You meet the 2 of them during the story quest, so I guess you would call it a homage.
Dying Light 2 is an interesting game, I’m definetly going to have some thoughts about it when me and @TheChicken finish it. It feels like it was made by somebody who didn’t want to make a Dying Light sequel, and instead wanted to make their own post-apocalypse IP instead. It is very flawed, but still interesting. I reckon by the time Dying Light 3 materialises, Dying Light 2 will earn a bit of a cult status, the kind of thing you’ll see a Youtube essayist make a 5 hour video explaining how it’s an “underrated masterpiece” sort of thing.
I’ve finished Borderlands 4. I had a great time with it, mostly. Nice to have some good writing. Maybe not exceptional by any means, but I think the plot here is good.
Still a bit conflicted on the open world nature. Like so many open world games, I think it’s a bit too big. Granted, I brought it on myself because I wanted to go for all the collectibles in the check lists. But still, compared to a game like BL2, it does feel like at times you can just be doing a bit of fillery activity.
Gun selection is wonderful, the whole new parts system adds so much depth. I can imagine trying to grind for a certain gun to get the right attachment for it. I mostly like the idea of relegating RPGs and grenades to the “heavy ordance” category, which operates on a cooldown. As someone in older Borderlands games that would often forget to use my grenades, only really using them in dire situations, and trying to save them, this new system really incentivices players to actually use grenades, or throwing knives, or miniguns, or rocket launchers. Love the throwing knives, they were often my favourite.
Some gun balance issues I did find. Order guns all have the ability to hold the fire button to charge a shot, at the cost of consuming more ammo. But charging every shot means a very slow fire rate, and the damage for a full charge never seemed to be worth the slow fire rate. Not to mention, Jakobs brand arguably has a thing where their guns tend to have slower fire rates but high damage output, and just far more reliable to boot. Heavy ordance kindof suffered from this I think, basically any gun you find that had a long cooldown and only a few shots, again, never seemed to justify it? I guess that is all circumstantial, but at least that’s what it seemed like to me.
Never understood the Daedalus gimmick, of guns being able to switch ammo types. Ammo is kind of a joke in this game, besides raid bosses I guess, and guns with absurd fire rates like Vladolf. There’s probably a utility I’m missing. Guns that can switch to overcharge though, holy hell, that is just an absurd mechanic. Chews through ammo, but the DPS can just melt through enemies. Had an SMG that managed to still be useful even after levelling up 4 times due to the insane DPS it had.
As for the story, I’m not sure how much I have to say. Think the Timekeeper makes for a great antogonist, but honestly, I think the Ripper Queen and Vile Lictor make for pretty memorable secondary antagonists. I like the new characters. Hell, as somebody who never really warmed to the BL3 Vault Hunters, I actually quite liked Zane and Amara here, they both worked really well. Have some thoughts on the whole story, but I don’t know how to use the new spoiler tags on this forum, and I’m tired.