Read the text on the card properly, scat you idiot. If you take unblocked damage this combat (NOT this turn) then you die.
DESECRATED
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Read the text on the card properly, scat you idiot. If you take unblocked damage this combat (NOT this turn) then you die.
DESECRATED
![]()
Started playing Poker night at the inventory.
And so, it is done, the Spire (or, at least, Act III) is slain by all 5 characters. The Spire sleeps… but I shall not… for there is so much more to unlock…
Do you have a favourite character so far? The Necrobinder seems really cool to me and Defect was my favourite originally
Yeah only done 1 run with the Necrobinder so far, but it was an absolute doozy and she’s my favourite so far in STS2. (I have no shame in saying that stance-dance Watcher builds were my favourite thing in STS1.)
I got some cards and relics that gave me just insane energy and card-draw on my Necrobinder run, so it felt like I was playing Watcher. Every turn, just scroll through my entire deck and play most of it!
I haven’t even tried her Doom mechanic yet, but that looks like really good fun too - like a combination of Judgment and Pressure Points (if Pressure Points was not a meme) - looking forward to giving it a go.
Holy fuck, the abnormally large girl defied a well lit room after I felt over confident. To begin she poked her damn head through the doorway to get me, then immediately regretted her decision. Then I shot her in the head and I immediately regretted doing so.
She ignored the blistering light that burns her skin to a crisp to get a hold off me. Luckily I had a way out and I bolted in the opposite direction.
With all the experiences I lived through since 1990, I wouldn’t be surprised if Bioweapons monstrosities are next on the bingo card.
Still on my 007 marathon, playing the N64 version of The World Is Not Enough on 00.
Started Resident Evil Gaiden yesterday on my phone.
Also Vice City Nextgen Edition, but haven’t played it for a while now, because of that cursed ET in Hitman that took me insane amount of time.
Resident Evil Requiem
I finally got to finish RE9. It’s very much Resident Evil karaoke, a RE broth that is hyper caters towards long time fans and serves you hearty and downright frighting “last” meal.
The opening of the game with Grace in the front seat, all from the introduction cutscene and first level that makes you feel acquainted with the mechanics, felt sluggish. I wondered if I just wasted 69 eur on this title. This is often a complaint I had about RE7 & 8, so I decided to stick it out and I’m glad I did.
The game really picks up after switching to Leon perspective and goes from slow dread to 80’s unstoppable action hero.
In one of my earlier thoughts about the game I said this might be the most unnerving RE games I have had the pleasure of playing. I will somewhat walk that comment back. The first encounter with the abnormally large girl is one of the scariest videogame encounters I had the forced pleasure of dealing with. Only the damn Verdugo from RE4, the Regenerator from Dead Space and, well also the Regenerator from RE4 would come close.
The overall dreadful nature and scariness is rather short-lived. When you’re dealing with zombies as your main enemies, it’s far from as unnerving as the first act of the hospital.
The dual nature of gameplay is a nice switchup, giving. Switching between “fear” and power fantasy. Giving an ease of mind when playing as Leon and wondering what nasty surprises the game has in store for you as Grace.
The second first half of the game is overall closer to RE7 and 8. Relying more on the limited aspects of Survival horror.
My favourite part of the game is the second half, it’s here where the game really plays into my personal favourite aspects of the game. It’s here where the Umbrella legacy really kicks in and the game throws a lot of nostalgia into the mix. Old classic locations, secret facilities deep beneath your feat and classic foes.
The second half really reminds me of my personal favourite game in the series, RE5. Might be a more controversial pick, yet it was my first real entry into the series. Other than experiencing the PS1 & 2 titles limited times as a backseat gamer.
Things I love
Things I didn’t love
Overall I loved it, it’s a solid RE game and probably my second favourite game in the series. I’m looking forward to replaying it again sooner then later.
Slay the Spire, the original one because I wanted to try the original to see if I liked it enough to get the new one on PC. I loved it so much I think I might get it next weekend if time permits.

One of the villagers asked to leave again on Saturday and on Sunday someone kindly offered to give away one of their villagers to me so now I’ve got something I’m very happy to call my final 10 one of each personality type and 2 extra lazy villagers
Also set up posters of all of my previous residents in my basement
Your island is gorgeous, but you have the basement of a serial killer.
Sorry must’ve the missed that part where Dexter listens to KK Bubblegum while playing Dr Mario on his Game Boy
A few weeks ago, I finished Indiana Jones and the Great Circle. It was a wonderful game!
(Villain) Emmerich Voss: Yes, that’s what you are, Dr. Jones. A pathetic, little man.
Indiana Jones: Better than being a Nazi!
It’s a great adventure game with plenty of puzzles and brainteasers to solve. Troy Baker does a superb job mimicking Harrison Ford’s performance as Indy. I’d say maybe like 90% good? He’s such a prevalent voice actor, I’ve heard his voice so much, I can hear the Troy-Baker-isms every now and then, but overall when he keeps his voice deep it sounds really accurate to Ford’s voice. And the facial tracking and modeling for the cutscenes is top-notch. Yes, it’s a little disappointing the game is only first-person, but the cutscenes do make up for it.
Also shoutout to the actor playing Voss, Marios Gavrillis, who did a great menacing and captivating performance as the main villain.
The combat is pretty fun, focusing on parrying enemies in melee to give them a good smack in retaliation. Guns are limited, and I love the focus on using any holdable object in the environment to fight back. You can use a hairbrush that only takes 3 hits, or a slegde hammer that packs a punch and can last like 7 hits. Very cool.
I also really enjoyed the fairly open-ended levels. Lots of trying to find shortcuts and paths to secrets.
I did 100% the game, and… idk if it was all worth it. There’s this one mega-puzzle at the very end of the game, which you need to have collected 50 secret artifacts from previous locations to solve. You do it, a secret cutscene plays which… basically just shows you a single shot of something that happens post-game, and… that’s it. Just a tease that might never even get followed up on.
(Some people thought the DLC chapter before that came out was going to follow up on the secret post-ending, but it actually gets slotted in about a third through the game, on a totally separate side-quest.)
I really enjoyed this game though, and hey, I just found out that Noclip made a documentary on its development, which should be fun to see. They nailed the movie’s style, music, and lots of love went into this game for sure.
I also finished Resident Evil 4 2005 the other day. Ooh boy, I can clearly see how it influenced the third-person shooter genre and especially towards some horror games.
I can’t wait to get to playing the Remake because the game is old enough that a lot of its old design elements really frustrate my modern brain. The tank controls are weird. Though I guess the idea of only being able to turn on the spot and get planted when you shoot adds to the claustrophobia. The game loves to hide enemies around corners or funnel you into tight corridors.
The controls being weird too. Hold X to run. L2+X to reload. Triangle for the map, but ONLY the map. Though you can also check the map by hitting the Touchpad then scrolling over. Strange.
The game has a bit of a checkpoint system which is nice. Mainly the game operates on specific Saves for your progress, but it does give you a checkpoint with each new separate “room” you enter if you die. (Which can be relieving or frustrating depending on how intense some rooms can get with multiple waves of enemies to defeat, or a boss with a cutscene to skip.)
I do like how generous the game seems to be with resources. There must be some sort of adaptive difficulty, maybe? Or I just figured out easier ways to defeat enemies early, which caused me to use less ammo. This is what my inventory near the end of the game looked like:
Yeah they were pretty creepy, and the very cramped areas they shove you in made it stressful, but honestly after I got the heat-sensor scope, they became much less of a threat. Plus I guess I was stocked up on grenades so I remember I stunned them when I could so I could just run past to the next room. ![]()
There were a couple times I had to look up optimal strategies to beat a boss, or after I got stuck or too afraid of an upcoming area (the hedge maze with all the dogs freaked me out) and I found out since the game is such a touchstone of the series and Capcom has rereleased it so many times, there are some versions different from others.
Like for instance, the PAL/JPN versions have an “Easy” mode – and it actually cuts entire sections of the game out like the Hedge Maze!
Found this video on RE4’s various versions and it’s pretty interesting.
I also learned thanks to this that the bonus mini-campaign Seperate Ways featuring Ada, was not in the original which released on Gamecube. It was only in the PS2 version onwards. And the PS2 version was actually a downgrade of a game, kinda.
It couldn’t handle real-time cutscenes. The cutscenes are all super low-quality 240p, which after playing the pretty fine-looking base game really threw me for a loop. Loved how it was an alternate mini-campaign with a few different cutscenes from a different perspectives.
Loved the few games I’ve played that have that, it’s always cool.
But yeah! Finally done with this original classic. Gonna have to install the Remake soon and see how they’ve improved/changed things since then! Can’t wait!
My stats for main game, ended with 62 saves. Plus Separate Ways, 11 saves. No Rank though? Thought that was a RE thing.
Oh also, I hope (and I think) Luis has a bigger role in the Remake. He kinda just shows up for one battle together, then cross paths again before he’s like “oh shit, I forgot this thing, gotta go!”, then appears one more time before he’s immediately killed. Underwhelming, he seemed cool, I loved his design with the wings vest.
Oh yeah, and Leon’s one-liners are the best…
Pretty sure I heard they kept most of them in the remake, so that’s nice.
weird stockholm syndrome moment in the world of COD where the live service team released an actually good cosmetic unlock for free, but the unlock requirements are tied to two RNG mechanics in their new BR mode.
the skin is as 1-1 version of Primis Dempsey from Zombies for the current iteration of the character.
challenge was bugged initially where it wasn’t tracking. they fixed it, but then with the fix they inadvertently bugged the challenge again in our favor only requiring the thirty zombie kills needed before it would progress for the place top 5 challenge.
but you still need to pass the RNG mechanics first that being hoping for a Mystery Box world event and then hoping your spin of the box drops the item needed to start the Challenge.
i have the skin, im satisfied that I have it, but the skin was extremely low effort where it was clearly slapped dash together with Dempsey’s current head model just with alternate Hair and Facial Hair to reflect the Primis look pasted on a body model that looks like it was ripped straight from Black Ops 3 cause the texturing is very low resolution all while neck seems for the head model are clipping through the t-shirt if you know where to look.
glad this skin was free, not surprised with how little thought they put into implementing this.
anywho time to grind nuggets on nugget bridge with my level 3 pidgey
So glad I don’t play COD anymore..
WaW Zombies was peak, all downhill from there imo.
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You can’t just shadow drop this demo man ![]()