IOI Insider | October 21 (2021)


I used this right, right?

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Hey, bring on Holiday Hoarders, and Hokkaido Winter Festival too, I’m tired of having to boot up Hitman 2 whenever I want to play them. Just please, please IOI, put in a save function for them!

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How do we feel about these unlocks? The suit looks good, not my thing but something I could get into. The roar flash grenade is going to be like a Lil’ Flashy reskin? Anything special about the assault rifle? As for the challenge itself, the game mode is exactly what I want after sneaking sneaking so much.

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The new escalation seems very different from the others with waves of enemies. Looking forward to play it. Hope that I won’t be disappointed because the gameplay would be different with waves of enemies…

However, I’m a little bit bitter that Mills Reverie is coming back… but for a limited time. What’s the principle of this? We’ve already the ET missions as limited ones. There’s no need to add others in limited contents…
Therefore, Christmas contents like Holidays Hoarders are likely to be available for a limited time (like they did for H2 :triumph: )

On the other side, it means that future contents are on the road and they plan to release them permanently next year with the new contens :thinking:

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Furthermore. to Blogsponge’s post

When announced in Hitman 2 that they would be permanent they did that knowing it would make fans happy(after a near year of people asking “But why though”). So going back with limited time seems more head scratching then before knowing no one likes that.

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It would be awesome if on the 3rd escalation that it becomes an endless wave of enemies (until you choose to exit).

One of my favorite things about these escalations is ‘multiple endings’ each level has.

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For context: he was accused by two minors he was talking to them about porn, and tried to hit on them, so that’s why chat called him that. I am not 100% if this is true, but Freeze is for his egoistic behaviour unpopular here and on subreddit, so that might too contributed to situation.

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In all fairness to IOI (and specifically Travis and Clemens), they do a pretty good job of communicating what they can most of the time. A lot of the questions (here and on Twitch) are either very repetitive (how many times have they already basically said they can’t talk about what happens after the Epic deal) or they’re stuff that is just not going to happen and everyone knows it (questions about gatling guns and stuff). We know they can’t address stuff that is in the works and we don’t expect them to answer the same thing over and over.

When a lot of the questions are just “Why can’t we get XXX thing?” I wouldn’t expect them to keep answering that.

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I have the glasses on Envy suit on Xbox. Been that way since the last patch.

Wrath looks good, the leaks were accurate and I’m not surprised how good the trailer is.

The rest of the stream was very awkward and that’s ok, they aren’t public speakers lol.

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What gets me is how have soo many were expecting them to give details after future DLC after the Wrath trailer…, I can’t understand the thought process on that. Anything further would not be this month and likely next month at least…

Plus Fan questions overall they need to be careful on what is said, between legal, their own personal PR roadmaps, Avoiding hyping something by mistake etc…
So questions will always be limited. But still nice to have and get some good insights and trivia to the World of Assassination

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But this leads to the question: why can’t they talk about it? I’ve never understood this point, in any industry. Why can’t the spokespeople talk about things that people want to know, or just give straight answers? Whether this is questions to IOI about Hitman content, questions to the Walking Dead show runners on a character’s romantic interests, or questions to tech companies about details on their latest device that hasn’t been “officially” announced yet but absolutely everybody already knows is coming. Why can’t the questions be answered, and why play coy when they can’t be?

In the case of Travis and Clemens, to use as the example since this is the subject, if they can’t answer a question because they are legally bound from doing so, why not say so? And why is there a legal issue to knowing what’s coming next from a game that folks have already paid for? It would seem to me that telling us as soon as possible about exactly what we’re gonna get would psyche people up for its arrival even more and drive up expectation and demand. If they can’t say because it’s not done yet and so they don’t know f it’s gonna work once it’s all finished and they might have to scrap it in the end as a result, why not say that? If we’ve asked for things that are not going to happen, such as a gattling gun, why not give a definitive no and be done with it, with clear reasons why (i.e. the game engine we’ve made won’t allow it, we don’t want to, etc.)?

I’m not calling Travis, Clemens or IOI out on this or anything, I genuinely want to know why direct, explicit answers are rarely ever given from spokespeople, just for the sake of understanding things from their end. Tell us flat that you can’t or don’t want to tell us, and let us know why. I see no logical reason why real answers can’t be given, but in lieu of them, I see no logical reason why directly denying an answer and providing a direct reason for the denial can’t be done instead.

Does anyone have an explanation for this?

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I’m with most on here, at this stage why make not make it a permanent escalation?

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pretty simple. plans are constantly changing. thats the nature of game development. an answer might be right one day and wrong on the next.
hype is also an important part of game marketing, which drives sales, which is why you cant drop everything youve planned on day 1

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False hype, expectations by constant changing messaging, Gaming tabloids quoting out of context or reporting old news. This can all damage getting people excited for the game and leads to more questions for getting a clear answer. Plus getting people hyped too early can lead to burn-out if they said say in May “we are making more bonus missions next year” by now we would be rather exhausted and care less for 7DS.

Having straight to the point marketing with the less words used is the ideal way of marketing as it’s not contradicting and less chance of confusing players (which regardless can be quite high). Saying straight up that here it and subject to change is not helpful…to anyone.

Besides I think " We have stuff in the works for next year" is a decent way of setting expectation to expect stuff after 7DS and for next year not much else this year.
Plus defining what they can legally say can end being quite lengthy and removes the casual vibe I think they are going with these little monthly updates. (Plus given amount of times they are asked the same thing can get quite tiring doing the whole legal speech).

With Gattling guns and alike .I kinda agree and they have done it in the past (I.E limitations of why the Siberia Sniper-Map was a sniper one due to technical limitations) but that can then lead to re-answering too many questions when time is already limited.

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To both @cake941 and @CNC:

Ok, I can accept that, that’s pretty much what I expected. But then, that leads to the other thing I mentioned: why not just say that? Why not tell us straight that the reason why they are not giving us direct answers and having to be coy and vaguely hopeful in answers about future content is because they don’t know yet what is for certain gonna be released?

Just say, “we really want to tell you exactly what’s coming, because you’re gonna love it and we want to see you all lose your minds, but we’re not even sure yet if it’s gonna work how we think, so we don’t want to tell you yet until it’s ready and we know it’s gonna work. Sorry guys, but that’s gonna have to be our answer every time you ask.”

And there you go. And no need for them to even answer any questions tangentially related to future content because they’ll already have covered the fact that they won’t and why until it’s coming. No more answering the same basic questions month after month with vague deflections. Tell us up front what you can conclusively tell us, then say that you can’t and won’t talk about any more until you’re ready.

Only a suggestion of course. I don’t work in the industry, so my opinion on its workings is ill-informed at best and flatly ignorant at worst, so I could be totally off. But it just seems like a simple solution to all the questions from what perspective I do have.

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Travis did “just say” that.

And according to this…

… you should be happy now and no longer ask questions about future content. :stuck_out_tongue:

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Well, I meant way back at the beginning, when the “what’s next” questions began. And if that was given back then, which I wasn’t here for, then great, glad to see that such a response was actually provided.

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Oh you mean after Hokkaido came out? :stuck_out_tongue: Because that is when I witnessed these questions for the first time.

Such statements are either easily forgotten or missed. So instead of waiting for these I’d advice to not assume IO is liking to ignore us but instead there is just nothing to unveil currently. They rarely make something big and leave it unmentioned until someone asks. They plan how to announce it. That made sense in my head all the time at least.

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I think the biggest reason, in general, for not commenting on future items or events is just that things change. We all remember the debacle of “6 maps with 20-level mastery” that turned out to be only 5. We remember “some changes to the ET formula” that didn’t happen. It’s easier to be coy, secretive, and not give any detail than to say something, anything, that people pick apart and demand to know why you lied about it when it doesn’t happen.

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Yeah. 47 isn’t wearing glasses in any contract via gameplay, and that’s on Xbox. They really need to fix that. It’s in the promotion of Envy but not in-game. No idea why that seriously bugs me. Oh yes, it’s because I changed my profile pic to reflect that quite recently. Pretty soon I’ll change that to Wrath.