kind of. i haven’t played the suffering, but if that is the mental asylum, flesh/metal monster, it’s-all-in-his-head-or-is-it-ooo survival game, no. not that bit.
imma do my best here: it’s kind of like true detective, if it were a 70’s british cop show, directed by a european art house collective that really liked twin peaks.
No, that’s Silent Hill. The Suffering is a dude whose moral status is determined by the player and is constantly struggling with the bloodthirsty slaughterer inside himself that the player gets to choose if he listens to it or not … and there happens to be actual monsters running around, but ignore that aspect for this comparison.
I mean, if you swap out struggling whether to be a “bloodthirsty slaughterer”, to instead struggling on what moral and political compass they have. The game will count which political decisions you make as well as moral decisions too.
kinda, i guess? loosely. it’s just a million times less like a tool music video than that sounds.
it’s hard to explain because it is its own beast. you’ll either love it to death or have something else to burn up in the ol’ hate hump. either is a win in its own right.
This is the true message of Disco Elysium by the way. It isn’t that failure is an inevitability and that nothing can ever truly be perfect. It is that centrists are pussies who defend irresponsible actions by far worse people.
When we’re saying “centralist”, is that what the game coins as being a “moralist”? Because, uh, that wound up being my defining ideology by the end. Oops.
Still playing Tony Hawk Pro Skater 1+2 and on the Minneapolis level the cab drivers say all these stereotypical Chicago sayings. They ask you if you like thin or deep dish pizza and tell you “never put ketchup on a hotdog” and say something I cant exactly remember about Sears Tower. It’s super strange and wasn’t in the original.