I recently finished Star Wars: Jedi Survivor.
I really enjoyed this!
It’s got the same fun lightsaber combat from the original, in way more expansive maps, with added stances, new perk system and traversal abilities on top of what was already there in Fallen Order.
The story is pretty cool as it revolves around an early hook of Cal coming upon this ancient Jedi from the High Republic Era (about 200 years earlier), who after being “unfrozen”, ends up pursuing this obsessive quest for a Lost Planet in uncharted space – and could be the only way Cal and his friends are able to escape the reach of the Empire…
There are quite a few really cool action setpiece moments. Quite a few interesting twists. And the exploration and combat is as addictive as ever.
Plus, lots of boss battles that could be pretty tough. (I completed most of the game on Jedi Master difficulty! - Hard)
One of the new Enemy Types are classic Clone Wars droids. The thin, disposable B1 droids (“roger, roger!”) have some really great banter with other enemy NPCs as you approach or pass by their patrols on the map. There’s a lot of dialogue for them and it’s always entertaining in some way. Fun way to add some personality with these weird, quirky sentient bots.
There is a sort of side-quest system, as across the 4 planets you’ll adventure through, some characters will point you to important landmarks, or battles to face, as extra optional content for more skill points or to find cosmetics.
It was always fun going back to locations with new abilities that let me bypass what was once a dead end.
There is also tons of customization in terms of your weapons, BD1’s look, and Cal’s whole fashion sense lol.
Gone are the recoloured Ponchos (well… kinda
) and there are new facial hair options, choices of shirt, pants, and jacket, as well as different recolours for each to find around the world. It was fun refitting Cal in new looks every now and then in the story, or to fit the environment he was visiting.
Solid 8/10 game. Really good.
Though with some issues I had…
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The really tough boss battles in question – the game just needs an easier checkpoint system. Yes I get it has the Dark Souls spawn points thing, but it really broke immersion and pacing quite a few times, where after a setpiece and some cutscenes, you’re thrown into a cool boss battle. But if you die, you respawn at the nearest safe point, have to platform your way back to the “arena” where the Boss is just standing there waiting, and then fight them all over again. Two battles in particular took me like 15-20 tries, and man, it just took me out of the story and the hype I was feeling at that time.
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Also! They need a simple “Retry” option for Force Tears challenges. What with some enemies having really annoying “instakill moves”, usually involving a grab you have to dodge. You’ll end up seeing the same played out animation again and again, (god the Rancor instakill is very much not “instant”, you gotta watch the slow grab-and-chomp every time) and it feels really redundant when you’re just trying to beat this one challenge that the game fails the challenge, loads into the open world, then you have to re-enter the challenge, that the game loads back in, and it takes too much time.
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Dagan Gera feels like he needed more screentime in the modern day, especially when it comes to him being a Jedi fish out of water in a world where people like him (and the group he hates) have all gone extinct.
I really liked seeing his breakdown through flashbacks in the game, but overall when it comes to him and Cal’s meeting, it’s just a cat-and-mouse chase for a mcguffin. I would have liked, and even expected him to contend with the Empire at some point.
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Possibly have at least one more location, or at least use one of the existing 5 locations built earlier in the story.
So much of the game involves bouncing between Koboh, the Moon, and Jedha. You only visit Coruscant once in the prologue, and an Imperial Base once near the very end of the game (and it’s much smaller than the others). It feels really weird having to return to the same 2/3 environments after every leg of your quest. The original FO had I think 6 in total? So, just one more, but still, it offered variety and more diverse locales and believability in it being a galaxy-spanning epic. Because Survivor has this whole fancy “Galaxy Map” model, but you only interact with like a quarter of the area.
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Nearly every single feature from Fallen Order returned, and they even added a nifty “Training” mode at Rest spots, so you can go through simple tutorials of how each combat “move/counter” works for people who need a refresher.
However. It’s an incredibly simple training mode, can be completed in like 10 minutes. The framework is there for it to become Battle Grid 2.0, (the custom battle mode in J:FO) but it’s just… not there! Feels really weird, since it was a nice post-game treat to mess around with, letting you re-fight bosses and mix and match enemy groups, but maybe they just ran out of time to include it?
Overall I really enjoyed the game, and I am excited for whatever they might have planned for a third entry – it’s gonna happen, just not sure when. This is a big improvement in scope and content compared to the first game, so I can only hope and imagine that they’ll be putting in even more effort into the next game to make it the definitive Jedi Combat Adventure game in the series.
…also I think clicking the L3 stick a lot, trying to sprint everywhere, made this game be the one to give my 2nd PS5 controller stick-drift. 
Tomorrow I’m gonna start Cyberpunk 2077. It’s gonna be a doozy, I’m sure. (And polished I hope! With all them updates!!)
…because when Thor speaks, you must listen!

But, Jedi, “short”? I’m sure the game took me like 30 or 40 hours, especially since I uh gathered up all the collectibles and side-content
(I just wanted as much as I could get out of this game! I loved it!)