Only a few months late,

but I have updated the mod to have nicer positioning. It roughly matches the ones on the ny high security. Didn’t push to nexus as I intend on updating it for the new patches dialogue whenever I get around to it, so you’ll have to update via smfs auto update.
Ooooh! That’s a lovely surprise! This is great!
A black variant wouldn’t go amiss…
That’s an amazing mod dude for sure ![]()
I wish we had more choices regarding the earpieces, like the one from Absolution or something more subtle and smaller:
Are you planning on adding other models?
I’m glad you are updating it anyway, are you including the latest elusive target as well?
Regards.
Additional models? No. Color variations? Sure.
As I mentioned, I intend on adding the new lines from 3.190, but couldn’t do it yet. It’ll be out but not in a timely manner (maybe 10 days left on the et if lucky)
Pretty much finished REi Ambrose Island or rather REi Andaman Sea as former might leave a bad taste in ones mouth. Same as with Berlin, I’m sadly not ready to release it yet as I still plan to include a few new Hitman 2016 Heads so I’m as of yet still missing the full know-how.
Anyway, below are most of the New Pirates and Workers so as usual I want to keep a few of them a secret so you can discover them yourself ones the Mod releases.
Following this, I’m gonna start Mendoza a fourth time as even though ones fixing it wouldn’t take me too much time with my current knowledge anymore, alot of the models are, similair to the ones from the original Ambrose Island Mod, just outdated, don’t fit the level or are just plain boring.
In addition to this, I’d also like to give some of the formerly mentioned minor characters such as Tim Quinn (who’s not so minor anymore now I guess) a proper character model that fits previous appearences and while I think I already got a pretty good idea myself on who varrantes a unique character model, I’m of course happy about any insight.
To be honest, I’m hoping in the next Hitman game that 47 will have an ear piece, like he did in Absolution’s opening prologue, as that will make better sense when he communicates with Diana ![]()
I know I’m really posting alot here right now, though I’m just really enjoying doing my REi Series right now as I never before had next to no issuses doing it and it’s also a good diversion for some irl things for me at the moment.
So as annouched above, I started Mendoza Reimagined once more and besides Tim Quinn, I also already got quite a few other models done, even if there are always subject to change of course.
Firstly I remade three models from the original Mendoza Reimagined, two of which are pictured below. The returing models also include my personal favorite from back then, which is the guy in the red suit.
Aswell as a few new ones from which I (most likely) already found my new magnum opus
Looking forward for Tim! Are you going for shelter photo or Disruptor appearance?
I’d have prefered the shelter photo as it would’ve allowed me to get more creative as there’s no head or even Texture in the Game Files for that, though I went with the Disruptor Version as it’s the version more people would know as opposed to one guy on a photo among many others in an older and less popular level.
I did post a WIP Version in the ET Topic btw.
The Randomizer Mod has been updated for v3.190.0 for Epic Game Store and Steam. It should also now work properly on Ambrose Island, and has added all recently added items to the item pool. Note that Steam usually has two versions of the same release, so if your Steam installation does not work, please let me know and pass along the error message. Release v3.190.0-preview1 · warriorstar-orion/ZHM5Randomizer · GitHub
Latest SMF reverts everything to working order
Custom Menu Music is broken and would disrupt the game sound until updated (No clue when that’s going to happen). Consider deactivating it.
I already reported this issue twice, but maybe modders can do their magic and fix this already?
In the ending cutscene of Ambrose Island, when Grey picks up 47 with the helicopter, the model of Grey used is the wounded one with bloody hands from Dartmoor.
Is there a possibility to do a mod and switch his model to the one without a wound and blood?
…You may get a surprise soon.
![]()
Enjoy ;), Say thanks to Anthony Fuller =)
Hey, I was going to use that as an excuse to plug the whole mod! :p
Wait until I have the video out; it’ll be done later tonight/ tomorrow, depending on coffee saturation.
Big reveals leave big impacts!
Well, that gives me time to actually approve the fix into the mod then ![]()
edit: it is now done :]












