HITMAN 3 - Modding Thread

Hello party people,

I was wondering if anyone knew how many different variants of the “HITMAN3.exe” binary exist.

To explain, I attempted to update the Hitman Randomizer mod by adding the new memory offsets for the functions it hooks into. On my version, HITMAN3.exe (v3.70.0) has a PE timestamp of 0x6157119F, and I was able to get the mod to work with the offsets I discovered from that specific binary.

However, other people reported that this didn’t work, and the reason is that their binaries have a different PE timestamp: 0x615D0611.

While there would certainly be different binaries for x86 and x64 architectures, they reported that they’re using the same basic environment as me: the very latest version of Hitman from the EGS, on an x64 arch, running Windows 10.

I find it hard to believe that IO would deliver separate binaries altogether for the same arch and OS, so there must be some other differentiation factor.

Is it perhaps region? I honesty can’t think of anything else.

Cheers!

Hitman 3 does not run on x86 systems. Most games don’t. There is 1 binary file per update. What’s your version number on EGS?

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yes, what about these? :smiley:

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After a full wipe and installation of the game I managed to get the right PE signature. No idea why my first attempt had a different binary.

Anyway, here’s a version of the Hitman Randomizer that works on 3.70.0.

Make sure to check out the configuration file, hitman_randomizer.toml. There are a bunch of ways to mix up the randomizer. For example:

  • you can remove all pistols from NPCs and the level to limit the amount of ammo you get for your silenced pistols.
  • you can specify what kinds of objects show up by name, for example, if you only want the mission filled with syringes, you can tell the randomizer, ‘check for “syringe” in the name’. Or, ‘replace every item in the mission with coins’.
  • there’s a treasure hunt mode, where ten gold idols are scattered across the map, and your mission is to find them and steal them without anyone noticing.

And more. Enjoy!

EDIT: Just to clarify I am not the original author of the mod. That’s pawREP. I just tried to extend it to give players more options.

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There’s actually three different versions that are called 3.70.0 (thanks IOI, very cool)
3.70.0, with timestamp 0x614B0237, released sept 28th
3.70.0 (hotfix 1), with timestamp 0x6157119F, released oct 1st
3.70.0 (hotfix 2), with timestamp 0x615D0611, released oct 26th

There have been x.x.1 versions in the past, but I guess they don’t feel like updating the version number for small updates most of the time :expressionless: .

Nice job on the update!

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Holy crap, thank you. I thought I was going bonkers. I hope they get out of the habit of doing that.

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Welcome to Colombia, 47.

@MrOchoa I hope you don’t mind me taking inspiration from your favorite game :joy:

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Thats super cool man, :heart_eyes:

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Finally an outfit that matches the TAC S/A Jungle!

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Yes :stuck_out_tongue: I had it in mind when making the camo :grinning_face_with_smiling_eyes: I took some of the colors they use on it as a base

If anyone is interested in some technical stuffs, I used Blender’s material nodes to make the clothes textures, used the RGB mask they use on the TAC and edited the colors by hand (setup isn’t the best but I tried to have each color channels editable so that I could have the look I wanted), and then last step was baking the result into a texture I could then use in the game :smiley:

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Its good!! Can i download it?:rofl:

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Soon :grin: I will post it on Nexus once I am done

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Accent Overhaul 1.2 - The British Are Coming

Small stuff but had to put in a fix so may as well

  • Berlin: Fixes Berlin, which was overridden by vanilla in Wrath update
  • Dartmoor: Adds British guard voice (SpecOps03) that was previously only used in Season 1 (Colorado mainly), on top of a civilian British voice (Can you guess who it is?)
  • Dartmoor: Replaces almost all US voices in Death In A Family
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Has the randomizer mod been updated?

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no it has not been updated

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There is a preview build you can try out https://github.com/warriorstar-orion/ZHM5Randomizer/releases/tag/v3.70.0-preview2

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What does a preview build mean?

might have bugs or some issues