I resumed playing Darkest Dungeon 2 because a new free game mode was introduced recently. It’s called Kingdoms and introduces a longer campaign with a strategic layer on top of the normal mode, a bit like freelancer. Heros will get tired like in xcom, so you’ll have to rotate them. Also you have to defeat the kingdom invaders within a time limit. The new enemies are a little uninspired, and the story has no presentation but overall is a good addition to an already fantastic game. I also bought the new dlc to support the devs.
I like the uno event because you can actually get everything for free and for once I was good at the game and didn’t lose
Okay, just based upon watching this Jacob Geller video, I really need to play World of Goo 2.
I may have spoiled what its central hook is, but damn, do I love that kind of thing.
I skipped over the World of Goo specific section (and a bit later on about what happens near the “end” of it.) But from this video’s topic, it really interests me and I had no idea it would pull such a twist. (Or I guess I should have expected that, since I vividly remember WOG1 had a major twist moment involving new Platform mechanics, an entirely different art style, and huge narrative setup by World 3 in the original… (The part where everything becomes a Green Digital World)
Long story short: Go Play The Stanley Parable Ultra Deluxe
It is a superb sequel-reboot that toys with the idea of sequels and franchises and intentionally holds back its “New Content” for a bit before laying out the cards.
And it seems like World of Goo 2 does the same kind of thing? I love meta-narrative stuff, so this sounds really exciting to me.
Also probably Dragon’s Dogma 2, since it sounds like it heavily deals with the idea of cycles and choice/consequence and is a whole lot more expansive than I thought? (Based on gameplay alone, I thought it was some Monster-Hunter-like, not a narrative fantasy epic that lets you make stupid decisions for you & your party at any time, sounds cool)
Blue Prince is amazing. I’m only 8 “days” in and only scratching the surface of the mysteries, but the game wondrously strikes the right balance between frustration and discovery. I highly recommend this game to anyone looking for a slow paced brain buster.
Quite proud of myself, although I was carried by getting a couple of very good Jokers. Still nice when the game finally clicked for me. Me and my family used to play poker every Sunday evening for a few years straight, so I know the game well. But Balatro is not poker, and you really need to understand that to be able to get the points you need.
Queue Heisenberg telling you that’s not the right way to play…
Oblivion - Remastered.
A complete dual engine facelift with QOL improvements across the board.
Still 100% an authentic experience including bugs and exploits.
Base Game included all DLC and expansions. In other words the price of entry is very fair for what’s offered.
It’s very good.
Just started with Lords of the fallen as my first soulslike game but I am not really digging the atmosphere, so Im gonna buy Elden ring on Friday cause i heard thats a good start in the soulslike genre.
Also playing Kingdome come 2 which after 70 hours is one of my fav rpgs ever already^^
You can do what you like, but personally I would not start with Elden Ring. I’d start with Dark Souls 1. If you want more Dark Souls, play Dark Souls 3 followed by Elden Ring. If you want something a little different but still crazy good, get Bloodborne and Sekiro.
Elden Ring is not necessarily bad, but, in my opinion, it has the most bullshit bosses and unstructured experience of all the Fromsoft games. Maybe it’s just a personal thing but the more linear and focused design of the others is superior to me.
Bloodborne is my personal favorite (lovecraftian horror with aggressive combat), closely followed by Sekiro (ninja/samurai action game with the most satisfying combat system I’ve ever had the pleasure to learn, CLING CLING CLING).
Like pissfloyd said idk if Elden Ring is a good entry point into the genre - it’s not a bad game but for me because it is way too expansive and can be overwhelming (which is one reason the game is not one of my favourites - I don’t personally think that kind of scale meshes well with the genre).
Games like Lords of the Fallen arguably are good first titles because they are generally quite a bit easier, but yeah they don’t quite have the fleshed out atmosphere of fromsoft games, and LotF came across a bit edgy as I recall.
Bloodborne I would say is a great place to start (if you’re on PS), also my personal favourite one - that atmosphere is perfection. And the combat can be more forgiving than some of the other games I found.
Also perhaps try something like Black Myth Wukong - I don’t think it’d be considered a ‘true soulslike’ but it shares a fair few similarities that might help you become more familiar with the style, while again being more forgiving in general.
Just finished up Indiana Jones and the Great Circle, and it’s very likely gonna be my game of the year (even though it technically came out last year). One good thing about the PS5 version releasing a few months after the other platforms is that it comes with many bug fixes and QoL changes built in already!.
The game absolutely nails the look and feel of Indiana Jones. Troy Baker did an amazing job with the voice, which really does sound like 1980s era Harrison Ford in many places. The humor, the action, supernatural/religious stuff being real, the villain being over the top in the best of ways, every single part of what made the original films great is lovingly included in the game.
I suppose you could reasonably just watch all the cutscenes as their own Indiana Jones film, but the gameplay is pretty fun too. There’s a wide variety of locations to visit and interesting characters to meet in both the main and side story. The hub levels themselves are fantastic, with you being able to generally freely explore all their areas at your own pace. A detail I love is that you pretty much always have access to Indy’s trusty swordsman-slaying revolver, and there were a few times where I got tired of trying to use makeshift weapons or fists on enemies so I just shot them.
The biggest negative I have is that while there are 7 locations in the game, only 3 of them are actual hubs with significant exploration and things to do. The other four levels are quite small and linear. It’s not even that the game felt too short or anything, it’s just that the hub levels were so fun that I would’ve liked to see a few more. Hopefully there’s 1 or 2 more in The Order of Giants story DLC.
The other big issue is backtracking. There’s a ton of collectibles, and each type is marked separately on the map. There were a few times where I thought I got everything in an area only to find there was one collectible type I forgot to check for. What doesn’t help is that you do a good amount of “tomb raiding” in the game, and items in these areas take a while to reach again if you missed them. The worst mission in the game is one where you need to backtrack to three separate levels to find keys. There’s no new challenge with enemies guarding the key, the game marks where you need to go to get each key, and it feels like nothing but padding.
I’d love to see Machine Games do more Indy adventures! I hear that they might be doing another Wolfenstein first but I can wait 6+ years for another game. Time periods I’d like to see is either pre-Temple of Doom or post-World War 2.
I don’t know how I’d feel about this cause pre- Temple of Doom Indy is arguably its own character where this was a time frame where he was doing things for profit.
Part of Temple of Doom was that character arc being prequel, where Indy goes from doing things for profit to doing things cause he understands and values the culture and history of these artifacts.
Having a game where Indy is just getting a McGuffin or various McGuffins for his own fortune and glory just in my opinion isn’t a good exploration of the character especially for an extended period of time.
Indy as a character works best after ToD, but during his prime around Raiders and Crusade. They explored Indy post WW2 with Crystal Skull and factored in Cold War Anxieties especially with the Soviets replacing the Nazis, but again Indy going against Nazis has been and will always be a fun formula that works.
ToD is a prequel to Raiders? Wtf?
I don’t like that the game is in first person, which is the sole reason i haven’t played it.
Yes If it were a sequel then the British troops would have been less worried about the cult and more worried about, you know, the Nazis pushing their way around the world.
I never thought of that tbh… Anyways, ToD > Crusade > Raiders.
I never liked ToD. I think it scared me as a child maybe b/c I just recently rewatched it and now I can’t tell you why at all, but I still hated it.
For me Crusade is best then Raiders.
KALI MA, KALI MAAA
That is just the correct opinion.
Crusade > Raiders > Temple > Skull
And Dial right at the bottom.
I also recently finished IJ and share Luke’s sentiments.
I thought the combat was pretty jank and the stealth is stupidly easy to the point combat is not a good option at all most of the time, though I didn’t find the stealth very fun either, in larger areas at least - but luckily you can get disguises to circumvent having to do either and just walk about freely.
The story is very Indiana Jones and feels really authentic. There’s a few bits that I found to ‘video gamey’ (maybe an odd complaint I know) like collecting medicine in each hub world I think they could’ve been more creative with something like that. But it’s minor stuff really, mostly a really good game. And thanks to nexus mods optimisations I could actually get it to run at more than 20fps.