What Videogame(s) Are You Playing?

That is a lot of games to play at once. You might want to pace yourself and put Resident Evil 6 in C (at best).

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Resident Evil 5 and 6 are terrible Resident Evil Games, but crazy fun if you play it like me, with one of your best friends.

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RE5 was my first real entry into the series. Then RE4,RE7,RE2 remake and RE3 remake and RE8. Revalations 1&2 in there somewhere a long the way.

RE5 holds a special place in my heart and what I think of when I think of Resident Evil.

I did not like RE8, it became to much European folktale magic nonsense. Vampires and werewolves doesn’t really scream Bioweapons. It’s two very different approaches to monsters and
Horror. Both are great, one fits Resident Evil the other Castlevania.

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So, I’m playing the Silent Hill 2 Remake, I’m in the other world or whatever its called, I’ve met the fat guy, pyramidhead and Angela for the second time now and…its kinda boring tbh?

Monsters in this game so far are not really scary, they are more annoying than anything else. Especially the second version of the females in bodybags, who vomit a last time while dying, spraying their surroundings in what i presume is acid? Thats really good and fair game design when you fight those in a crammed corridor and basically can’t avoid the splash.

The other Monsters who are basically Legs sewn to pair of other legs are also more annoying than scary.

I think i will finish this game once and then never touch it again, so far i don’t really understand what people love so much about it. Hopefully the game will improve a bit in the later parts.

@pissfloyd I’m sorry lol

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Don’t be. Everything can’t be for everyone.

While I personally like the gameplay of SH2, the main attraction is the story and atmosphere of the world. Too bad it’s not for you. I will admit the game has pacing issues, especially if you’re not really feeling the vibe.

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Resident Evil DS best version of original RE1

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Yeah, i agree.

The police station in the RE2 Remake is really the peak for me. Honestly, considering how many Resident Evils tend to have some sortof Metroidvania design, my big wish for a Resident Evil would be to embrace it entirely. Rather than the game being segmented. RE2 Remake, RE7, and RE8 all peak with their big opening areas, the police station, the mansion, and the castle. Not to say the stuff after all those aren’t good or great (mostly, the cargo ship in RE7 is a big downgrade if you ask me), but I miss those bits, especially when the game decides to get more linear. RE8’s village was a bit of a step in the right direction for me, but I’d love something bigger than that. I’m curious to see what RE9 is like in terms of environment.

RE2 Remake is my favourite. I really enjoyed RE8. Yeah, I love the gothic Hammer horror. I guess it’s a bit left field for Resident Evil, but considering all the other kind of silliness that’s happened over the past games, especially RE5 and RE6, I really don’t think RE8 is where the shark has been jumped.

RE7 is great, but yeah, I think the cargo ship is the weak part, and really I think the game struggles after you defeat Jack Baker. Yes, the RE3 Remake is pretty blatantly inferior to the RE2 Remake, and the whole thing with Nemesis was a bit disappointing. Still a fun time though, also I love Jill. “Bitch can’t even swim.”

I like RE4, I get why people love it, and yes there are probably a 100+ games in the Capcom library that would benefit far more from a remake. But I do think it could be modernised. Still a fun time mostly, although not being able to move and aim really does take getting used to. I played RE5 with @TheChicken, and I think we mostly had a good time. But the game’s online felt very frail, lots of connection problems, and combined with the game’s jank, and sometimes zig zag difficulty, I think our enjoyment was a bit all over the place too. Honestly, I think RE5 would really benefit from a remake, even if just so that the online co-op is a lot better to run and feels up to the standards of modern day online co-op games.

As for Revelations, perhaps it’s a little unfair of me to judge it with the other games. Revelations was designed for the 3DS, whereas I played it on the PC. Revelations design was clearly meant to be used for a handheld, including the mission design. Again, I think Revelations is at its strongest when it’s following Jill on the cruise ship, and I think is a lot less interesting outside the cruise ship. I get the mission structure was designed for on the go gameplay, but it’s not that interesting, especially when some levels are way better than others. There’s also the plot, which… I mean jeez, I literally had to go and read the Wikipeda summary and even then I only barely understand what actually happened. I guess it’s nice to get more lore, and to see what Jill and Chris were upto before RE5, but good lord, this is one of those plots that loves its twists and turns, and by the end I really have no idea what was accomplished.

And I’ve just started Revelations 2, I’ve beaten the first episode. Nice to see Claire back, and Barry Burton is awesome. Don’t like the flashlight/pointing mechanic to find hidden items, that’s a bit tedious. But otherwise, I’m having a good time.

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What do you mean?

Nothing in particular. Slightly less obtuse level and enemy design. Being able to move while aiming. I think RE4 has aged mostly well, but I don’t think it can’t be updated in some way. I look forward to when I play the RE4 Remake and see what that updates.

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Ah I see.

Regarding what you think is peak RE, I really can’t recommend the 2002 RE1 remake enough. Yes, it’s old and has fixed cameras and tank controls, but if you love metroidvania design, it will speak to you. I know it’s a hard hurdle to get over. How far did you get into it?

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It’s been years since I’ve played it. Probably a couple hours in as Jill? I think I explored a decent portion of the mansion. I didn’t hit the secret lab yet.

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So FBC Firebreak came out today (free with Gamepass and PS Plus Extra tier) and, well, the reviews overall are kind of mixed. The consensus is the game is kind of mid.
Some streamers have been playing it and ripping into it and man, I don’t think it deserves total hate or disdain especially for its price, but definitely a lot of scrutiny, and criticism that they need to change/fix things.
It can have a future. I hope.

I tried a bit of it today, at least what I could, and I will say it has promise, but at the moment is plagued with server launch issues, and honestly feels like a Beta at times (unsure if some things are bugs or poor features)

You have 5 different mission types.
Each mission takes place in a different environment split up into three sections. Your Clearance Level dictates how far you go into that level and how many XP/Skill rewards you get by the end.
You have 3 ‘Kits’ to pick from freely, and the idea is to synergize with your team as each class can work with another one in a specific way.
As a horde shooter, I can see myself playing this a lot if it were more stable, if I had a better idea of its systems, and if some of the gameplay were more responsive or consistent with similar MP affairs. (Guns don’t feel punchy, being “down” locks you in place?, and overall there’s weird issues with enemy AI, hit-reg, friendly fire, matchmaking, and more… which I hope is server-related and can be smoothed out.)

At the moment though, woof, the game does have its issues. Some buggy for launch, some baffling creative choices.

  • Matches are peer-to-peer it seems. If the Host disconnects, then the whole group gets sent back to the menu with no reward.
  • Server issues are plaguing the game, some people unable to get logged into the servers, many people randomly disconnecting mid-match after a minute at most. (I got this a lot)
  • The complete absence of key multiplayer features such as Voice Chat or even Text Chat?? (There is absolutely no sign of this, and the game relies on third-parties or a barebones “ping” system.)
  • A very very barebones “Tutorial/Onboarding” of the main menu when you first start the game. It tells you how to start a game, gives barely any explanation on how the game itself works, objectives, purpose of kits, or any other “training” type of mission introducing the different elements of it all.
  • I think the maps (one for each Job, only 5 split in 3 sections) don’t change at all. For a building infamous in-lore for its “random shifts” and unexpected roadblocks or pathways, it’s really weird Remedy didn’t have any variety in its replayability of where/how you’ll be getting to and completing objectives.
  • There’s a linear unlocking of each job/mission, both in type and difficulty. Since it’s day one, probably 90% of your Quick Play attempts (since currently the Start a Lobby menu is broken) will probably throw you into Level 1, Job 1 wayyyy too much. But still. It’s day one.
  • You are extremely underpowered, your guns suck, you have no tools or grenades or special altered items that spice up your gameplay and need to grind for resources to upgrade/unlock them over time. And with all the network issues so far today, getting any progress is such a struggle.

So anyway. Yeah.
The game feels very disconnected from the usual Live Service tropes which is really nice (no premium currency, all tools and customization unlockable in-game), but has me worried if Remedy thought “Hey, we’ll drop this cool multiplayer game our testers have loved playing, update it twice later in the year with new stuff, and that’s the game! No continuous live-service BS or worry!” which is a great mindset to have, but it feels like such an avoidance of the usual tropes, that the game overall feels underbaked. There’s probably other factors in that, but boy am I glad I got this through PS+ Ex Catalog.

And their “Roadmap” only covers the two major updates/Jobs they’ll be adding by the end of the year. Which has me worried if there’s no plan to add or change the game based on player suggestions and issues, or to provide more content or

They spent years making this game, and yet at launch it has zero real-time verbal communication between players?? Why? How? Didn’t they say in pre-release “Don’t worry if you don’t have a mic to chat with your Squad, because we have a Ping system to point out [things to do]” Forget needing a mic, I guess we just also need a Discord/Skype/PS/Xbox account to communicate because Remedy aren’t doing it themselves??

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Okay, okay, so I did manage to find quite a few games in Firebreak last night that were stable enough to complete, so I have a better understanding of what the whole game might be like and intended experience (also based on some menu tooltips tucked away, other people’s impressions that have progressed further)

NOTE: People who have played Playtests and Tech Tests for the servers have noted that the game is fun and they had a great time, especially with details from the devs beforehand/on-hand about what they were doing and how the game played.
As it stands, the game starts you out with almost none of the tools that people had a great time with (and when you do unlock them they’re going to suck) and almost no or horribly mismanaged way of communicating important info on how the game works.

  1. The game seriously needs a revamp in how it introduces the game’s plot, the gameplay, the introductory mission, and teasing what “progression” can net you in the future.

It at least needs some scripted tutorial level showing you what Level 3 Upgraded Weapons plus Altered Items plus Good Strategy can do for you, to tease that level of power and variety if we’re currently going to start out with none of that. Because right now you’re gonna have to figure everything out for yourself and only realize how terrible the first hour or two of “progression” is in hindsight (and trust others when they say “yeah it gets better once you unlock X”).

Like, you have to grind a bit of resources to upgrade each Class Weapon. before your “Main Class Weapon” actually has all the basic uses/Alt fire you’d expect from it. The Splash Kit has a crank on it but you’re not going to see it used until it gets Level 2 when you unlock the full-auto option that actually uses the crank, vs. only the charge blast you start with.

0.5. The game really needs some glossary, or at least some readable tutorial of what each game system is, how they interact, what different icons mean, and really really needs better UI scaling, readability, and communication.

Because WOW, figuring out what and where the class-specific interactions are or what they even do is a hurdle for new players. God knows I struggled last night but I think I kind of understand it better.

  1. The game is heavily systems-status-based. It’s You Vs. Enemies, and each can be affected by Wet :droplet:, Shock :high_voltage:, Heat :fire:, or Cold :snowflake:, offering bonuses or hinderances for each. It is your job to keep enemies affected negatively while you stay out of danger.
    Mainly, you need to know that Heat increases Enemy Damage, and Wet heals your team and offers bonus status effects towards enemies.

Each KIT can mainly do one of these things and is basically a must for synergy.
TIP: Enemies being Hot is a bad combo. You NEED to keep them Wet (takes more damage, staggers, huge damage boost for Shock) as otherwise their damage output increases.

  1. The First Mission you unlock needs to be Paper Chase. Not Hot Fix.
    It’s a good level of goofy for Control, it has a unique hazard with the Sticky Notes covering your screen (and eventually assimilating you) and also is what most of the marketing focused on.

Plus, has a wonderful level of strategy with getting the Notes Wet, which neutralizes their “cling” effect, and lets you chain-kill entire groups of Notes in one swoop at least if you have Shock available.
Hot Fix right now is just… “Hey, here’s the 5 minute intro mission! Go press these buttons to “turn on the generators!” Hey you did it, don’t you feel proud? Okay good job that’s the game.”
Um, no it’s not. It is but the tip of the iceberg beside a much larger and more interesting iceberg.

  1. Your main “progression” needs reworking and reordering. Currently we have a “Progression Pass” system very similar to Helldivers 2 mixed with a Skill Tree system that is also
    progression based but offers very little info on what amount/how it boosts your character.

There are 6 weapons in the game, you start off with 3 and need to progress through multiple “pages” of the ““STANDARD”” Requisition Pass to unlock the other 3 and then also upgrade them to Level 2 where they’ll do great damage and feel worthy.
I currently have the Double Barrel Shotgun which is okayyy, but to unlock Level 2 I need to progress like 50% of the way into the main “Progression Pass” to reach that point.

But to get through the Progression Pass, I need to collect Samples which I find in Revive Shelters throughout each level off the beaten-path, but no one knows that because the game doesn’t tell you about these Revive Shelters or that Samples are in them, AND the samples are harder to spot because they’re literally office files from the main game Control you picked up everywhere while you’re frantically running around office supplies, getting chased by monsters you have to shoot away.
Also there’s a really weird “Hold To Pick Up” interaction that reeeally flies in the face of the urgency of the gameplay.

The worst thing is that the game might have tooltips for this (in-match) but right now at least for me, I found myself way too distracted and overwhelmed with everything else the game hadn’t told me about yet that I probably missed it! And it’s only with figuring it out myself do I now know.
(OK, probably EVEN WORSE is that there’s NO in-game-chat feature, meaning NO ONE can let newer players know, in-game at any time, what X Y Z tips are the game neglects to mention…)

P.S.: Did you know you can shoot sprinklers on the ceiling to cause areas of healing/Wet effect? No? Did the game not tell you this? Did it and you missed it?
IDK?! WHY ISN’T THE GAME INFORMATIVE ABOUT ITSELF WHAT THE FU-- :sob:

I feel like it has to be a really difficult job to completely re-work or re-order the way a progression system unlocks things while also keeping previously unlocked progression, so if Remedy does end up doing that (which a lot of players have been asking for already for the sake of the game) then they have my sympathies and it’s going to be an uphill battle. :cry: :heart:

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Because my life is utter chaos and I definitely have the free time for new games, I started Citizen Sleeper the other day – and then I stayed up till 2-3am for three nights blasting through it.

A beautiful little low-budget sci-fi RPG with poignant writing and memorable characters.

I look forward to playing the sequel.

@TheChicken I have been excited for Firebreak, and was disappointed to see the mid reviews. Your writeup is very good and I thank you. I haven’t played the game yet, but I think I will, if the latency/controls aren’t too messy with my Gamepass → streaming → Steam Deck setup. I hope they’re able to grow this into something substantial with a sustained playerbase.

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Silvereyes and I are finishing up Borderlands 2 with the Tiny Tina’s Assault on Dragon Keep DLC.

This is a quite a fleshed out DLC expansion, lots of entertaining dialogue and characters, plus is inspired by D&D (which I’ve been having fun learning over the last year and a bit, so I get quite a few of the references)

Also I think my favourite characters are Tiny Tina and Mr. Torgue.
Probably especially Mr. Torgue because he’s so exaggerated yet also surprisingly genuine, down to earth, and a nice dude.

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Speaking of well-done and intricate fantasy DLCs I am playing Blood and Wine Amazing how the DLC still provides nice little details like I had no idea you have reports written up by the clerks of the camerlengo after you complete their contracts.

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Been playing a lot of Xbox 360. Particularly my Backlog.

So I’m playing Godfather ll and while the game is fun I’ve came it terms how terrible the DLC is in terms of it locks you out of content which is sort of annoying.

This by extension is true for its predecessor which again is annoying, but the core game is still there I guess. Just you miss out on the lvl 4 weapons and the people you can recruit.

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So I might’ve been inspired by Ochoa’s recent praise of the game and I re-played through the 2013 Tomb Raider reboot in the last 2 weeks.

Tomb Raider Thoughts

It was great fun overall! Been a really long time since I last played this, so it was fun to revisit. I really enjoyed the exploring and metroid type progression.
But the shooter-gameplay left a lot to be desired. The third-person shooting just felt super stiff and awkward. The proximity cover system also had issues IMO.
Also clearly inspired by Uncharted, the game has so many setpieces involving some ancient tomb or structure breaking into a million pieces the moment Lara just so happens to arrive there. It felt ridiculously over the top compared to the game’s very gritty, violent “realistic” tone.

The writing for the story is pretty meh, and very weird in that Lara’s friend gets kidnapped Off-screen, then randomly in trying to track her down, enemies start calling the creepy old man you last saw her with “Father Mathias” and Lara doesn’t even question this random shift in cult-like behaviour while your goal immediately becomes clear to save Sam from this cult.

I will say the tone of the whole game especially involving all the peril Lara goes through is palpable! She’s constantly faces with life-threatening obstacles or hazards, most of which can kill her – and this game is known for its gruesome death animations, just look it up yourself. Like, in the game’s first 5 minutes you see Lara painfully impaled by rusty rebar and it just gets worse from there.
The threat of agonizing death feels like a very heavy Survival-Horror theme and I thought that added some great edge and a unique twist to this “gritty reboot” in an industry obsessed with gritty reboots at the time.
(And I think it might have started as a Survival Horror themed reboot given the blatant “Survival Horror Oni” concept art they included that never came to be…)
(Also an idea of a horse.. open-world style that was scrapped? Aw looked cool…)



The game most definitely is more of an action-adventure game though, with Lara mowing down hundreds of enemies in her quest for survival, always being the realist with her archeological background, and when the story takes a massive supernatural leap later on it’s surprising for sure.
I don’t want to look it up, but damn, the writers had balls making Lara say – after the 12th time she almost dies in some ancient trap “I Hate Tombs!” Ohhh boy, I shudder to think what comments the haters were flinging around when that came out…! :grimacing:

I think I only played a trial of Rise of the Tomb Raider or something back in the day, so I’ll have to get to that one at some point. I know it’s more of a globetrotting adventure which is cool and has a less brutal tone, but hopefully still fun!


Death Stranding 2 comes out next week, so that’ll be fun to look forward to.

Inscryption Thoughts

I’ve also been playing Inscryption on PS5 the past few weeks, which has also been a blast to revisit. Very fun, atmospheric, meta card battler that keeps mixing things up.

Fun Fact: The console versions of Inscryption exclusively have full controller support!
Yup, on PC obviously everything can be clicked on as interactions, and it has a little bit of keyboard controls for looking/leaning around the table, but I tried booting up the game on my Steam Deck – which usually, even if controllers aren’t supported, can grab keyboard-remapped controls from the community templates – but when I booted the game up, it gave me a “Touchpad + Triggers” to simulate a mouse control scheme. I was quite surprised!

I’m guessing the console version is special because obviously there’s not gonna be mouse-like controls or input, and it’s some other development company that ported the game rather than Daniel Mullins himself. (The intro shows 3 logos instead of just 2 on PC)
And I quite like the console controls! It uses the PS5 triggers in an awesome way! They’re used as the “bell prompt” that ends your turn, and have a satisfying Click! to them with the resistance…

(SPOILER – I only have an image of Act 3 showing off the controls on-screen. Every clickable object on screen always has some button mapped to it instead!)


Far Cry 4 Thoughts maybe

In looking for another game to take up some of my game time, I booted up Far Cry 4 to try! Why not, ubisoft junk food, etc. etc.

I’ve heard very little about the game itself other than the “wait 15 minutes” ending at the start – which I immediately tried since it was late at night and I needed to get ice cream too!
When I returned, I basically took the exact amount of time until villain Pagan Min came back to trigger the ending!
Also quite like the accent for Min Troy Baker is putting on. Feels quite unique in his portfolio of goofballs or average-guys where he doesn’t change his voice around much.

And uh, I guess this kind of spoils the main game?
He basically takes you straight to your main narrative objective of placing your mother’s ashes somewhere special. Which ends up being a long-lost kid sister’s grave too? Touching and surprising, and then Min says “Now let’s go shoot some fucking guns!” …End Credits. LMAO.
Sure he’s a terrifying unstable murderer-despot, but if you get past all that, he’s just a chill guy or something!
(Also apparently he’s your character’s dad maybe? Step-dad? And wants to reconnect/brainwash you? I didn’t know that, quite the cool hook!)

But yeah it might have spoiled the main crux of the main game. You’re supposed to take the ashes to “Lakshmana”, which I guess your character doesn’t know what it is? He asks a local after the first main mission and he says “Hmmm, sounds like a temple or shrine. Let’s hope it’s not in the North because Pagan Min controls all the stuff up there.”
So… this is probably some journey of self-discovery of family for the main character that I now already know the answer to! :joy:

And… just because I was impressed with the opening of Far Cry 4, its charismatic villain, and interesting setting, I thought, “okay, fine, if I enjoy FC4 already, I’ll give Far Cry 3 one more chance!! It’s similar enough to FC4 right?”

Far Cry 3 Thoughts maybe

Ehh… kinda…?
Technically, FC3 is annoyingly locked to 30fps, which is always a hurdle to get used to after you’ve been playing a number of games at a smooth 60fps.
The world itself definitely looks dated and not that impressive to me. Maybe this is also because I just finished Tomb Raider which has a tropical island theme?

And man… the map already, being an overwhelming sea of icons to reveal and clear out is scary to see.
I’ve tried 2 or 3 times over the years to like Far Cry 3, but I always bounced off of it for some reason. Probably the busywork of collectibles for XP and hunting for animals which kind of sucks at a no-skill level starting point. :frowning:

Maybe I can at least enjoy FC3 if I try to main-line the story missions only. That’s what the game is remembered for the most, and I do want to experience that!

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I finished Resident Evil Revelations 2. Quite enjoyed it. To be honest, I think the Jill sections of Revelations 1 are the peak of the series, but Revelations 2 is a lot more consistent, and doesn’t have the low points of Revelations 1. Kinda wish there was a way for Claire and Barry’s campaigns to just be played end to end, rather than the episodic structure. I get you’d lose a bit of mystique, but honestly considering how relatively simple the plot of Revelations 2 is, I think it’d flow better from a gameplay stand point.

As for plot, well: it’s a fun runaround, but doesn’t have the ambition of Revelations 1. Which is funny, since I think the episodic structure would of suited Revelations 1’s more TV style narrative a lot better. Rev 2 is really Resident Evil by numbers. I still like elements of it, I think the Soviet-era inspired island is really nice and creepy. Not sure if I was ever scared but it did produce a tense atmosphere at times. I like the cast of characters. Albert Wesker has a secret sister! Shame she doesn’t really do much. I kindof find it hilarious that in episode 4, you find a document from Alex Wesker describing her plot, and then Clarie goes “What was she up to!?” Kindof hilarious. Don’t really understand why Barry was sent to the island by himself, why not send in everyone at once? Or how exactly it took 6 months to locate the island? Claire was rescued at sea, shouldn’t the island be nearby unless she drifted miles away and somehow survived? The game has a good and bad ending depending on a choice you make at the end of episode 3. I got the bad ending so had to look up the good ending on Youtube, which was annoying, not really sure why that needed to exist. Also post credits teaser about Natalia possibly being possessed by Alex Wesker. Looking at the wiki, Natalia has never appeared outside Rev 2, so no idea if that plot thread will ever be picked up on again.

Pre-ordered Death Stranding 2, so looking forward to that in a couple of days.

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