I just found out that not only there are actual chandelier physics in New York, but, it also differs on impact with the use of different items:
Nice find! Thanks for that. It´s a neat bit of dialogue but I had to turn off both music and effects volume to even hear what they´re saying. Completely missable otherwise
Yes, I also had to turn off everything and I was using headphones. Without this it’s very hard to hear them
I wonder if it would be possible to “launch” chandeliers that have physics to somewhere completely different. In New York it wouldn’t be that useful, but it could have an application somewhere
In Isle of Sgail - the door that is outside the glass bridge that leads to the building where Janus is below and the constant goes to visit the butler… The Keep(?).
I was playing The Stowaway ET. I wanted to do something different, something involving a sniper rifle. Jimmy was up on the floor where the “snowglobes” are. His route has him stop by a buddha (head) statue. So I figured if I could get a straight line to a PT next to the statue I could shoot it from the Keep.
To do this I’d need that door to be opened. It will not open after being shot with a Sniper Rifle, it will not stay open if you shoot something explosive next to it. I even tried using a DAX/Uzi gun on it - but NOTHING! And that got me compromised by a Raider to my lower right - so I had to restart.
So I’m not sure if this is a bug or just an extra special door.
I ended up serving him poisoned whatever.
Edit: Maybe I’ll retry it in ET Arcade, but try a breaching charge on it to see if that keeps it open.
This is off-topic, but your trials and tribulations with the door reminded me of a similar ordeal I had with a fence in MGSV a while back. I wanted to exfiltrate an outpost via a different route by destroying a fence, only to find out that it cannot be destroyed by explosives, rockets, or crashing vehicles into it. For such a fantastic systemic game, this really came as a nasty unpleasant surprise
Small detail, but that I just found out about.
I was replaying the special assignments, and took more time to explore the level change. That’s when I stumbled upon this in A Better Pill :
Apparently the Atlantide scam paid well. Cartoonishly well. “Let’s use a prop made for a cartel headquarter and a bank to show how much” well.
Considering how paranoid Vholes was, that’s probably literally all his money, both from Atlantide and other scams he’s probably pitched online; he likely didn’t trust banks. It makes a bit more sense if you consider that to be every dollar he has.
I’m not saying he’s laundering money, per se, but that sort of image has been in other media before…
How did you know about that?!
Wondering why wouldn’t he hide them in attic, next to bed it looks kinda ridicilous (also, attic is
shamefully empty).
Probably wasn’t thought of, also since these bonus contracts in Hitman 2 were originally meant to be just elusive Targets, they probably didn’t spend THAT much time on them in general.
Fixed that for you
They spent so little time that only 2 of the 4 have unique models
Not to mention that some of the briefings (at least embrace the serpent) still have the elusive target logo in them.
Speaking of the worst mission in the entire trilogy (and possibly in the top 10 worst missions in the entire franchise). Embrace the serpent is so poorly designed even if it WAS an elusive target mission. I’m assuming that if they did actually release it as an elusive target they would have put fewer guards in the area but even still, there is no real freedom in how you approach that mission.
I like it, but for me it’s really a “one time and I’m never playing again it for months” thing which is just like an ET
Embrace of the Serpent is the only mission I have never replayed.