This contract was more story-driven then “cool puzzle kill” which I dislike since this contract seems very linear but I enjoyed thinking of the story!
Platform: Xbox
Contract Name: A Flaw in Design
Contract ID: 3-27-0737222-02
This contract was more story-driven then “cool puzzle kill” which I dislike since this contract seems very linear but I enjoyed thinking of the story!
Platform: Xbox
Contract Name: A Flaw in Design
Contract ID: 3-27-0737222-02
Platform: PC
Contract Name: Day of Retribution
Contract ID: 1-30-3272041-77
I made this a Shotgun contract in Chongqing, which actually seems a rare contract.
Excellent job, that way exact same strategy as well. Biker start, etc.
With the emetic briefcase trick, it was tough trying to block the dealer or the girl so he would choose the closet so I wouldn’t have to tranq him
Yeah, I got annoyed with concealing it so I chose the Biker start.
They’re like the elite guards on the map. IIRC, it’s the only disguise that you can carry a sniper rifle with (not illegal item.)
Title Hitman: Contracts #1 - “Sniper Assassin”
Platform PlayStation
ID 2-30-8329925-91
Planning to make a series of these as a tribute to Contracts (2004) and Blood Money (2006), paying tribute to those games.
Briefings for these series of nostalgic/retro themed Contracts will always have a “nostalgic loadout” suggestion at the end.
Giving it a shot; and yeah I think we chose two of the same targets
I see why you put no KOs in so that’s a good way around the lawnmower being easy
Also I’ve found in Hitman 3 it’s way harder to set all explodable things off, apart from cars. It’s like the area which is considered a fuel tank has shrunk considerably (It just forced me to restart the contract now -_-)
Not a fan of the Alexa kill, as it implies you should be doing the whole funeral mission story which is a lot of time waiting around, and I’m assuming the body will be seen if you shoot her into the grave since you can’t cover it up
Very cool strat! And I am glad to see you figure out the C10 wallbang. It was intended. Thanks for playing!
I just learned that a potential target in Chongqing is named “James Gordon”. I’m also armed with a Bat Shuriken in my inventory. So naturally…
Platform: PC
Name: Hitman Begins
Contract ID: 1-30-3647448-04
Description:
The Joker, The Penguin, & The Riddler are sick and tired of Batman always foiling their schemes in Gotham City.
They know Batman gets his intel from the police commissioner, James Gordon. Without him, Batman will be operating as blind as a, well, bat. They’ve pooled their resources and hired the ICA to eliminate Jim Gordon.
They also want you to frame Batman for the murder of the GCPD commissioner. We’ve obtained some Batarangs for you to use.
Grab your cape & cowl and get to work, 47.
I used the Arkian Tuxedo for this contract because it’s the closest to looking Batman-ish. If only IOI could’ve given us a full Batman costume for 47 while they were still partnered with WB!
Alright, SA’d it using only rifle based kills
Yeah I have to say I think Alexa detracts from the contract, it was in my interest to just Sieker her and kill her in the nearest bathroom; otherwise I would’ve had to have gone through the whole mission story thing which took me up to about the 6 minute mark when I tried it the first times. Instead I got done in 3.30 and that was stumbling around not being sure the best way to exit
Fun fact, you can still drive the hearse even if it’s been blown up
But yeah from that vantage point the partnered guard is a good target; the electro girl is reasonable (That’s who I chose for mine, but my sniper point was the front of the house so different angles), lawnmower dude coupled with no KOs is decent (I think that’s the same target as mine too; I would’ve done the other guy but lawnmower dude never looks up, so you could just shoot the other guy where he stands and not have to bother hiding body); if destroying the hearse destroyed the exit then the other guard target would’ve been cool forcing you to choose between easy kill or easy-ish exit, but as it turns out it doesn’t so it’s just an easy kill
Definitely good you didn’t mandate suit considering suit starts are ages away from sniper spot; mansion staff disguise is best for that spot (or any spot on the top two floors)
Not sure why No Bodies Found since that’s just a normal SA thing, but I guess if any noobs play the contract they’ll be forced to figure it out properly?
Also your picture there says it’s a Complication but for me it was an Optional Complication?
Overall not bad, my son
I’m going to need to replay my own contract now that my own time has been beaten by seven minutes…
lol, that really is a subsonic rifle, guard just stood right there
I should have forced a different exit so you all have to actually come up with a kill that hide’s the maids body rather than exiting before the gardener comes back
Great run tho
Oh wow, this looked like a superior version of the Sniper Assassin mode
While exploring Chongqing, I noticed a few NPCs had some interesting names. I made a contract out of them. See if you can guess the theme:
Platform: PC
Name: Biggus Dickus
Contract ID: 1-30-0977677-04
Description:
47,
Some of the ICA members have really been swinging their dicks around recently. They’re total pricks, so it’s time to give them the shaft. Show them you’re the biggest dick of all.
It shouldn’t take too schlong.
We’ve given you a cover identity for this mission: “Richard Peter Johnson”.
Do you have the balls?
Don’t cock it up.
-Diana
P.S. “Penis”.
I’m really hoping for a Featured Contract with an appropriate theme to submit this one…
I chose Alexa as a target (and to use the graveyard mission story) for a few reasons:
I knew she would be the most annoying target in the contract and that it would be faster and easier to kill her in a different way.
But I don’t mind this at all, otherwise I would have put stricter kill conditions on every other target. Either follow the story-driven intended sniper method, or find a speedrun route that bypasses waiting times. And I mean, this contract was created to be SASO’d so using a different disguise is already kind of a crutch.
You actually don’t have to fill the grave with dirt, once she falls into it she’s considered as hidden.
I was a bit disappointed as well when I noticed the escape prompt was still available. That said, I thought you had to KO the undertaker to obtain the keys (so impossible to do with the no KO complication)? Or am I mistaken?
Which also means you don’t have do wait as much for Alexa to go to the graveyard.
Honestly the greenhouse start is not that far away if you unlocked the maintenance ladder shortcut.
It’s a bit redundant with the SA requirements, especially since targets normally won’t spot each other dying. I still added it to prove that the Alexa grave kill was possible to SA, and it’s also helpful for players who still don’t use the SA tracker.
It seems to be a visual glitch with H3 contracts mode, I would never force complications.
Thank you dad.
1 Target
Explosion Accident
Any Disguise
Perfect Shooter (Optional)
1:00 Time Limit (Optional)
ID: 2-30-1565584-10
Contract ID: 2-20-5775363-54
Platform: PS4
Notice before play:
About 2 months before the release of HITMAN 3, I made the Peaky blinders contract in HITMAN 2. I decided to combine the gameplay of Russian Roulette and an idea from my old contract. All you need is a sniper rifle.
P.S. There is a mistake in the briefing, Mills must be written
Noooo that means I wasted a lot of time
Nah there’s a second set on the table on way to hearse, where two suited guards stand outside back door. No idea why they put it in such an easy position
That’s what I used to do years ago, but for me personally I just play my own contract SA afterward so they see on the leaderboard it’s possible; I usually don’t come across too many comments saying it’s impossible to SA or whatever (and if they do, they’re noobs lel)
Sometimes you start off with an idea for one contract, and then end up making something totally different.
Title The Emrich Disturbance
ID: 3-29-2165551-52