What Videogame(s) Are You Playing?

Before I turned back to Hitman, I played Cry of Fear again.

The current darkness and isolation reminded me of the game.
The atmosphere is amazing. The soundtrack is probably primarily responsible for this. When you are alone and spend the night playing this game, it really swallows you up.

The atmosphere is supported by the really morbid design of the creatures. Beware, mild spoilers.

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I find it complicated when you can defend yourself in horror games. Because it often takes away the fear.
But this game is definitely an exception. I can highly recommend it to every horror fan!

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I decided to give some other games some love after ignoring them for Hitman III for most of the last year.

First, MediEvil. It’s a 2019 remake of a 1998 video game I remember really liking as a simple minded boy. And… I still do! It’s a fairly standard late ‘90s hack and slash with a fairly standard “evil wizard threatens simple medieval land with generic evil plan” plot with graphical and technical updates for the modern day but it’s just fun. The bosses are fairly challenging, the inhabitants of the world are colorful in more ways than one and it’s like if Halloween threw up all over medieval Europe; what’s not to like?

Second, I finally started Resident EVIl: biohazard. I don’t think I’m that far yet but I’m having a great time so far. I have a tendency to inadvertently turn horror games into comedies while playing through them and this has been no exception but the atmosphere and tension is immaculate. I love being stuck in this house with these (less than ordinary) people wandering around it, not knowing exactly where they are or when they might show up to try to bash my brains in and being able to defend myself but having to manage how I do it so I can keep doing it down the line. I’ve run into a few issues already with poor resource management and, from stun-locking Jack with knife jabs while he just looks at me sadly to fending off groups of Molded by slashing at them wildly because they can’t go in certain areas to trying (and failing) to duel Mia’s chainsaw with an ax, I’m definitely looking forward to exploring more!

Third, The Last of Us! I’ve been meaning to play it for years but wasn’t able to get around to it until recently. I’m still pretty early into the game but it’s not what I was expecting. I don’t know why but I expected much more apocalypse but it really just feels like a far more extreme coronavirus pandemic and response so far. I think actually like it better that way though; it’s subverting a lot of my expectations in the best ways. The companion AI is a little janky at times (my Ellie keeps getting stuck on things and if I look away from someone when they’re on their way to a checkpoint, next thing I know they’re suddenly there) and the introductions/tutorials seemed to run a little long (probably because they have to introduce Joel both pre and post outbreak) but now that things are moving, I’m really getting into it. I love Ellie and I’m warming up to Tess (although I get a horrible feeling her days are numbered because she keeps talking about retirement and I really like trying and failing to use the stealth mechanics (Listen really reminds me of a poor man’s Instinct). No spoilers if Tess does kick the bucket (or for anything else specific, though I do have some general ideas about some things) please; I’m quite looking forward to see how this character drama plays out (and then seeing if I agree with some of the things I’ve heard about The Last of Us Part II).

And, finally, Pokémon Legends: Arceus dropped yesterday and I can’t remember the last time I felt this much pure, non-nostalgia/loyalty tinted, joy playing a Pokémon game. I didn’t know I needed a Pokémon/Skyrim crossover in my life but I am absolutely loving it! Apparently, Nintendo properties plus decade old Elder Scrolls sequel equals win. Who knew?

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Played and finished Splinter Cell: Conviction in the span of 2 days. For some reason I had an urge to revisit it, and remembered I had a free PC copy at some point I played a bit of.

It was an okay game.
Definitely feels like a kind of game chasing trends of its era, with gritty, cinematic story and simplistic ‘cinematic’ gameplay.

The story is nothing to write home about, I barely payed attention to it as I didn’t really have much context on previous events, wasn’t interested so much in it.

Gameplay is good, better on keyboard. I tried the first third of the game on controller, but controls were awkward and my controller sticks were stiff.

Overall my + and - I’d give it are:

Good:

  • gameplay is smooth, but simple. Good gunplay at times… the aimbot-lock-on move mostly feels cheap, but useful in some situations.
  • cutscenes are cool. Love the tracking shots and gliding through the environment.
  • the “projection” of information in the literal level is a cool HUD/cinematic effect
  • felt pretty hitman-like at times, with public-area levels (the Washington Monument Fair for example) – or you could say “Jason Bourne” too.
  • interrogation sequences were cool, but felt a bit over the top

Bad:

  • story full of thriller/double-cross/revenge cliches. Saw where the story was going 8km away
  • checkpoints are weird, poorly placed. The “third echelon front desk” scene was especially frustrating
  • even on normal, it was pretty easy to die :frowning:
  • very, very short linear game. Think I finished in about 5 hours total
  • Iraq level was EVIL. they thought they could turn a third-person stealth game into a third-person-shooter. Really struggled on that.
    beginning of “third echelon” level was also evil. Insta-fail if spotted, or use any gadgets.

Seems I also have Blacklist. But I think I’ve heard that’s one of the worst entries in the series? Idk if I should check it out too if this one didn’t wow me that much.

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Blacklist is miiiles better than Conviction. Definitely the worthier Splinter Cell game as far as gameplay is concerned, and just generally a really good stealth(-action) game, so don´t let this one throw you away from playing it. One big minus is the absence of Michael Ironside, but if you´re not attached to the old SC games, it may not be such an issue for you…

Of course, the best thing to do is to go and play the original trilogy, or at least Chaos Theory :smirk:

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Oh. Good to know. I guess for some SC purists, Blacklist just isn’t their kind of game. Not sure where I heard it was worse.

Yeah, might not be much of a problem for me. I honestly thought he sounded too old for the character design he had in the game…
But, his voice really is stellar and iconic regardless.

Might go and do that sometime too.
The constantly patrolling guards in small spaces (and clear focus on either stealth or total-guns-blazing strategies was overwhelming at times.) I remember the original games being slower. Might have a more enjoyable time now that I have more skill…

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I was fairly skeptical about it as well but ended up really enjoying it gameplay-wise. It allows for playing ghost-style, “agressive” stealth or full on action, but never forces you into either (well, some of the side missions actually do - fuck Charlie). You can just pick your own way or change on the go. I think that allowing for more playstyles was a natural (and good) step to evolve the series. Most SC purists (myself included) were probably pissed off more by Ironside´s absence lol. Though my main gripes with the game have to do more with the lore (but that goes back to Conviction and even Double Agent to an extent).

I mean, yeah, for the athletic AC-like monkey they turned him into (and which he still is in Blacklist), sure… :joy:

My man. You do that :+1:

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in terms of gameplay, i’d rate it directly after chaos theory. i went in not wanting to not like it, but was really impressed: strong level design, intuitive controls, multiple routes through areas, good set pieces. grim’s side-missions are a complete series highlight for me.

blacklist is a (less successful) woa moment for the series; they took lessons learned from the black sheep game (conviction/absolution) and added them to base of the series’ highlight (chaos theory/blood money) to capture the modern essence. it doesn’t reach woa or chaos theory heights, but it does a very admirable job.

to be fair though, i prefer faster, post-ct sc to the earlier games. unlike absolution, i quite enjoyed conviction.

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Blacklist is worth checking out, yes. It plays smoothly, the takedowns are fun and most of the missions are well built (including the stealthable side missions). As said, you never forced into combat, though in some situations it can be tricky to avoid, fuck the train section. A lot of gimmicks from the original games are missing here but they made up for those with a lot of gadgets. I also don’t really like the gear upgrade system, but I get that a modern game has to have such stuff.

I also suggest you to play the original trilogy. On console they should be easy to get to work, on PC the first two games can be a hassle. I prefer all of them to Blacklist, but I still have yet to play a bad Splinter Cell game.

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I must have gotten a Tom Clancy Humble Bundle before, since it seems I do own all of them, including some Rainbow Sixes and Ghost Recons. Now that I thought about it more, I might’ve tried them all out [the originals] at some point-- but I wasn’t really good at it anyway.

So, cool. Sometime in the future I’ll either hop onto Blacklist or the originals. Glad to hear the series hasn’t gone totally astray.
(yes, there’s one or two missing, they’re just off screen.)

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I played Jak and Daxter 1 for the first time. I really never played the classic PS2 era platformers until recently. Played Ratchet & Clank, and Sly Cooper last year. So I finally played this.

Good game, wish I played it sooner.

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me and my eldest (8) finally finished outer wilds tonight. what a ride.

the ending was terrifying and really sweet at the same time, just like the rest of the game. i’m not ashamed to say it made me well up.

absolutely amazing game.

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raising the bar for game quality for the young one so high at such an early age, very nice

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literally couldn’t have completed it without her. :smiling_face_with_three_hearts:

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I finally got Final Fantasy XII: The Zodiac Age.

It’s a bittersweet game for me. I love the characters and Ivalice is a deep, rich setting that I’m enjoying discovering again. It was the first FF game where the cities felt like proper cities and not tiny villages inhabited by three whole people. And the journey across the Dalmasca Westersand actually felt like a long, grueling trek across a desert instead of an eight square jaunt across a handful of meager yellow pixels.

But while I like the logical nature of the Gambit system (it kind of made automatic the way I approached combat in the games anyway), it was also the first step away from the old turn-based systems and toward the more real-time action systems in the newer games.

The series has never held the same magic since, so in a lot of ways FFXII represents an end point for me.

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I want to give FFXII a try at some point but the whole “single player MMO” does seem very, well, not fun. I feel like most Final Fantasies have some baggage with them in my opinion, which is a shame since it is a series I would like to get better into it. I’m hoping FFXVI doesn’t have too many issues. I need to return to FFVII again at some point.

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It’s not my favorite FF combat system, but I find it more engaging than it sounds. It does let you go on autopilot for a lot of normal encounters, but I don’t mind that, since that’s when I’d normally just be mashing the attack command anyway. And bosses and other big fights usually require a fair bit of planning and require you to go off-script enough that you have to stay involved in the fight.

Plus, Zodiac Age adds a couple of fast forward options that help a lot if you’re just trying to get from place to place and need to chew through some low level enemies.

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A happy little gaming moment in what was otherwise an immensely shitty week…

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:star2: :star2: “AMAZING! See, that right there, Boss, is why you’re the best!” :star2: :star2:

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still getting my head around sifu, so can’t offer a detailed synopsis yet, but imagine the lady in this gif is sifu and the gentleman is me:

it’s fucking brutal, but i like it a lot.

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alright, so let’s talk about sifu:

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basically, it’s an uncompromising 3d kung fu brawler with roguelike mechanics. it’s also really fucking good. at first glance, it looks like it plays like sleeping dogs or arkham, but it is way more technical, borrowing more from sekiro than anything else.

whereas the former two games focus primarily on attacking punctuated by the occasional reversal/counter, sifu is - much like sekiro - all about aggressive defence; whittling down your opponent’s structure bar (think stamina/stagger) to open them up for a stylish, one-shot, ip man-esque takedown.

it gets very crowded. typical fights can see you taking on 5-10 basic enemies and they don’t wait politely like in the movies. they will attack you while you’re mid combo, so crowd control and positioning are vital. you can cancel into your defensive options (block, dodge, avoid and parry), switch targets mid-combo, do a takedown or ground attack for a brief moment of invincibility, or use dodge to get out of being surrounded.

additionally, you can vault over nearby scenery - bar tops, tables, sofas, etc. - to break up groups and put some distance between you, jackie chan style. this environmental interactivity is part of what elevates the game. you can quick kick stools or bottles at opponents to down or stun them. you can throw them over ledges, down stairs or into walls for increased structure damage. the animated takedowns too change depending on your position, whether you’re armed, the enemy type, and the environment around you.

there are five levels plus a prologue (which is amazing btw), each with a distinct elemental-based aesthetic. there is a little bit of exploration, mostly to find story-based collectibles (collected together on a neat detective board) and shortcuts which mitigate some of the more gruelling fights, but the bulk of the game is cracking skulls.

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repeated play isn’t just positively encouraged, it is necessary. when you die, you age. deaths are recorded on the death counter, which indicates how much you’ll age per death. die once, age a year; die twice in a row, age two; die three times, age three years - and so on. if you get to a particularly tricky section, this can get out of hand very quickly. for example, a particularly troublesome boss took me from 33 to 74, so you’re not only managing health and structure, but deaths too. you can lower the death count by defeating strong enemies, but your age can never go down.

every decade, you age more noticeably: beard, longer sleeves (?), greying hair, etc. you also do more damage, though you receive more too. you get locked out of specific upgrades, which you usually unlock between levels or upon death. these upgrades last you till your ‘complete’ death (which happens if you die in your seventies), though you can permanently unlock them with enough xp. with ‘complete’ death, you keep the collectibles and perma upgrades, but lose everything else. you can restart the level at the lowest age you reached it though, so it isn’t too bad. going back through a level to reach the next stage at a lower age is vital for getting to end of the game. you will die. a lot.


now, the only way to heal is by defeating enemies, performing takedowns, or reaching one of the three ‘hidden’ shrines per level. only the latter fills your bar; the other ways offer only incremental health boosts.

the game clearly wants you to manage your health and play defensively when fighting crowds or mini-bosses. fortunately, you have a myriad of defensive options from the get go, each with their own benefits and pitfalls:

blocking will reliably stop anything short of a guard break attack (signified by the enemy’s glowing limbs), but effectively exchanges health damage for structure damage. you recover structure by being still, but only very slowly while blocking, so you can’t really turtle up.

dodging can get you out of a fight to help you regain structure and avoid a string of attacks, but is almost useless close up. it’s basically a positioning tool.

parrying - where you block as the attack comes in - is the most powerful defensive option. it has a small window of opportunity and may need to be performed multiple times in a single string, but it stops enemies dead and causes massive structure damage, leaving them open to a counter-attack or throw.

finally, we have avoid, which is your bread and butter defensive option. it is a stationary dodge (think of a boxer weaving) that allows you to uh avoid incoming attacks. with every successful avoid, you regain structure. you can spam it on minions but mini-bosses have slight delays in their combos, as well low attacks (which require you to push up when you avoid), to make sure you’re paying attention.

no one option is the perfect answer to every situation and the interplay between them keeps things interesting. for instance, if you fail a parry and tank the structure damage, you can use the more passive avoid to regain it before attempting to parry again. enemy moves are telegraphed, but very quickly, so successful defence relies on learning your opponent’s moves rather than reacting on the fly, much like absolver.

there are a wide range of offensive moves available too that i could get into, but really, your defensive abilities are far more important and the real upgrade happens in your head.

yesterday, i couldn’t reach the second boss before my 60s. today, i’m (comparatively) blowing through half the level and reaching him in my 30s. that sense of progression, that i’m improving my knowledge of the game rather than upping arbitrary stats or finding more powerful weapons to keep my damage up, is pretty intoxicating.

it’s really fucking good, but if you’re quick to blame a game for your own failings, you aren’t going to get on with sifu… at least till they release the announced easy mode. outside of a slightly finicky camera, your deaths are usually your fault (not you you). if you’re up for a challenge and can bear repeating levels purely to get better, this is an absolute treat.

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