Ah yes, the game with the replay value, that does not enable you to replay mastery ![]()
Exactly. Sometimes I really wonder what game devs are thinking, they put so many options in the games but don’t think to implement the simplest QoL improvements that where in basically all of their older games ![]()
Okay so I’m playing the ET Arcade right now and one of the modifiers is that i have to kill all targets with a lethal melee weapon.
Why doesn’t count the Fiber Wire as a lethal melee?? Its lethal and its in the fuckin melee category.
You never played contract mode eh?
Fiber wire was always it’s own thing aside from melee, at least as far the game is concerned.
Bro I’m playing Contracts for the last 19 years ![]()
But why doesn’t it count? WHY?!
I’ve wondered and asked the same thing. I guess it’s because you can’t FIGHT with the fiber wire. ![]()
Ironically, it is possible that pistol-elimination is melee. Did not test that though.
I know that pistol elimination isnt a “Pistol kill” or whatever it’s called. Will test it later
I think it is by now, they fixed that some day.
If Pistol Elimination does not count as melee, try the same with the DAK SMG. At least in contract mode this is a melee kill.
Anyone still wear Abercrombie Fierce? I know it still exists but I haven’t smelled it on anyone in at least a decade.
Would any CTT players have happened to take screenshots of some of the showdown suspects? I’m looking for screenshots of suspects for a project I’m working on, if you have a screenshot of any number of suspects looking something like the example below (like target images) or if you have a screenshot of any of their discreet characteristics like a necklace or tattoo, or even a full body screenshot like the second example, please DM me them. I’ll be happy to give you credit when it’s finished!
I understand I could just wait 5 days for Freelancer to release and start taking all these screenshots myself, but it has been a very long week (and the weekend isn’t helping as much as I thought) so I think working on this will make me happy.
If nobody did, you just gotta wait 5 more days and then you can grab all the images of them you want.
Quite right. Just thought I might as well check seeing as I happened to take a screenshot of a suspect randomly during my play so others could have too. (and also half this project doesn’t involve the actual screenshots so I’m not too fussed)
Oh, snap! You had just said that, how did that not sink in?!
The one thing that came to my mind was one of the characteristics being ‘Tattoos’. There was one potential suspect I tagged as ‘Not a suspect’ because I didn’t notice any tattoos on her. Later I noticed a small tat on one of her hands. Nothing like on the face, arms, or legs. She had on a long sleeve (whatever) anyway.
Even the earrings can be very small… So you really do have to study potential suspects very closely.
Anyway, I’m not sure what your intention was, but my point is that there are or can be a lot of things, or very… hard to notice details when it comes to narrowing down suspects. But, I don’t want to discourage you. I just wanted to put that out there as a little FYI. ![]()
I can’t help but to think of something…
Let’s say you have a figure (they’re in their underwear) and to “generate” their clothing you’d have different sets you could swipe either direction to overlay whichever set. Then you’d have other layers you could swipe left or right to add or place some other feature… Like tattoos, jewelry, hats, glasses, etc.
![]()
Is there a notice of when you have found the right suspect that tells you they are the Leader, like with the Malestrom, or the Fugitive? Or do you just have to look at the evidence you have, go for it, and hope you made the right choice, like with the Twin, the Black Hat, and the Politician?
Well, with the suspects in Freelancer… You might have 2 or 3 suspects that have the same superficial features of the main target. You then have to follow them around and watch for their ‘tells’ (like habits). Whether they smoke, like to read, have a sweet tooth, drink… or have a nervous tic(?), etc. That helps in narrowing it down. But the other suspects might do similar actions. There might be one thing they do or don’t that will differentiate them from the others.
So, if a leader smokes, and another suspect smokes… You wouldn’t want to go just by that. You’d be better off seeing if there isn’t some other aspect that would narrow it down.
This is why it can get tedious if you have (maybe) 10 different suspects to follow around. Even if they go into trespassing areas. ![]()
Edit: Of course, you could always guess even if you’re not 100% sure. You might be right. ![]()
So, you do have to take the chance and decide on your own who the target is? You don’t scan the suspects with that new camera tool and once you scan the right one they don’t turn red, or Diana doesn’t go “THAT is blah blah blah” like in the main game? You have to determine completely by yourself who the target is and hope you’re correct, am I getting that right?
That’s exactly it.
It’s the whole gameplay formula, purpose of the showdown.
Might be because I was in a bit of a rush a few times (once I realised how long Showdown missions normally took me), but man, I’d always go for the first person who fit one or both of the criteria for the Tells, but it’d almost always be wrong.
(Once I got super lucky and pushed a target off a ledge in the first 60 seconds)
But yeah, of course they’d pepper in some red herrings that also do other things…
Question then: do the Targets ONLY do the two tells on their profile, and that’s how to identify them? Or do they also perform actions not on their list?
Is “Coughing” a tell? There was this one weird mission where one suspect kept walking around, coughing every couple steps. I don’t know if that meant ‘dehydrated’ or not though…’

