Far Cry New Dawn
@Silvereyes and I played through and finished Far Cry New Dawn over the past few weeks.
It was… ehhh, gosh, not great? I can see the bones of something good, I like the post-apocalyptic angle it went for and continuation of FC5, it’s just the story feels incredibly rushed and disjointed and the halfway-RPG levelling/tier system for enemies vs. weapons is annoyingly tacked on.
We enjoyed 5, at least mostly due to it’s ridiculous villains trying to convert or brainwash the main character throughout the game (the problem is, the MC is a silent protagonist, a total blank slate, something that really annoyed me) and had a bonkers wild twist ending that I also thought was silly.
(Which is actually set-up earlier in the game through entirely missable flavour-audio on some radios.)
Thing is, the worldbuilding is pretty great, as it usually is for Ubisoft titles. It’s just a shame that all of that is hidden in easy to overlook details or piles of text documents you’ll read once and never return to (and isn’t conducive to always-moving co-op gameplay)
Rhythm Doctor
I’ve started to play Rhythm Doctor on my Steam Deck. It’s really really good and cute and oh my gosh I love it. (Plus there’s a chicken on the cover which I think is GREAT)
Nice pixel-art rhythm game, has a great story so far in early access about healing patient’s wacky heartbeats with a rhythm machine, while also learning about the understaffed department heads and blossoming romances of folks (I mean, its a game about hearts).
It got me grinning ear to ear (and probably blushing a few times) already in a few levels as story content overlays the rhythm gameplay.
It can be quite tough, I’d say, but for me, it’s been a fun experience picking up the beat and trying to get the best score (or at least an almost-perfect A+).
What really WOWED me is the “Boss” stages of each act so far. They act as special ‘remix gimmick’ type stages, with a unique song, but it skips and repeats and adds in visual distractions to both mess with the rhythm and also provide a cool beat.
Surprisingly, On PC, the second Boss level shrinks the window down on your actual desktop and moves the game around on its own as the special “gimmick”. Neat!
While on Steam Deck, it actually uses its own in-game desktop simulation to recreate it. Which I thought was cool, but that was before I learned the experience is even more unique on PC.
https://www.youtube.com/watch?v=poSaj8aLL-k
(Also look! The music dude is running through the hospital to get to the coffee barista! Awww gosh its so sweet aaaaaa:two_hearts: 
)
I also really love this cafe rhythm/speed level daaaang it’s too real 
https://www.youtube.com/watch?v=JmbEhi1mxU0
Batman Arkham Origins Blackgate
I have also started Batman Arkham Origins Blackgate too, and boy oh boy, this is cool!
The original Arkham Asylum game I’d say was a stellar 3D Metroidvania, with an interconnected map and various upgrades/backtracking to do.
Origins Blackgate is actually a return to this it seems, but in a 2.5D format! Even closer to the genre it started in. Side-scrolling combat, exploration, bat-tools. It’s a neat adaptation of the original’s typical gameplay format in a new angle.
This was originally some handheld game (3DS? Vita?) But the textures in this PC remaster are nice! Looks a little low-rez but still retains the same arkham style. Also has lots of cool grappling into the background/foreground which is neat.
Also its apparently a sequel to Arkham Origins which I really love, and having more of that plus Roger Craig Smith as Batman is great! 
Boy, I’m having fun lately.