How many characters you got in total?
I kinda took a break after I made my 15th person, had to get everyone new/old acquainted with each other. Need new ideas for more folks to add.
Plus I need to get into making treasures n stuff. I just wish I were faster at the Mii/art making, cause oof time flies by when I’m doing that.
Been playing a bit of Division 2 after seeing it had a cherry-blossom themed event.
I played it when it was released, but did not really engage with all the different mechanics. This time around, I’m trying to go a bit deeper and actually construct a build and find it quite enjoyable. I can see myself keeping it installed and going back to it from time to time.
I just found out this was released and it was an instant buy for me which is rare, I even bought a copy for my daughter! A big plus its on sale at moment
Man, it’s so good to be back playing a Housemarque roguelike. I freaking adored Returnal, and this is basically Returnal 2 but with a fresh new look and theme.
The gameplay plays the same, the HUD has the same structure, the progression feels similar. Jane Perry is back in this one too…
Briefly, my thoughts:
While I wish we’d have returned to Selene in a sequel, that might not have been entirely possible. I’m sure the similarities in design to Returnal are extremely intentional, perhaps the team just couldn’t figure out a proper continuation with its world and characters, so decided to make a different original story instead.
It scratches that same mysterious itch Returnal gave me so far though. I’m on board.
The way this game uses the Dualsense Controller’s impressive multi-pattern vibration motors is second-to-none for the PS5! In cutscenes, in the way your different guns and abilities shoot out, all feel unique and interesting in your hands. Huge epic alien sounds and mysterious dialogue in the opening cutscene pulses the controller like it’s being possessed. It really adds to the experience outside of the screen…
This entry has a brand new cast and a fairly large one, it seems. Returnal was about a lone astronaut’s survival on a hostile planet, while this one is about a security force sent in to investigate a colonist/mining operation for Earth’s largest corporation gone dark…
I think I like Returnal’s more isolating premise on its own, but we’ll see how this game’s narrative unfolds. At least there’ll be some good voice-acted conversations between multiple varied personalities this time.
Carcosa, the planet you’re on, has a similar set-up to Atropos from the previous game. A long-dead civilization’s remains scattered across the planet. Their technology and instruments lived on without them. The aliens’ statues look different here, but I feel evoke the same kind of theme of “agony” present in Returnal. Interesting…
I can also definitely see grapple points and circular “pads” that are probably the teleporters across the map for this game. That, and the different “chests” for random items and breakable shield-walls… man, yeah, this game is some very smart design/structure re-use. All looks new though.
The big thing about this game is the Eclipse that modifies your runs midway through.
It empowers enemies to drain your max health easier, makes power-ups give risks to take, and significantly alter the mood of the planet. What is at first a nice, bright sunny morning, becomes this dark twisted nightmare, as tentacles seem to sprout out of the ground, the clouds all converge on the eclipse like some spiral hypnosis, and the music gets really spooky.
(No Photo Mode at launch, so I can’t get hud-less pictures…!
All in all, great first 3 hours of checking this out. Died 3 times already. Seems maybe a little easier, but I have prior experience since this feels similar to Returnal… Looks like a great game I’ll get lost in once more…!
I’m continuing my Resident Evil journey after RE9. Finished the rest of RE3 remake after putting it on the shelf for a half year or more, after finishing RE4 Remake. then RE2 remake Claire + Leon before that. Then I went into the 3 and stopped.
I recently finished RE6 (mixed experience) and now I’m back into RE7. Really enjoy it, I believe I’m more then half way through the game in one days playtime.
Something I really missed from RE6, is reading files and notes. Sadly completely absent from RE6. Luckily there is plenty of stuff to read in RE7.
I always found it funny how every location / setting in the series got a dual use to explain why there are so many rooms that you wouldn’t find in a real house. Baker home, old a funeral home. Explains why they got a morgue, indicator room. Just don’t see why you have a morgue in the middle of the swamp.
Racoon Police station, an old museum. “Explains” why it’s full of riddles and puzzles. Like all museums. Apparently the Baker’s in RE7 also had a habit of filling their house with trapdoors, light puzzles. I know why it’s there, it’s gameplay. I just find it amusing.
Something that hit me as a house owner myself. I’m glad I don’t own the Baker house. It’s completely made out of wood. It’s located in a damp and wet swamp. I can’t image the damn upkeep you have to just maintain the house. The amount of time and paint you have to keep the boards from rotting and that just the main house. Then there is the guest house, the Old house, the greenhouse, the boatyard and the Testing Area.
I’m planning to buy the End of Zoe DLC, to get the full experince. Not sure about the banned footage vol 1 and 2.
I can’t remember, it’s like 10+ years ago. I remember the setting, big open area and I believe that there was some big winding staircases, maybe some flooding. I think there where standard enemies to deal with as well.
I remember running from the oddly sexualised fish lady before that.
Most likely was dealing with the part of the game where you had to stop the satellite because Rachel reappears in that moment specifically and you’re on a timer.
Not necessarily a boss but it’s the only part of the game where all that stuff is happening
I believe there was a timer, feeling a bit stressed out and getting stunned locked by enemies, plus a larger and tougher enemy as well.
I remember back then it, I had one real attempt before doing something else and it just felt extremely annoying. Which is probably why I never tried again.
Yea definitely the part of the game involving the Satellite. The game throws a lot at you in that moment specifically but i personally never had issues but granted im an RE Revelations veteran spanning across 3DS, Xbox 360, Xbox One, Switch 1, and PC.