But weren’t the newer sniper rifles made without the assembly/disassembly animation because people (not necessarily speedrunners!) complained that it took so long? I think I vaguely remember something like that.
Could totally be me retconning discussions though lol.
3-4 seconds that is long? I think people play too much Call of Duty. Hitman isn’t a arcade multiplayer game, but immersive-puzzle like game. I don’t understand that argument that taking out sniper from case was too long. LOL. Anoying is that instant assembling Sieger Ghost. People are seriously unpatient these days.
Hitman 2016 doesn’t have briefcases so there’s literally no animation there
Briefcases and sniper mounting animations were introduced in Hitman 2 as they are currently now. There was some worry from speedrunners that they would add this mounting animation to every single sniper.
If you’ve set up a kill, let’s say Viktor walking under a chandelier, you wouldn’t be able to just shoot the thing can you? So you bring in a sniper and you learn when he goes under it, you could take an angle and shoot the thing from a distance, but that 3-4 second animation could be the difference from a professional hit and a massive flump. 3-4 seconds is a lengthy animation time if your actually in need for a sniper. This is also not a speedrun example so it connects with non speedrunning.
Thank you for doubling down. Can you say how they were fixed? Did you continue with your removal or did you just remove collision from them, or will we see that in the patch notes?
Funny thing is. It was never meant to be fixed. It got fixed by fixing another bug. So, we fixed it unintentionally.
Wow. That was a lot of fixes. BUT how do we fix this? Well, as we never meant to fix it, we’ll introduce it again in a later patch this year. We’re sorry - we never wanted to end speedrunning with this fix.