HITMAN 3 - Modding Thread

You cant use EP on official ioi server, if you wanna to play with this mod online, you need peacock and plugin for this mod

Yes, you can, that’s why I said it can work.

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Now show the opponent.

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That would violate this forum’s rules on racism

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Some New Model Modding Shots, this time around they are a bit more experimental, so it’s more than likely not everything from this is gonna end up in the Final Mod.



As teased by the Edit on my last Post. I decided to add atleast a few more Members to the International Security as there were only 3 previously, one them just being V1 with a Head Swap. Worry not as those Models will of course still be present in the Next Update/Release Version 1, there are just even more Models now.



Started the Female Partycrowd, the last Chargroup I haven’t touched yet.

Bonus


Guess I leave those to Berlin for now.

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This is extremely hypothetical, but if we arrived at a point where the Freeform Training Yacht could be added to a map, have its plywood textures and props replaced with “real” ones, and put in Freelancer as a non-showdown variant, which map would you like it to be a variant of?

[The map you pick would just be a backdrop, NPCs would be unable to cross from main map to yacht or vice versa, so likely it would still be fenced off to player]

  • Paris - down where the boat exit is
  • Miami - At any of the marina edges
  • Mumbai - at some sort of water’s edge there
  • Haven Island - Surely could find somewhere?
  • Chongqing - Down at the giant river
  • I wouldn’t want to play the yacht in Freelancer, wherever you put it

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I haven’t included Sapienza or Bangkok as options because they already have bonus mission variants, whereas these other maps don’t

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That is a cool idea! I would like Paris, but maybe some inaccessible part of the Seine? We would have a new angle of the map not seen before.

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The thing about those angles is how incomplete they can be :flushed:

But worth a consideration :thinking:

Aw a trash can here, a bench there and e voilĂ ! New map!

Chongqing? You mean Noodle Massacre. :sweat_smile:

Edit: I did 1st choose Chongqing. But Miami, with the palm trees, makes the most sense.

Now… If that rooftop party at night

What about Hantu? Wouldn’t be too far fetched of a backdrop.

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Hantu is not in Freelancer

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just add it in 2ez lmaoooooo

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Need to finish Sandbox Hantu first… so maybe in a year lel

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Easily Chongqing as in this Map, the Mission Area we got, is a waste of an Awesome Setting in my opnion. There are already 5+ Out of Bounds Areas I’d explore more then the playable Area.

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I think it could be very cool if the 3 snipers mode will be in freelancer in sandbox or maybe even Romania somehow

I very miss this days

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Let us finish Hantu first haha. If only you knew how long it was to put coverplanes, ledges etc…

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Can anyone tell me where/how npc data is stored? I would like names, starting coordinates, and their routine/walking paths if possible. I’ve been googling to no avail

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Generally speaking, names are stored in the REPO files.
NPC entities in the maps themselves are assigned a repo id, which just grabs all their relevant info like name/images

Here’s an example of a repo entry:

{
    "ID_": "3ed1c7e6-7707-48b4-a0f0-b933bc851fdb", // Random UUID
    "Image": "images/actors/actor_d3bdbcfe-8e46-4774-a642-17daa98a7f69_0_0_0.jpg", // Image (contracts mode)
    "Name": "Craig \"Rocco\" McVeigh", // Name
    "Outfit": "d3bdbcfe-8e46-4774-a642-17daa98a7f69", // Outfit
    "CharacterSetIndex": 0.0, // Irrelevant for most people
    "Description": "Unknown", // Description
    "Description_LOC": "actor_description", // Cooler Description
    "OutfitVariationIndex": 0.0, // Irrelevant for most people
    "Tile": "images/actors/default_target.png" // Irrelevant for most people
}

The NPC walk patterns, coords, and animations are all stored in whatever map they’re in

REPO is just a massive JSON file, so you get it from IO’s servers whenever you connect in online mode, but you can override it with a modded copy in offline mode.

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