What Videogame(s) Are You Playing?

No, I didn’t. I realised that far too late.

Now I am the one that gets to say you didn’t have to respond.

You couldn’t think of a nicer way to phrase it? I will be fine, don’t worry about me. I think I need to cool off or some shit.

No, I have no idea why I got so carried away. I think you just sort of triggered something in me that struck a raw nerve. As a student of history and writing I must have thought your arguments show a sort of ignorance or historical illiteracy or it shows a lack of regard as to how damaging such portrayals can be or something or maybe I am just angry that so many people these days actually want a return to monarchy. Maybe I thought I would actually persuade you (more fool me), your view on Unity’s story sounded so uncharacteristically ignorant to me. Maybe I am just bullheaded, it is probably that

I don’t know, it doesn’t help that you really are kinda tedious when you want to be which is almost all the time you get into a debate (which means all the time /s)

1 Like

Yes, I know. Believe me, it pisses me off at times. A flaw I’ll never be rid of.

I did not realize that I was genuinely hitting a nerve with this subject, and I don’t wish to cause you any actual stress. Therefore, as you desired, this conversation is done. Get some rest.

I feel like if you applied yourself you might actually surprised yourself and be rid of it. You will be all the better for it.

Trust me.

To be fair, neither did I.

Oh please, actual stress. I have a co-symptomatic anxiety disorder, I am always under some level of stress. I will be fine, I hope.

No, trust me. I’ve never escaped a single habit in my life. Not one. They either fade away as I replace them with another, or they are still with me, but I cannot willfully stop them, and especially not one that’s an inherent part of my personality and directly connected to how I think. The best I can do is aim it. Think of me like Dexter, except with speeches instead of murders.

You couldn’t think of anybody else who might have fit that description? Anyone at all on this Hitman forum?

1 Like

He’s probably referring to the other Dexter :grin:
tumblr_nj7uvmtSEX1qzqwamo1_400

1 Like

Waltuh, Waltuh. Why did you tell Dee-Dee to stay out of your lab Waltuh?

1 Like

Black Flag is my favourite, but I loved Brotherhood as well. Black Flag is the most recent AC game I’ve played, a lot of the stuff since then hasn’t appealed to me.

And speaking of pirates, I’ve also been playing Like a Dragon: Pirate Yakuza in Hawaii. Really enjoying it, I like the lighter tone of this, it contrasts well after 8. The pirate stuff is a lot of fun.

6 Likes

Im currently playing Tomb Raider 2 Remastered I’m at the Tibetan Foothills right now. I really love the classic TR Games but man i fucking suck at playing them. So far in TR2 i have 115 saves :joy:

6 Likes

It’s a compulsion I can’t get rid of, not a job I get paid for. It’s the right analogy.

What I’ve been playing for the past several weeks is The Dark Pictures Anthology! A series of horror games where your choices matter (though some matter a lot more than others). In all of them there are 5 different characters to play as over the course of the story who you try to save (or see how they can die).

If you’ve played Until Dawn, then you know the format of these, though I think the Dark Pictures games are better in many aspects, despite being shorter. One thing I hated in Until Dawn is that no matter what some characters only have one possible death at the very end of the game. While there’s still some characters who don’t have death opportunities until the last act, almost all of them have at least 2 different ways to die, with many having 5 or more.

Each character also gets a larger percentage of screen time, and they give you a Curator’s Cut option where you play as different characters at different points which gives a new perspective and context to several sections. This is cause they made the game to be played multiplayer with people controlling different characters at the same time, but it’s nice that they give an option for a single player to see the alt scenes too.

The biggest strength of the games is their ability to get me really invested in the characters. Whether that’s trying to make them survive the danger or just trying to get two characters in a relationship, I want to see all their endeavors succeed. Even with the weaker characters I still grow to care about them. Each game features 1 semi-famous actor’s voice and likeness, but they generally don’t play favorites in terms of screen time, and often it’s just as easy to get the celeb’s character killed as the others. They reuse the other face models for characters in multiple games, but I like it. It feels as if the people are being reincarnated in different forms due to cosmic forces in the Dark Pictures universe which eventually draw them together again under different circumstances.

Anyway since this is already really long I’ll just be brief with my thoughts on each game:

Man of Medan - A nice start, I love the concept of exploring a WWII era ghost ship. This game also really went crazy with the possibilities for how things can turn out. Something I’m really proud of is managing to keep everyone alive on my very first playthrough.

Little Hope - The monster designs in this look amazing, and I loved how connections were being made between the past witch trials and the present circumstances of the characters. However, the ending really pissed me off to a level a game hasn’t in years and brings down a cliff what was up to that point a pretty good game.

House of Ashes - Something that surprised me was how much faster it was to get into the action compared to the other games, I guess they wanted to set it apart from Little Hope’s slower pace. This game’s definitely got the best characterizations, Jason and Salim forever!

The Devil in Me - I like the expanded gameplay mechanics they added with an inventory system, each character having a unique ability to use, expanded navigation mechanics (reminiscent of Naughty Dog’s games), having coins to find in the locations to unlock character models, and most importantly an actual run button not a walk slightly faster button. The serial killer is also one of the scariest conceptually I’ve seen in media, a cross between Jigsaw’s intelligence and Jason’s physicality.

Something that’s really cool is that each game has little Easter eggs referencing other entries, like in Man of Medan there’s references to Little Hope, House of Ashes, and I think The Devil in Me too though it’s not as explicit. It’ll be fun to look back on these and see all the references to the later entries in the series after they’ve come out. Speaking of, I’m super excited for Directive 8020 this October! Dark Pictures…in space!

3 Likes

Me and @TheChicken started Split Fiction. A lot of fun so far, also just a really great spectacle.

We also finished Sniper Elite: Resistance. Enjoyed it, even if it is basically just more of Sniper Elite 5 while Rebellion is busy working on Sniper Elite 6, but I think we both went into it knowing that. Will be good to see what the DLC missions are like when they drop. The Hitler mission I think is actually way better than 5’s, the film studio set up is alot of fun.

My only issue is that I think me and Chicken have a very different perception of how I play the game. For me, I like to think I’m relatively stealthy. Yes, I may drop the ball from time to time, but otherwise I try to be a smooth operator. Chicken seems to have it in his head however that I’m a psychopath who causes chaos and drinks the blood of my enemies.

7 Likes

I began playing Pacific Drive which I really like.
It is about being trapped in a post-apocalyptic zone with your car and you have to survive there, tuning your car against the anomalies you find out there. These are somewhat silly at times (buzzsaw going back and forth in the ground) but it fits how arcadey it all is. Each trip ends with making it to a portal while a deadly storm approaches, kinda like you know it from late-match battle royales.
It is fun if you like cars, crafting, survival and are sadly super bad at racing games like me. :joy:

6 Likes

Continuing my first-time-playthrough of RDR1:

Just tore up Fort Mercer with a wagon-mounted machine gun: lots of fun, reminded me of the heist in GTA V where you’re in comically tough body armour and toting a mini-gun.

Now across the border to Mexico (how have I still not been allowed to kill Irish yet?!) and met up with a very friendly captain in the Mexican military. He reckons the peasants are all stupid cattle and that we should shoot any revolutionary dissenters against the regime on the spot - seems like a nice bloke, can see us becoming besties.

8 Likes

Me & friends just started our chicken coop in Valheim, we’re working towards fighting the Mistlands boss next session.

5 Likes

Completed all four Cowabunga Cranked’s as apart of the TMNT Event for Black Ops 6. The Mode itself is easy, but the real challenge is completing the Main Quests as the Crank Timer gets smaller and more tight.

Liberty Falls - Probably the easiest map to complete but has the shortest timer which can get to the single digits.

Terminus - Had to do this one single player cause I’d have more control over the run. Used the D.13 Sector and shredded the boss fight. Definitely not easy in my opinion since you want to get into the boss fight as early as possible. Was the map I failed the most on and for reasons out of my control.

Citadelle De Mort - the hardest and most daunting, this time with my friends where we divided and conquered our incantations. A lot of steps involved with this one and the boss isn’t easy, but again with the D.13 Sector we easily handled the boss.

The Tomb - unironically one of the easier maps with a very forgiving timer. Rocked the ASG this time around and with my friend being support using the ice staff and some coordination we easily took control of the sentinel artifact.

In conclusion this mode was okay, got the limited time calling cards. Back to playing other games and my level 1000 grind.

4 Likes

Robocop: Rogue City. I knew going in that this game was well received, but I also thought that was a bit of a case of “well, it’s surprisingly good for a licenced game.” No, this is genuinely a great game. Granted, one that is rough around the edges, clearly made on a limited budget, but the writing is really great, and the action is wonderful. Getting an achievement in the first two minutes for shooting a guy in crotch whilst the Robocop theme blares out is peak.

Inbetween shooting levels you visit an open area where you can do side quests and do some police work. The game does feel rather Deus Ex-lite here. (Ironic since I imagine Robocop was capitalist dystopia was probably a minor influence of Deus Ex, and ofcourse in Human Revolution that game also takes place in Detroit, with even a conversation between NPCs talking about the movie.) You have dialogue options, and you do have choices that can impact how the game ends. The game has a skill system as well, with some skills meaning to impact non-combat things, like an engineering skill that lets you be able to unlock any safe. Shame the game seems to forget about safes after the first few levels, I think there’s only like 8 of them in the whole game.

Still, overall, this is a great time, and if you can handle a little bit of jankiness, I would recommend this. They’ve just announced the game will be getting a standalone expansion pack called Unfinished Business, which I plan to pick up when it goes on sale.

10 Likes

Finished my first time playthrough of RDR1 now (and the ‘proper’ ending too, winning a duel with Edgar Ross by the Rio Bravo). In many ways, a better game than RDR2. Pros and cons vs the later prequel game:

:+1::+1::+1::+1: None of the shitty micro-management mechanics around clothing type / feeding yourself and your horse / haircuts and shaving / fucking around with the gang camp mechanics etc

:+1::+1: The Mexican Revolution was a very interesting setting. SO much more fun than Guarma, which sucked ass the entire time, but…

:-1: The back and forth flipping between helping both the Army and the Rebels wasn’t handled very deftly given that I could and did engage with missions from both sides at much the same time, but even allowing for that the mission where John casually genocides and burns down a civilian village with the barest protest beyond a shrugged “well, guess I just gotta do what I gotta do” reaction was as offensive for being totally unbelievable in the context of the fiction that Rockstar had created in the game as it was for being just generally gross

:+1::+1: The Gatling Gun segments. Maybe used in one or two too many missions, but still a plus point.

:+1::+1::+1::+1::+1::+1: No Unshaken

:-1::-1::-1: I didn’t get to kill Irish

:+1: Wasn’t spending all my time with Dutch

:-1: Dutch seemed very underdeveloped for one of the game’s main antagonists. If I hadn’t played RDR2 first I wouldn’t have been able to tell you much about his motivations at all… which I guess speaks well to how RDR2 fleshed out his character, but doesn’t save his presentation in this game

:-1: Likewise, Bill Williamson felt very under-used / under-developed. Given that he is the baddie that starts your adventure off (at least for you as the player, rather than for John Marston the character) and you spend Act I and Act II chasing his arse across two nations, it was very anticlimactic to have more in-game time with Javier Escuella than I did with ‘shoot-him-dead-in-essentially-a-cutscene-QTE-moment’ Bill Williamson.

:+1: Very little time spent with Abigail

:-1::-1: The random events and stranger missions don’t hold a candle to the quantity, variety and inventiveness of RDR2

:+1::+1::+1::+1::+1::+1: No Unshaken, again

7 Likes

People dislike Unshaken??

1 Like

Most people love it, from what I gather. I fucking hate it.