Only thing I can add would be not doing anything until after the wine is poured.
Something like a battery or propane tank may break the glass without causing a scene, and would maybe then allow Don to pick it up, as its ‘ready’… Franchesca (and Dalia) don’t pour their drinks so that could be the key here.
Yes, I accidentally managed to do this on my first run through. I subdued the guard who goes to get the wine before he enters the locked wine room, then I subdued the other two sommeliers inside the room and carried the wine to the meeting myself.
Mendoza was such a sleeper, on first playthrough it didn’t stand out at all to me but now I’m replaying the levels it’s shot way way up in my estimation.
I wing it on first playthrough while I take in the overarching story , using accidents and fibre wire/pistol, didn’t estensively explore the whole map or come across the mission stories at all I don’t think. But I do like to do them all later.
Hm not especially I took it for a story level mostly I didn’t think it would be that good to replay either.
On replay I do really enjoy the grape knife, amongst other things, it reminds me of sam fishers karambit .( Fingers crossed they consider adding one in a dlc with maybe its own animation)
It’s not that I didn’t enjoy the other aspects and the story elements it’s just that I didn’t think there would be much more to do on later playthroughs.
True. Well I think my main thought at the time was just how overly ‘James Bond’ it felt, I didn’t hate it but it made me start to think about how IOIs bond game will be in that moment.