The negativity towards Hitman 3

not really, HMF desensitized me long ago. But now i want to watch Big Trouble in little China :neutral_face:

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I won’t fight you over it, it’s a shame how difficult it is for sarcasm to transfer via text.

I’m a UI/UX Designer so well… it’s a thing which I catch at first sight :stuck_out_tongue:

Well, Main menu it selft isn’t bad, have own issues but work fine after some time when you get used to it. But my main concern is about Equipment menu this in game and in planing screen, item listing, duplicating and sorting - it’s a UI/UX mess. Since they removed Ghost - they could bring back old Equpment menu on full screen like was in H1 - because that change was dictated by multiplayer without pause menu.

Because game doesn’t have any significant improvements. These UI issues which i’ve addresed it was only an example. The thing is that game - beside new missions - doesn’t change nothing to create a this new fresh feel of a new game. They only recolored main menu from pink and grey to red and black and everything is exacly that same (minus ghost and coop).

I don’t expect hudge improvements but I just want to feel that I got a fresh new game not just a recycled old version of H2. That can be achived by many little things (UI is one of them), but seems they didn’t even touch that.

I don’t count a VR because it’s limited to very small amount of customers (especialy because this PS4 exlusiveness…) and it’s quite different aproach, so it isn’t a improvement to the game it self but a new experience.

Overall after gameplays I just see exactly the same game as H2 was, but on new maps. Playing H2 had this advantage over H1 that you saw minior improvements, but still… H3 doesn’t have that feel.

I had hope because it’s ending of whole trillogy so I though they will surprise us with something unique (like a Coop/Ghost in H2 for example) maybe a whole new Career mode in Contracts with own unique Mastery System - like it was in Absolution where you can earn money and reputation, unlock/buy new equipement - that will be damn cool! Because right now Contract doesn’t have any bait which hook you to level up your progress. There isn’t any progres so after time it’s just boring mode (at least for me).

Anyway still hyped for game (because I know Level Design will be a masterpiece), but still quite dissapointed - expecialy game it may don’t have native speakers - which hurt me the most.

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Well now the negativity is justified because IO just outright lied about each mission having 20 mastery.

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I empathise with IOI if they end this series or take a long break from it. You can’t keep everyone happy because there is varied expectations. If the last mission is a shoot-out people are already complaining about it not being stealth and vice versa.
I like how they are removing penalisation for non-stealth gameplay. It will open up this game to others.

What the… Use spoiler tags when posting about missions please! Even if it just are an “if”.

do you mean the carousel? i quite like it, but when you have a lot of equipment to sift through, i can see that could be grating. again, i don’t disagree with those suggestions in principle.

sure, but neither of us can think of any :smile:

i don’t think h2 had anything i’d call ‘significant’, at least not in terms of something like, say, the jumps in basic gameplay between metal gear 1-3, for example.

you’re right that they did add the sniper and ghost modes, but i suspect the low uptake didn’t justify the high amount of effort/resources/money that went in; hence why they shut ghost mode down entirely and (seemingly) haven’t made any new sniper maps.

contracts, on the other hand, appears to be ticking along nicely, so i can understand why they don’t feel the need to add in an additional reward layer.

thing is, adding additional items isn’t a simple task, especially where balancing is concerned. some items they have added absolutely trivialise aspects of the game. there’s only so much you can add here.

as i recall (and correct me if i’m wrong), h1 was originally a platform for seasons rather than sequels. the messaging seemed to shift when the episodic model didn’t work and they hooked up with warner, so instead of hitman season 2, it began to be hitman 2. so while i don’t think it’s any player’s fault for thinking their haven’t been huge leaps (that’s down to marketing), i personally wasn’t expecting any based on the above (which is all my own - probably very wrong - assumptions).

finally, i think using the term ‘map pack’ in a (almost) derogatory sense towards hitman of all games is odd: hitman is it’s level design.

a shit ton of work goes into making these kinds of sandboxes; it’s not like (and i don’t mean to disparage the effort put into these) a worms map pack or a gta heist. these are, as you said, masterpieces of the craft that have to accommodate complicated systems and reward player ingenuity. a new map in hitman is no small thing.

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Yeah I kinda empathise but I’m not happy with it.

I do find it hilarious the very same people who complain about others being negative are now griping because of the supposed last mission which might only have 5 mastery levels and not necessarily be a stealth mission lol.

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But that guy is clearly a comedian doing a bit. His Trump impersonation is quite good.

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Michael Does Life is someone who’s quite knowledgable with the series. He shits on everything, even Ghosts of Tsushima. And everyone loves that game.

I mean being negative because a game doesn’t have new features it doesn’t need and being negative because of false advertising are two different things. I know it sounds like I’m dismissing the “lack of innovation” argument, I’d prefer if you’re going to do five levels bring big systemic changes, but I was happy with a game with six huge sandbox levels in a style of game I enjoy. Now knowing that I’ve been lied to does sting a bit, I’d have preferred them to be honest. Ideally Hitman 3 would’ve added a ton and had six full levels or more, but this is the hand we’re given and I’m still looking forward to the game. It looks awesome. I just don’t like that IO felt like it needed to dupe me in order to get my money, like it didn’t have faith that I enjoy their work enough to preorder just to support post-launch content.

This would be the best incentive for more Agents to keep playing Contracts Mode after the finale’s dust settles…I would further suggest that the money earned would apply only for a challenging selection of Featured contracts as a common base of competency , in order to avoid the overuse phenomenon “create easy contract - earn easy money” :stuck_out_tongue:

Great suggestion!!! MK III unlocks would actually feel meaningful and rewarding !!!

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Yeah, just want to say this bit is a beautiful idea, and would harken back to Blood Money. I would love for this.

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doesn’t change a thing. you unlock the same item a total amount of 3 times. the first time you just receive it (maybe even a downgraded version in comparison to the current one in terms of speed or whatever). then you just unlock it once again on another location and each time it is upgraded. the order of places you unlock it in doesn’t matter

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Just wanted to say that the fact that we are able to play all of the maps in Hitman 3 itself is impressive, I’m personally a console player and had to wait for literally a whole day just to download everything in Hitman 2, the fact that they have made Hitman 3 and managed to condense the download size to the point of making the three games a smaller download than Hitman 2 (Plus all add ons) as well as adding a visual upgrade to past maps is amazing.
Hitman 3 Will Reduce the Franchise’s File Size Footprint - Push Square

While you and a few others will be saddened by this, I’m rather glad they made this change. I’ll be honest I don’t want to need to read a conversation because the accents are making it hard for me to understand, while I don’t find this problem myself, there are people out there who will find it hard to work out what someone with a strong accent is saying. Furthermore if we limit the maps to places they can find voice actors I don’t think we would have as strong of a line up of locations as we do now. If they can find the voices then I say go for it, but it shouldn’t be the “Be all and end all” of the game.

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i think that’s part of the whole point of having accents, isn’t it?

Yeah I’m care about this because Level Design and whole art is alerdy a masterpiece, that’s why i’ve pay attention to the details and Native Speakers is a must to boost imersion on highest level. Maybe Dubai is a hub for immigrants, they can of course speak in english language, I don’t mind. But what I want is to they have accents as locals!

But now all what we hear is Americans with perfect english dialect. It is killing imersion. Just look what they have done in Santa Fortuna or Mumbai. Because of these local voices you feel like you could be there in real.

I expect exacly that same in China, Dubai or Argentina. But what I see what we have in Dubai, no doubt we won’t have this. And for me its a HUGE DISAPPOINTMENT and one of most things why I’m quite negative about this H3.

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I’d rather sacrifice the accents for generic English dialects than have most of the maps be in America again. While it would be nice to have both, it’s one or the other and quite frankly I think they made the right choice.

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Native Speakers for me is a big thing. I remember when I was dissapointed when I saw H1 have generic English/Americans accents all over the place. I get used to that, but that doesn’t mean I’ve liked. In Hitman 2 they bring back Native Speakers in some of locations and I was damn excited. Santa Fortuna is one of best levels for me all the time.

So now when they doing another game on that same engine and assets - I expect that they will enhance experience by adding Native Speakers, expecialy that they cutted many things from content like Ghost and Sniper Assassin.

You get me wrong. I’m not saying that Hitman 1/2/3 doesn’t have immersion. Have a lot, but its so close to be perfect. And that one thing what is missing is Native Speakers with local accents.

Who remember fabulous “YAME YAME” or “He’s loaded / He’s Packy!” :wink:

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