Lego Star Wars: The Skywalker Saga is the epitome of “good but incredibly disappointing” the likes of which I haven’t seen in a game since Mario Odyssey.
The cutscenes are fantastic, and look movie quality (if the actors in the films were all legos). The humor is 10/10 with tons of running gags and even some references to popular memes like Anakin not liking sand and buff Kylo Ren. There’s also some references to other roles that the actors did, such as Qui-Gon saying he has a particular set of skills or Beaumont Kin making second breakfast.
The concept of traveling from planet to planet and exploring each is very interesting, and each one is rendered very faithfully to the movies. The only real notable omission is that you can’t explore Starkiller base, which feels weird because you can explore the Death Stars. However, because the open worlds are so large, even on PS5 there were notable (over 10 sec) loading screens going from planet to planet, and this really dragged down the side missions where you had to explore multiple planets.
But the real flaw in making the open worlds so big is the puzzles, or lack thereof. Just like Mario Odyssey with its moons, so many of the collectibles have the same copy pasted objectives over and over. Find a battery/button, shoot 4 targets in the time limit, blow open a silver/gold box using the relevant character class. The majority of use for the Force in this game is stacking the same rectangular crates on top of each other. And just like Mario Odyssey, what makes the copy pasted objectives worse is that when there are unique things to do they’re really fun, my favorite was a Lemmings-type clone guidance minigame on Kamino.
And it’s not just the open world that suffers from the game’s huge scale, but the levels too. The levels are pathetically short in this game, with many of them taking place in only one room. And copy pasted objectives are also present in the levels to get some of the minikits. The Complete Saga had 6 levels for each movie, not a lot but you could play it and get a general idea of the major story beats of the whole movie. With TSS there’s only 5 levels per movie, and many things are relegated to the open world and are non-replayable. For example, The Phantom Menace doesn’t get a level until you are with Qui-Gon, Obi-Wan and Jar Jar swimming in a bongo. And in almost every instance where levels cover a similar thing as The Complete Saga, TCS did a better job despite being 15 years older. Especially the vehicle levels, which is really sad cause TCS’ vehicle levels weren’t particularly good.
And the most disappointing thing is that while the game has a good amount of charm, there’s so much stuff that gave The Complete Saga charm that’s just not present in this game. Why isn’t there a custom character creator? Why don’t characters still have their iconic death sound effects? Why doesn’t the amazing Star Wars credits music play after beating the end of a movie? Why can’t we unlock Lego Indiana Jones? Why can’t we freely replay the cutscenes in-game? Why aren’t we able to choose what character we want before entering the level in Free Play? Why isn’t there a traditional collect a million studs bonus mission?