Same, it’s just listing all the “important” people of the militia but not meaning they’re all here at the same time just like Alma is talked about but not actively present in the level
Or just use the second skin of militia soldier that I’ve showed (one with camo shirt) for Noel. It wouldn’t require any messing with voices, since man in camo has same voice as Noel.
Far as I can tell, only in calls with Sean Rose. I swore she was talked about by other militia members in passing, but according to HitMaps’s transcripts, apparently not.
Search “Reynard”, not “Alma” :p
There’s definitely one near the shed with the key. They’re talking about why Rose is in charge, and Reynard is one of the people they consider as a possible alternative. (militiatalkrosestatus)
There’s also one from the Specops guys guarding the barn entrance, where one of them mentions going to Berlin with her. (militiatalkmexico)
And one between Berg and a guard outside the house that seems to explicitly confirm that not all militia members are currently on site (bergsmokes)
Say, how many packs do you have left? Damn Rose keeps bummin’ mine.
Reynard’s bringing a carton on Tuesday. If you run out, I’ve got some recreational hallucinogens in my garage lab. I’d be happy to conjure up a dose for you.
She is talked about by people. There are some guards who wonder why Sean Rose was put in charge over someone like Reynard- and @Minnow stole the words from right out of my mouth
hes multiplying
guess he found out max valliant’s cloning scheme
Touché.
20 characters fighting
We’re over the moon with the response to our trailer, we’re just as excited as you to get it wrapped up and in your hands.
A reminder that we’re still holding auditions for voice talent. If you speak with a Hungarian accent please reach out on Discord @ jojje and you’ll receive lines for audition.
From all the Traditions Team, we wish you a happy new year. See you soon… in the Thermal Bath Hotel
This is an incredible looking mod and I can’t wait to try it when it comes out, I just had a question about it. In the trailer it’s advertised as a new location, and I see the layout is somewhat based on Bangkok. In the main menu, will it be added as a new location or will it be shown as a bonus mission for Bangkok? Would also like to know how it will be implemented into freelancer variations. I understand if that’s not figured out yet in development, or if it even is possible to add new locations in the menu, so just wanted to ask. Again, can’t wait to play it!!
Thanks for your support ! To answer both of your questions : yes, it will be a new destination in the tab and yes, it will be in FV ! and some other surprises will come after ![]()
What you guys do is fuckin amazing. Bravo.
Thx a lot,Amigo.I also try to change the bodyguards voices in hitman2 and 3,but I fail.Thx again😏
Hi , is there any mod that adds Agent Knight and Stone in a more casual clothing ?
I want to make some screenshots of them but the base game has them only in their tactical gear.
Sadly I didn’t find anything truly casual on Nexus mods.
I use modding SDK for screenshots but my abilities with that are quite limited so I don’t know everything it can do.
I was working on a casual mod for Agent Knight and Stone months ago, but abandoned it. I might revisit them closer to co-op releasing, so watch this space.
Hello , every time I try to spawn NPC that has a model starting with “CHAR” , it spawns this thing. Any way to fix it ?
thats the iconic chair character, 47s arch rival
Another question , sorry.
Does anyone know if it’s possible to spawn Le Chiffre with his eye bleeding ? He can start bleeding in the ET mission however there is no outfit variation anywhere.
Can you reupload it?
His eye bleeding is not done with an outfit variation, it’s an effect added to him.
So recently I’ve been trying to edit the signature suit’s pant in blender to make the pant a bit wider and sitting higher at 47’s belly. I’m not a modder just a regular gamer trying to mod the game, but with no clear modding documentations or tutorials i just have to blindly try out different things.
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I’ve tried editing meshes in .PRIM file and also tried editing meshes in .glb files and then rebuild it .PRIM in RPKG tool.
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Editing .PRIM file resulted in 47’s pant being in weird position while he’s standing still and it’s not moving with his body when he moves.
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Editing .glb also resulted in his pant being in weird position at rest, but his pant does move with him. It’s just that it’s not connected to his feet or his upper body as it should.
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I then tried to export the original .glb from .PRIM file in chunk0.rpkg and put it in blender then export from blender out to a folder then rebuild it to .PRIM with RPKG tool.
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Also tried to export original .PRIM file to blender then export it out to a folder then generate RPKG from that folder.
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Even with the untouched original .PRIM or rebuilt .glb, the pant still acted weirdly. Due to this i’m guessing the problem is cause by blender export or RPKG tool.
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Have anyone ever tried to mod hitman 3 through blender? May I ask how do you guys do it correctly? I’ve reached a dead end now so any help at all is appreciated.




