As far as I know that was silently added in the Freelancer patch, so it’s most likely a bug.
I haven’t done it yet… but when you eliminate with a Kalmer or Sieker… is it two shots? That would realistically explain it being fatal .
In Freelancer: Pacifying a target doesn’t count towards the “Timed - Silent Takedown”-objective.
But you perfectly can jab the NPC with it normally and it won’t be lethal.
I mean what’s the difference? Tight contact? I don’t know.
I suspect it just uses normal pistol elimination animation, nothing more.
And by the way, I’ve tried couple of times before to eliminate a target from behind with a single remaining bullet, and it still works, even you can hear shooting that sound twice, but still, the pistol has a single bullet. Doesn’t matter if it a remaining bullet in a magazine or a last bullet of the ammo, it’s all the same.
But no, it utilizes just one dart
I actually did the same thing last night! Tried it with single bullet (same result as you).
Since only the Sieker does the elimination (no kalmer or other variants), and it does a blood pool… I do think it’s an error and not intentional.
If any contracts are made they must be deleted in the event the exploit is patched.
There already are contracts with this.
Which is honestly pretty sad considering the high likelihood of that bug being corrected. We don’t need impossible meme contracts when there are actually good contracts out there barely being played.
There are billions of trash, silly, impossible and dublicate contracts already.
They are not being cleared and moderated, so I don’t see any difference here, sadly
Judging from that article in 2021, the early ideas don’t sound good whatsoever.
I’m personally hoping this project stays in the dark if that’s what they intended to go with.
The “assassin alerted” warning means the assassins will shoot you on sight even if you were not compromised or doing anything suspicious.
I get their orders are “shoot every bald guy you see without asking questions”. But yeah things can go south pretty fast with alerted assassins
I thought these animals running around the safehouse are cute little squirrels but they are… I don’t know what they are
Oh.
That’s… I… um.
I think they’re supposed to be Red Squirrels But I don’t know why they have red eyes. The real animal is adorable!
These look more like rats with really bushy tails. Red squirrels have way cuter faces.
(I have two living in my garden, they’re the sweetest, way too cute to handle!)
It might be they just reused a rat model, and retextured it. Thinking no one would look that closely at them.
There is a visible seam at the start of the tail as well.
Looks like they used models of rats to fill in for ground squirrels.
After several day’s worth of playing both 2016 and 2 on yet another alternate account I made, it seems like the Aluminum Travel Briefcase has finally become unobtainable in Hitman 2 (presumably since Jan 26)