IOI has previously entertained the idea of doing bonus missions for previous maps as part of additional content for HITMAN 3.
“We’re more looking at using existing locations and reimagining them, twisting them. And this time around, we can use the whole trilogy. We can look back at Hitman 2016 maps, Hitman 2 maps - we have all the locations.”
I was reading through a thread discussing bonus missions. I got some ideas for this mission while scrolling through, particularly from a comment by @Urben, who suggested a mission featuring a military occupation of Santa Fortuna, with the Delgados holding their ground. I thought that was a cool concept for a level, so here’s my idea for a HITMAN 3 bonus mission inspired by that:
Bonus Mission: THE LAST STAND
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The mission takes place in Santa Fortuna at night-time.
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The Delgado mansion is under siege by Colombian Special Forces agents keen on taking the cartel down for good.
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The town, the mansion, and parts of the submarine cave are the playable areas. The bridge leading to the jungle has been blocked off by police and is inaccessible. The submarine cave is accessible, but the sections leading to the coca fields have been blocked by cave-ins. The mansion’s coca field entrances have been barricaded shut to hold off the police.
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The building where Andrea Martinez is normally found has been converted into a makeshift Special Forces base.
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The town area in front of the mansion’s main entrance has been cordoned off and is only accessible for police officers (there are ways to sneak through, of course).
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The construction site has been converted into a small camp for the citizens who’ve been evacuated from the town areas near the mansion. It is guarded by police officers.
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The mansion is under strict lockdown and nobody is allowed in or out (with one exception, but we’ll get to that). There are mansion guards on the inside of the main gate that won’t allow anybody to leave.
So what’s the objective for this mission? The ultimate objective is to assist the Special Forces officers in taking down the cartel. The target for this mission is Héctor Delgado, who is now the cartel’s leader following his brother’s death. However, the twist to this mission is that you don’t actually have to kill him. The player has two options to resolve the conflict:
Eliminate Héctor Delgado
OR
Get Héctor Delgado to surrender
Either way, the already weakened cartel will be irreparably crippled and will most likely be forced to disband for good.
Héctor has changed quite a bit since we last saw him. Following the death of his brother, as well as his love Andrea Martinez, Héctor has become highly aggressive and is out for blood to avenge them. It is obvious that he has become much more mentally unstable (not to mention his markedly increased cocaine usage); so much so that a lot of the guards, many of whom would rather just surrender or flee than fight, are afraid to speak to him lest he become enraged. But Héctor isn’t heartless and does care about the lives of his men; something the player can potentially exploit to get him to surrender.
If Héctor does surrender, he will walk out of the mansion’s front entrance on his own with his hands up. Two officers will approach him and handcuff him. They will then take him to the Special Forces base in the building formerly used by Martinez where he will be locked in a cell. The objective will complete when he has been handcuffed.
Here are some mission stories I’ve thought of. They obviously aren’t fully developed.
The Negotiator
The Special Forces agents have brought in an expert police negotiator to try and talk the Delgados into surrendering. He can be found in the aforementioned Special Forces base. The player can disguise themselves as him and use this to gain access to the mansion, as well as gain an audience with Héctor (following a mandatory frisk, of course). This leads to a sequence where the player can speak to Héctor and are presented with a series of dialogue prompts. The player may or may not be successful in convincing him depending on what they choose (it could be like the Detective mission story in Dartmoor where you need to find certain intel items for certain options to be available). This meeting, or indeed its aftermath, could also provide the player with a good opportunity to eliminate Héctor, should they choose to do so.
The Good Stuff
Our old friend Torres Piombo (the hippie), who has been hired by the cartel previously, is in possession of a package containing the last brick of Jorge Franco’s so-called “Super Cocaine”. Héctor has requested that the package be delivered to him via the mansion’s back entrance near the construction site. Piombo is too scared to deliver it personally however, so the player has a few options: Find a way to get Piombo to deliver the brick, disguise as him and deliver the brick themselves (he’s at the construction site camp), or infiltrate the mansion some other way and place the brick on Héctor’s desk for him to find. This mission story provides the player with a means to infiltrate the mansion. Additionally, the player is able to poison the brick as a means to eliminate Héctor. Or alternatively, the player can spike it with the “Strange Substance” that can be found in a locked chest in Piombo’s room at the hostel (which is in the cordoned off area). Doing this will cause Héctor to suddenly become very ‘mellowed out’ upon snorting the cocaine, resulting in him suddenly not wanting to fight anymore. He will leave the mansion to try and ‘make peace’ with the police; resulting in him getting tackled and handcuffed.
The Mutiny
Many of the Delgado mansion’s guards are murderous psychopaths, but they aren’t fools. They see the writing on the wall: the reign of the Delgado cartel is coming to an end. The police severely outman and outgun them. Ramón Ortiz, the mansion’s head guard and second in command following Héctor, wishes to hand Héctor or himself in to prevent his men from being massacred. However, Héctor will not allow anyone to leave the mansion. The player will be able to manipulate a certain sequence of events which, depending on how the player goes about it, will lead to two possible outcomes. One outcome sees Ortiz convince Héctor to surrender himself for the sake of his men, to which Héctor reluctantly agrees. Alternatively, Ortiz chooses to kill Héctor, effectively assumes control of the cartel, and subsequently hands himself in (I’m not sure exactly how the player would manipulate Ortiz, but hey I’m not a level designer). This allows the player to accomplish either of the mission’s objectives without being forced to don any disguises; potentially useful for a SASO run.
There’d obviously be more ways to approach the mission than what is contained within these mission stories; like there usually is.
Here are some challenges that I’ve thought of. There’d obviously be more than this.
Assassination:
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Little White Lines: Eliminate Héctor Delgado by poisoning the cocaine brick.
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Family Tradition: Eliminate Héctor Delgado by feeding him to El Mijo.
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Change of Command: Get the head mansion guard to eliminate Héctor Delgado.
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Sleeping with the Fishes: Eliminate Héctor Delgado by feeding him to the piranhas.
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The Delgado Special: Eliminate Héctor Delgado with El Matador.
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A Shocking Turn of Events: Eliminate Héctor Delgado by electrocuting him while he’s in the Jacuzzi.
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Divine Intervention: Eliminate Héctor Delgado while disguised as the Shaman.
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Vigilante Justice: [REDACTED]
(Eliminate Héctor Delgado after he has been arrested)
Here’s a new challenge category specifically for this mission
Negotiation:
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Silver-Tongued Savior: Successfully convince Héctor Delgado to surrender after meeting with him as the negotiator.
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Leadership Skills: Get the head mansion guard to convince Héctor Delgado to surrender.
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Powerful Stuff: Get Héctor Delgado to surrender by putting something strong in his cocaine brick
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Brotherly Love: Get Héctor Delgado to surrender by letting him find Rico Delgado’s diary.
(Rico talks about how he secretly knew the cartel was screwed due to combined pressure from the police and the Moreno Cartel, and that they didn’t have long left. This causes Héctor to lose the motivation to continue)
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Make Love, Not War:
- Disguise yourself as The Hippie
- Do not change out of the disguise for the rest of the mission
- Get Héctor Delgado to surrender
- Complete the mission without eliminating anyone
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Last Man Standing: [REDACTED]
(Get Héctor Delgado to surrender by killing or pacifying all of his men)
Disguises:
Itallic = Unique Disguise
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Police Officer (The mansion and its grounds is a Hostile Area. They replace the Street Soldiers as the town’s guards)
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Special Forces Officer (As above. Higher rank than regular officer, allowed in Special Forces base)
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Mansion Guard (Everywhere outside the mansion and its grounds is a Hostile Area)
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Head Mansion Guard (As above. Héctor Delgado can see through this disguise)
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Mansion Staff (Allowed in non-restricted town areas and in the mansion, but must not be seen entering or leaving)
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Gardener (As above)
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Mansion Chef (As above)
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Negotiator
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Hippie
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Shaman (Probably doesn’t have any real use. He can be found at the bar)
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Bartender
Exits:
- Barricade blocking the bridge to the jungle. 47 vaults over it and walks away down the road.
- Fishing boat docked at the warehouse (Same as in regular mission)
- Police helicopter in the construction site camp
- Submarine in the caves
- Armored van parked near the stage area (Requires key)
- Speedboat at the mansion’s dock (Requires key. Exit is the same but the key has been moved)
That about summarizes it. For me, a good bonus mission should pretty much completely reinvent a level; giving it a completely different feel. This is what the good bonus missions do (e.g. - Landslide, A House Built on Sand) and is what I’ve attempted to accomplish here. They also sometimes utilize interesting twists, such as being able to disguise as targets in The Author, or the virus in Patient Zero. This is the kind of thing I’ve tried to accomplish with my ‘peaceful resolution’ option here. So, what do y’all think? Feedback would be appreciated.