Because it is not causing the player to fail when doing that glitch, it’s done only on purpose.
They might haven’t figured this one out.
Players like this glitch, peeps like to use it with creative kill methods, such as Urben’s ETs shticks.
Pretty sure this isn’t a glitch, but a feature, damn, imagine being hit by a bullet or hearing bullets hitting the walls next to you, no one is going to be concentrated and chill enough to figure out who shot the bullets, this one makes alot of sense and I still don’t know why peeps refer to it as a glitch.
Must be because they didn’t figured this out, these are game breaking glitches, must be fixed.
Nah, my original statement was correct. You simply misinterpreted what I meant, although I’ll admit that was my fault for wording it as I did. But the meaning behind it was correct.
IOI, this is what happens when you starve your community for content!
Just freakin’ release Ambrose already so these people will have something to do for 3 hours before they’ve discovered every secret in the map and start to feel that empty feeling in their guts again.
You are actually in the body of agent 47 who, indeed, has no superhuman features and skills. He is just a pro assassin and can shoot very precisely or walk on edges or climb a pipe or …
47 is a genetically modified human, and is very much better than any normal human. He can sustain more damage, he can deal more damage, he has enhanced abilities like enhanced senses and metabolism which make him literally see people’s outlines through walls and can still move even after getting shot and having been critically injured.
Also, he’s a master in a lot of things. He’s a very good spy, he can disguise as other people and rarely get noticed, he’s a good detective, engineer and so on.
He doesn’t just ‘shoot very precisely or walk on edges and climb pipes’, he’s so much more than that. He’s probably the peak human.
He’s also mastered many “less-assassin-y” things, such as drumming and tattoo art
Although this, in my head, is for even deeper cover and social stealth.
H: Only playing your strong hands is only playing your strong hands. Bluffing is playing poker.
F: It’s all poker when you’re playing the game.
H: No, playing poker is using blufs to get your opponent to fold the better hand.
F: No, you preferring to play with more risk is your choice, doesn’t mean playing very tight isn’t poker.
H: Incorrect, but to be fair, when i say im playing poker, i mean im playing risky, trying to get my opponent to fold better hands, which is not what tight players do. So when you are only playing your strong hands, you’re only playing your strong hands. When you are playing poker, you are bluffing.
H: My original statement was correct. You simply misinterpreted what i meant.
Good try, but my statement was I was playing Hitman, and in that context, that’s playing as a character. Doing a particular thing in poker is not itself referred to as poker; there’s no aspect of poker other than the game itself that’s referred to as poker. The example is not a direct or adequate comparison.
However, I do get the point you’re trying to make, and I’ll concede to that.
Both of you make perfectly valid arguments but you’re both missing the point. It isn’t about using it or not, it’s the ability of having it available to anyone else to exploit.
It’s basically saying like in hitman 2 where you were allowed to trespass and exit or get seen doing something suspicious like putting poison in a glass in front of everyone in your suit then running away and still retaining SA is fine, all you have to do is not do that, so no need for ioi to fix that.
It just ruins the integrity of the game design by allowing players to succeed with these exploits/bugs/glitches.
The design of the game was for 47 to not be able to climb things that weren’t climbable otherwise they would have made 47 jump.