You should really give the other two a try whenever you have the spare time, if you loved the first one, you’ll like the other too, even the third which is considered the black sheep of the trilogy but it’s still awesome. Some of the best shootouts in the entire series ![]()
Definitely play the other two when you can, they´re both fantastic! (and James McCaffrey nails it every time - especially in the third one, where Max also has his likeness)
Absolutely. And would be even better if the game didn´t wrestle away control from you after every single one (jesus fuck how I hate those cutscenes for that!!
).
And I still maintain MP3´s soundtrack is underrated as hell after all these years. That thing is fucking
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TEARS
That moment you don’t think much of the current mission until the game’s main theme starts playing.
Max Payne 3 is peak and people weren’t ready for it just yet.
MP3 fucking sucks and the worst part is that visual “glitch” that happens from time to time during Cutscenes and it is fucking shit compared to 1 and 2
The mp3 file format got 30 a few days ago and your post confused me a minute straight until I realized which thread I am in.
Well… I got Sniper Elite 4 and it is a marked improvement on SE3.
I’m not sure how much sense suppressed ammo makes (I’m assuming next to none), but it sure does help make the gameplay feel a lot smoother. In general it just feels like a better experience, less frustrating, and I actually feel like I can take a few “action sequences” in a way that doesn’t ruin the immersion of the gameplay in general. In short, re-positioning and blasting people with my double piped shotgun as they try to flank me is actually just as fun as the sniping.
There are tanks but they’re not dropped in as “bosses” in the end of the mission, and I feel like the map design allows for an easier time dealing with them as well.
Maps, by the way, are designed in a much better way in general, allowing for isolated sequences of craziness without ruining the rest, and many good approaches. It feels sort of like the swiss cheese in HITMAN, though obviously with more limited options for gameplay.
The story is also a lot more interesting (though it’s not exactly Shakespear). I’m about half way through the main campaign and I really like it.
I finished Death Stranding 2. I really enjoyed it, I think the map design is a lot better. The game just feels a lot less obtuse than the first game was. I enjoyed the plot, even if it does have problems, and is very back ended.
So, uh, does anyone have The Outlast Trials?? Beeeecause I’d love some support from a fellow HMF user rather than strictly random stranger-gamers.
TL;DR - This game is SCARY and 18+ AF. It’s reccomended to play it with others (cross-play too!), which also increases the fun and variety, but I dunno about complete strangers with my chicken-ass and newbie status. ![]()
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The game is on sale for ~16$ on PS5 until the end of the month, so if I don’t get
Into this, that’s fine, but I’d still like to try getting my money’s worth (and you could too!) ![]()
Yeah, basically, this is a multiplayer spinoff to the Outlast series of run-and-hide horror games. It’s been a while since I played the first entry (never played the sequel, yet) but this entry is at its goriest and scariest yet IMO.
It’s fun and a thrill as the other games were (well I’ve only played 1 & the DLC story) but this feels like a whole other level.
The framing device is bleak. You’re probably a homeless person accepting a dubious flyer for “applicants” to this inhuman, immoral science program.
The opening cutscene features copious amounts of gore. And ends with your character getting their eyes drilled into.
And the “missions” in the game probably revolve around performing inhuman acts while avoiding death for the sake of “progress/human testing”. The first story mission has you pushing a man bound and blindfolded to a chair to an electrocution chamber to kill him. While he’s pleading for his life. Not to mention digging inside corpses for keys.![]()
The other games were usually pretty isolating apart from the monsters, so it’s interesting to have human, mostly-sane NPCs interacting with you in-level.
Its… a lot. And from what I can tell, people seem to think this is the boldest, bloodiest, scariest entry in the series.
I can mostly bare it because it’s a video game, but it does make me squeamish and quite uneasy. Not for everyone. Yeesh.
The gameplay is the usual no-combat, only-hiding, but with a multiplayer twist in that you can get special perks/devices to give you an edge. (A stun bomb, a stun mine, an X-ray pulse, a Healing gas, and more) Plus, you can stun enemies with throwables and there’s various sneaky/loud ways to navigate [the first map at least].
But this game is SCARY. It has a SANITY METER! Some boxes of items are trapped, and will Gas you if you aren’t careful. Or, some enemies carry gas cans that they can use on you. This triggers random jumpscares at 3 levels, from my experience, and I hate all of them.
Level 1: Perspective gets wonky and you get random events of a shadowy figure RUSHING towards you out of nowhere.
Level 2: The previous, plus a Skeletal Figure can jumpscare you when opening doors. Also Tentacles spawn from the ground you must avoid or take damage.
Level 3: Previous, plus the Skeleton Monster now chases you for a limited time, dealing damage if it catches up.
And I can’t even stand Level 1.
I’m minding my own business when WHOOSH ROAR SCREW YOU I get jumped by something completely unavoidable and unreact-able. So I’ve quickly learned to always keep a sanity Antidote on me at all times.
And that’s all I learned in the 70 Minutes it took me to finish the first ‘Story Mission’ solo. (Game says 45m average.) Like, damn. I can’t do this alone but I don’t think I trust random gamers on voice-chat to listen to my shrieks, my slow-as-hell terrified gameplay, among other “bad habits” I must be doing as a new player.
The game has gotten quite a bit of praise for its player-friendly live-service elements, the scares and co-op gameplay, and the various updates its gotten in the last 2-ish years?
So I bought this on a whim (after a bit of research) since it’s at a great sale price, though I underestimated actually playing the damn thing ![]()
Last off, I have to give kudos to the dev team for having ZERO Currency Microtransactions in the game.
It’s a paid live-service type game, but all “Premium” currency meant to entice you to into buying fancy cosmetics, are all earned through progression. And each “cosmetic season” catalog remains permanent and basically “pays” for itself! This is a step-up from Helldivers 2, who dipped its toes into making the “Premium” grind slower than simply paying… Here, there is no $$ bypass. Cool.
Also, silly game dissonance detail, but after the terrifying and bloody opening cutscene (the one that drills into your eye sockets), you are greeted with the character creation menu. And don’t worry, everyone’s faces are totally fine with no evidence of Eye-based crude surgery or anywhere that drill looked to be aiming!
(Yes the Goggles are probably drilled into your temples, but still, the faces are pretty clean for some shady-looking surgery going on.)
Something interesting for people who like japanese artists, famous celebrities, and knows the names of specific game company executives and directors who also appear in this game. Or who need to know who all these different 3D Scanned People are in Kojima’s game…
@Silvereyes since you finished and connected all the people recently.
“1. Neil — Portrayed by Luca Marinelli, known for his role as Milton in Rainbow: A Private Affair.”
No love for Mussolini???
Also, Hoshino Gen is there, which is neat. And Mamoru Oshii, which is even neater. (Also some effin vtuber, which is not neat at all)
What’s wrong with them?
I don’t think you are going to get much love for him anymore
No, no, it really is neat, in a "what the hell is going on??"moment in game (& as a Westerner I have no clue who she is).
Every character you meet is a 3D scanned model of a real person, voiced in English, usually dubbed over by someone else.
Then out of the blue, meeting someone called “The Data Scientist” whose base is surrounded by deadly mines, you get a cutesy japanese-voiced person congratulating you for the delivery, and out of nowhere, voilà, Sam is delivering something to some 2D anime girl who is dressed like a rabbit and says Peko! A lot.
And for a game made in Japan by a bunch of Japanese people, where a bunch of Japanese talent only appears visually, it’s a mind-bending reveal to hear the first person speaking japanese in this game. (I just met her yesterday)
(should start at 1:16)
It’s perfectly absurd as a one-time thing for Kojima and this game.
(You walk around with a talking puppet embued with the soul of a spirit medium for god’s sakes. (Whose design is also based off a real person but is voiced by someone completely different.))
I just find that whole kawaii anime shtick (visuals and voices both) utterly annoying, and it’s one of several examples of contemporary “internet/content-creator/influencer culture” nonsense I can’t stand and want to keep as far away from as possible.
If it’s your thing, cool, enjoy it, but I’d prefer not having them slapped into games (the same goes for certain types of YouTubers, streamers, and “influencers” in general).
Yeah ok, the concept itself does sound neat, but I’d still rather they just made up their own anime character with a recognisable VA or something instead of plastering a vtuber in there… (Though to be fair, if I didn’t read the list you posted, I likely wouldn’t know anyway
- I’d still dislike the shtick though)
Shame, I heard the show is really good.
The show is probably a ripper, the man however… He left a lot to be desired.
The Mafia remake once again just to tide me over until The Old Countey releases in a few weeks. Always loved this series and will try and play 2 again before the 11th.
Recently I finished up playing a very niche underrated game, I doubt many of you have heard of it, it’s called Resident Evil 4. (I know, how can I claim to be an RE fan without playing 4, well now I have!)
It’s impressive how well the game holds up despite being 20 years old! I love just how jam packed with content and massive the game is. It’s like the devs kept having more and more ideas and the answer was always “add it”. Add a fight against a weird lake creature. Add a minecart section. Add a claw game with enemies. Add a jetski section to escape at the end. And somehow it all works and meshes together. Tank controls in 3D felt weird, but after a few hours I got used to them and they felt fine. Even here tank controls aren’t “outdated” just different. If I had to pick one downside it’s how insanely easy you take damage and can get stunlocked by enemies, but maybe it was just my playing.
Then I played another game, also called RE4. Boy, is it impressive just how high quality of a remake it is, especially compared to RE2make and RE3make (doubly impressive given how much bigger 4 is). Every single enemy from original RE4 was brought back in some form no matter how big or small, with many having more appearances. Far more areas were accurately recreated, with many new areas also being thrown in the mix. The story plays out in largely the same way, and even embraces the original’s campy nature much better than 2/3make. Probably the most improved character was Luis. They even put in the effort to make the items faithful to the original, from accurately recreating almost all of the original’s treasures to even making sure the ammo boxes look similar to the original. My favorite small detail they kept is that you still find a brown egg in Mendez’s stove.
It says a lot that even with the cut moments from the original, the remake still feels plenty substantial due to just how big RE4 is. Many segments like the minecart portion and Ashley’s section felt much better. And that’s not discounting all the stuff they added. The much expanded knife mechanics. Ammo crafting. The expanded weapon roster which gives more pros and cons to guns. Adding more strategy with combining gems into treasures. And most of the major cut stuff was relocated to Separate Ways to make the DLC feel more unique. The biggest thing cut I wish was still included was Salazar and Saddler taunting Leon on the radio. The smallest thing cut I wish was still included is being able to kill the merchant.



