What Videogame(s) Are You Playing?

Do you have crossplay enabled? I don’t, I find no satisfaction in playing against console players. As a PC player I got an unfair advantage. Plus I don’t care for playing against A.I either. Crossplay is certainly a fix, but a major FPS like BF shouldn’t have this problem with or without crossplay.

It reminds me a lot more of BF1, I didn’t like V at launch. But it turns out it changed for the better as time went on. My favourite BF game is BF1.

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Make’s sense. I play with it on but mostly my lobbies are filled with pc players with usually only a handful of console users. They usually outplay me anyway, I’m not very good lol.

The athmosphere of 1 is awesome, but I’ve always found the gunplay a little odd, I’m not sure why. The DLC maps were super cool though and they made up for it mostly.

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another christmas gift to myself (i bought 4… there was a sale on! sue me!): frostpunk!

only dabbled with it, but by golly does it seem neato.

it’s a narrative-driven, steampunk, circular city builder, survival game that revolves around keeping your peeps warm, fed, hopeful and healthy through a second ice age. while you build your city, you send scouts out to unpick what has happened to other settlements after the evacuation of london, as well as send back additional supplies or survivors.

the game asks the player a simple question (one the studio asked in their previous game, this war of mine): is survival at any cost worth it? it does this by providing players with genuinely tough choices.

for example: do you get the children of the camp working hard labour jobs to massively increase productivity, risking severe injury, or put them into schools to increase the camp’s sense of hope and give them an education, missing out on the vital extra, say, coal gathered that could help you through a deadly cold snap, potentially pushing your generators to breaking point or making many of your citizens gravelly ill?

it’s a compelling world and scenario, and tough as nails too. every decision you make has more-or-less equal weight in terms of validity, except the ‘right’ one often makes the game exponentially harder. to keep you on your toes, it throws some interesting micro-events/stories at you that can completely alter how you play. even the smallest decisions can have massive consequences. however, decisions are often made through the much more wide ranging laws you can enact, which appear on a kind of skill tree.

cleverly, they’re an inverse of what we typically understand from skill trees: early laws are fairly benign and the later ones, while having the biggest bonuses, can lead your society into full on fascism or fundamentalism, so it’s perfectly viable not to complete them to complete the game.

overall, really impressed. i put it on for the first time and lost hours to it. i’m not a strategy guy but this has its hooks in me (saying that, i just bought civ6 too, so maybe i am?)

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I was playing Call of Pripyat and I stumbled on my long lost zombified brother

Shame he was in an area that I had to fight my way through, otherwise I would have left him alive, maybe even shoot anyone that would dare to hurt my video game relative, same as I did with two others in Shadow of Chernobyl :cry:

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I finished Batman: Arkham Origins’ “I am the Night” mode last night.

It’s the permadeath difficulty of the game where if you die, you have to restart the game from the very beginning. Ohhh man, I’m never doing that again.

It’s a great fun game that fits the winter and holiday vibes pretty well, with some fun cinematic boss battles, but whoa the difficulty is tough. You take lots of damage (especially from guns), and every enemy encounter has tougher enemies earlier on.

But I did it! I will admit I cheated on 3 occaisions – where I restarted checkpoint a lot in the first Bane boss battle (he has an annoying homing charge move that is super hard to avoid, plus the fight is 2-staged). And there were 2 times where I died in a “cutscene”. The game sometimes shifts from cutscene to in-game for a cinematic moment where you have to counter an enemy, but IATN doesn’t show counter prompts. Pretty sucky to be taken out of the game that way, had to resort to old cloud saves to get back on my feet.



You really sell frostpunk well. I’m not too into city builders, but it sounds like a really cool concept for one as well as with how intense it can get. I’ll add it to the list.

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cheers. they don’t even pay me!

fair warning though: it’s balls hard. things can spiral out of control pretty quickly, so there is a fair bit of trial and error (no problem for a hitman fan). the campaigns seem relatively short, so restarting and using what you learn isn’t too strenuous.

oh, and congrats on finishing origins on i am the night. i was way to scared to try that :sweat_smile:

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Major props on beating such a difficult gamemode! It’s a shame the much shorter and more fitting for new years Cold,Cold Heart doesn’t have it also

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I’m getting toward the end of Resident Evil Village. It’s fun, but feels a lot like RE7 with snow.

The atmosphere, of course, is great. I’ve always found the Resident Evil games (and a lot of horror in general) more gross than scary, but I was definitely creeped the fuck out by the mutant baby that chases you around the dollhouse escape room.

On the other hand, I just saw Propeller Head for the first time…and about laughed my entire ass off. :rofl:

It’s a solid, very well-made game, but I do find it a bit weird that it’s on so many Game of the Year lists.

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Just overall improved upon a lot of things RE7 failed at. Both are great games, but RE8 just has the better pacing, environments, enemies, bosses, etc.

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Sure. It’s good and I would recommend it, but to me it just doesn’t have anything super memorable or innovative that would make me want to put it on my own personal Game of the Year list. :man_shrugging:

Though, to be fair, I’ve always been a more casual fan of Resident Evil than some. :slightly_smiling_face:

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Help. I’ve bought Hades for 20$ and it really is as good as everyone says. I can see myself sinking tons of hours into this, especially with how fun the incremental progression is, dialogue and lore to discover. :exploding_head:


I’ve also started Luigi’s Mansion 3 that I was gifted for Christmas, and it’s fun as you’d expect from the series.

The most impressive thing is how high-quality the character models and lighting are.
Luigi is especially well-animated and cartoonish, and there’s lots of fun bits of dialogue between the bros. in the opening sequence from Charles Martinet. Makes me think of how the Mario Movie might feel, but then I remember we’re getting a non-italian Chris Pratt voice, and possibly non-italian Charlie Day.

I was a bit worried that the structure of the game I fell in love with in Dark Moon (LM2) would be taken away (level-based play) but it seems like it’s still there.

I was worried after randomly acquiring the vacuum that they didn’t include Prof. E. Gadd, but he appears not too long after that. I’m guessing the game will be level-based by unlocking new floors, just with a more open-ended, backtracking style. E. Gadd’s lab is it’s own location now rather than a separate menu to navigate game levels.




There’s also a really fun bit of self-referential humour I didn’t expect in a Luigi’s Mansion game of all places.
One of the gadgets you get is a VR headset called the “Virtual-Boo”. Yes, THAT failed Nintendo “VB” you’re thinking of, complete with cutting-edge red display.

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Another video made by Crowbcat that covers the differences between L4D and B4B

This kinda made me want to play some L4D :grinning_face_with_smiling_eyes:

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Snowrunner.
I didnt think i would enjoy a game like this. But here i am. Its quite peaceful, which i really like.
But basically its my carryover until year two stars.

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People in the discord I’m in got so excited for B4B back before release, and no one listened to my senile old man wise one wisdom when it came out basically saying the game isn’t gonna be good and just die off.

Well Crowbat makes a video that’s when you know a game is not the greatest. Hoping for a GTA one down the road for either GTA V E/E or the Trilogy.

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“We’ve had to sit by for the past 10 years and watch other people sorta riff on something we created”

And that’s why people had so high expectations. They were hoping for a game of equal quality of L4D1 and 2 which Turtle Rock couldn’t deliver, the engine (Unreal) could but not the developers since they didn’t bother to fine-tune the engine for their game same way as Valve fine-tuned Source 1 for L4D.

I was actually expecting that would be his big next project. Guess the “from the creators of L4D” thing really got to him :grinning_face_with_smiling_eyes:

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My first warning sign back during its reveal.

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WOW i played prey and it perfectly combines gameplay and story and atmosphere i cannot praise it enough!! and of course it was from arkane i swear this studio never misses it is so underrated :sob:

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The games I’ve played about as much Hitman (1, 2 and 3) over the last few years are Civilization VI and Dead by Daylight.

In Civilization VI, you take a civilization through (turn-based) history from the ancient era to the (theoretical) future (of “2050”). It’s always fun seeing America in 4000 BCE and/or launching a satellite in 1650. Ok, in might be more of a loose approximation of history but there’s about 50 playable civilizations now (through various DLCs) and each one plays differently. AI controlled civilizations also bow to the whims of their (immortal god-king) leader who each also have unique objectives and pseudo-randomized hidden objectives. That, combined with different styles of maps and different combinations of opponents make each play through different, though each play through can take quite a long time. If you’ve ever heard “Just one more turn…” it comes from the Civilization series. I can’t get enough sometimes.

Dead by Daylight is asymmetric “horror” (it says horror on the tin but the internal meta that’s developed is very different) where you either take a horror movie and try to kill a group of survivors or you are one of the four survivors and you’re trying to escape the arena. It can be frustrating and difficult at times, and it’s probably one of the most toxic communities I’ve ever seen outside of the music industry, but it’s such a good time when you have a halfway decent match! I mean, it can be quite a rollercoaster but, when you have a good time, you have a great time. New killers, survivors and maps have been consistently added to the game every few months since the game released in summer 2016 so there are micro transactions but they generally add to the game, even the character cosmetics which create a more personalized experience in my opinion. Cross platform play and even a mobile version has created a large player base as well.

A game I’ve discovered in the last week or so and can’t put down so far is Overboard!. It’s a short visual novel style game where you play as a woman who’s just killed her husband on a boat trip from a disappointing life in England to (hopefully) a fresh start in America in 1935. To say more would probably spoil it but, while the main objective is to get away with the murder, there’s so many other side objectives and branching paths that each play through has been very different, despite only taking about 30 minutes to play each time. With the reveals from one attempt to the next and the puzzles and problem solving that is actually fairly challenging to get the best outcome for your murderess, I can’t recommend this game enough! If you haven’t heard of it or picked it up already, drop everything and get it! Unless visual novels aren’t your thing (and maybe even then), I guarantee you won’t be disappointed.

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i just bought this over christmas. any tips for getting started or resources i can look at? just starting a game looks intimidating as fuck.

yeah, i’ve been eyeballing this. sounds great. will give it a shot when i’ve got some cash!

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My God imagine if you got your hands on a Paradox game.

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