I agree. I also don’t see in general why there should be a need to have people work really hard for an unlock. We didn’t have to work really hard for the first Sieker or the two Kalmers.
I’m in favour of just implementing another challenge for it like they did with all the recently added unlocks.
Description:
After assassinating the target by overflowing the sink and throwing in a car battery,
I electrocuted myself because the electricity remained in the watering hole indefinitely.
Also, the graphic of the water field does not match the actual extent of the electric shock.
Since there is no way to visually confirm this, it is easy to get oneself caught in the middle.
Steps to reproduce:
1.Overflowing water in a sink somewhere.
2.Throw a car battery into a body of water.
3.Assassinate one target.
4.The water field remains charged.
Yeah that one sink is one of those bullshit type, they have a unrealistic electricity size and i have actually been (iirc) electrocuted on the stairs too!
I don’t know why the electricity stayed though, did he have a taser on him? (That’s the only thing i can think of)
If you kill a non-target, the red “Non-Target Kill” XP text doesn’t appear on-screen in any Arcade contract. All others which appear in white (ie “Guard Headshot” or “Fresh Disguise”) still appear.
The objective was a remote explosion kill and I took the Intercepted Package from a suspect.
Description says it’s an explosive, evidently a remote explosive.
But killing a target with it doesn’t count as a screenshot says.
Overlook which should be rectified @Travis_IOI@Clemens_IOI
yeah for whatever reason this challenge only seems to recognise remote explosives in the form of an item you can bring from the safe house or the occasional regular ‘remote explosive’ that can be found on some maps
definitely an oversight by IO - if you’re gonna implement this cool feature of suspects carrying potentially useful items then it’d make sense that these items should be coded in a way that the game recognises their use towards challenges and objectives
Freelancer, Haven Island.
Objective - Hide Target Bodies, done by dumping three into the ocean and one into the crate.
Objective failed. Apparently dumping bodies into the ocean doesn’t register as hidden.
Bug
Steam; PC
Freelancer Mode
Dartmoore map
Killed, non-target suspect remains on map with bright purple icon; body vanished.
I think I might have reported this type of bug before. Where a non-target suspect killed
and placed in a crate continues to show on the map. This one the body vanished too.
I killed a non-target suspect. I looked on the map for other suspects and the killed
character was still showing and when I looked for the body it was missing / vanished.
PS5
All locations (I assume - I observed this in Freelancer/Dubai)
While hiding in a closet/bin and holding a briefcase, if you go into your inventory and equip an item that 47 holds with both hands (ie the Golden Sawed-Off Bartoli 12G) this will cause the usual action of 47 to drop the briefcase. However he drops it INSIDE the closet/bin making it impossible to pick it up again.
In Freelancer, the xp reward for “Hide Target Bodies” is broken.
When you manage to succesfully hide the bodies the Payout objective registers twice, so you get 2000 xp in total.
However, when you manage to complete all other Payout/Prestige objectives you won’t get the “Perfect Run Bonus”.
If you purposefully fail one of the other Payout objectives, strangely enough you will get the “Perfect Run Bonus”.
So, summarized:
All objectives complete:
Payout objectives 4000 xp (as “Hide target bodies” registered twice)
Prestige objectives 2000 xp
Perfect run bonus 0 xp
Total 6000xp
One other Payout objective failed:
Payout objectives 3000 xp (as “Hide target bodies” registered twice)
Prestige objectives 2000 xp
Perfect run bonus 2500 xp
Total 7500 xp
So to conlcude, if you want to maximize your score, you should deliberately fail one other Payout objective
Platform: xbox
Location: Freelancer garage and vault at safe house
I can not pick up the fuse in the garage at my safehouse or play the stocks at my safehouse. The game doesnt even give me the prompt. I have tried everything. Even uninstalled the game and reinstalled it. What do I do now?
Issue: When marking some of the mansion guards as targets while creating a contract, their objective photos would be a black-suited guard from outside of the mansion.
I do recall from H2016 there were some guards in AHBOS, where they’d be in the sandy camouflage or black suits in the mission, but their contract pic was the other uniform or suit. It might still be that way.
This is likely because that NPC is modified in an ET that ran and the pic was updated automatically, happened for the guy fishing at Pier in Sapienza when The Twin re-launched
I was playing free agent mode. A bug loses me 33700 merces. Next i explain in my language.
Estoy acabando mi misión de agente libre en Marrakech a toda velocidad por un desafío contra el cronometro. En el mercado, junto a la salida hay un vendedor. Gasto en el 33.700 merces en unas ganzúas de coleccionista (30000) y una kalmer (3700). El mercader me cobra. Salgo menos de 10 segundos después con tiempo de cumplir mi desafío. Cuando llego a la Casa los objetos comprados no están en el inventario pero faltan las 33700 merces. Es un fallo muy grave, que frustra, y sería bueno que lo arreglasen y que lo compensasen.