some versions of the game the options are actually called “Good cop” - “Bad cop” - “Accuse” instead of “Truth” - “Doubt” - “Lie”, I think these are a bit more representative of what you are gonna get. When you pick “Truth”, Cole will tread lightly, so most of the time it’s no use picking this when you are talking to an obvious crook. “Doubt” will result in a bit of intimidation and with “Lie” you actually accuse them of something.

One trick I recommend is picking “Lie” whenever you’re not sure about the correct option, because you can always back down out of accusations before presenting the actual evidence, and the little exchange you will hear in between might help you understand whether you are expected to pick this option. Unfortunately, there are a few cases where you absolutely must do this because it’s not really clear that you are supposed to pick “Lie” until you actually do which results in a complete change of subject and only then can you deduce which evidence you’re supposed to present.

This game is great, but it has its share of flaws I’m afraid :sweat_smile:

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I just have the Grand Master Challenge left before I have finished Astro Bot for now. I am running out of hours and steam so I am picking it up again tomorrow plus I need to farm coins for the gatcha items.

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Oh yeah and the fucking Tony Hawk reference was awesome, I actually didn’t expect that if it is one.

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aww thanks dude

EXCUSE ME WH–

(I only just got to “Galaxy 3” of the game)

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I mean there was nothing on sale that interested me plus I actually like Astro’s Playroom so I had already thought about it but I guess it was nice to get an opinion from someone else.

Oh uh mea culpa? Sorry, I had no clue.

Damn, you take your time then again you are also playing L.A. Noire at the same time I guess.

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Yeah… also Baldur’s Gate 3… also a host of other games to dabble in if the need arises. (Helldivers 2, No Mans Sky, Pistol Whip in VR, etc…)
Yes I’m a little crazy. (Probably my ADHD brain likes different stimulation) :sweat_smile:

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Been playing Shadow of the Ninja - Reborn (on the Switch). Pretty tough game… But no more tough than when you learn/memorize the enemies. I haven’t beaten it yet. I usually only play 1 stage (assuming I get through it). I’ll be continuing stage 6 later when I get home. I’m still not used to the controls. I have an instinct to push jump to go up when hanging. No. That drops you. Which can be a devastating when you’re over a bottomless pit. You have a dash or dodge. But you can’t jump from it (another habit I’ve developed)… Which I guess would defeat the purpose of having the technique to spin (hold down and maybe a direction) to slow and extend your descent. Good for long gaps.

One recent level I played… I’ll call it the “fire level” - seemed quite unbalanced in that it can be crazy difficult in the beginning, but a walk in the park after that.

I had been playing it (well, the demo) with a 3rd party controller. Up until 2. Yes, 2 of the silicone button (whatever) became knackered. Now, the B button stays down, and the A button has a weird click, or seems to snap when it comes back up. I swear, controller manufacturers make :poop: controllers just so you’ll buy another one after a few months of regular use.

Anyway, it’s a pretty fun game. Not as “exciting” as I was expecting. Heck. Shinobi III on the ol’ SEGA Genesis seemed to have more depth than this one. But it sure as heck looks beautiful.

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Really? Dang, I thought with all that vast desolate wasteland in between settlements, you guys would be aching for more human contact :no_mouth:

Yeah, (Brendan) McNamara´s reign of terror is well-known. I always wondered though how much development stuff Rockstar actually ended up doing. Would be interesting to know some details in the future.

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Oh yeah I finished Astro Bot hours ago, even went back to Playroom to unlock the four bonus characters.

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Well these past few days I have been feeling very masochistic and decided to finally go for beating Uncharted 1 on Crushing! By the way, what a garbage picture the PS5 took!

The only thing I can say is don’t try to go for it yourself. It’s not the fun sort of challenging, it’s the bullshit sort of challenging. Wave after wave of enemies spawning. Enemies constantly dancing around dodging shots. Enemies being giant bullet sponges. Your health being so low one or two shots will typically kill you. Enemies being accurate with their shots across the whole map. Try to hold out behind cover to recover what little health you have and they’ll throw grenades at you. Try to stay where you entered the room and shoot them from a distance, the next wave of enemies spawn in behind you. Don’t notice an enemy when you leave your cover and a millisecond later they’ll shoot you dead. And the cherry on top is you’re dealing with fairly clunky and dated feeling 17 year old movement mechanics the whole game! Uncharted 2 and 3 have aged a lot better, but I’m still not looking forward to trying to do them on Crushing.

The funniest thing is that the monsters at the end of the game, supposed to be these scary and dangerous enemies, are the easiest to deal with cause they don’t shoot at you. Also, I know the jetski segments are infamous in this game, but I still don’t find them that tough, not even on Crushing.

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