I had no idea until this post that there were frogs on Haven island. I mean, I’d heard them, but never seen them, so I wrote it off as a sound effect added to the ambience to seem tropical. This is great news for me, for multiple reasons, not just Freelancer gameplay.
I’ve only just now noticed that Kody Haynes aka The Collector is missing two fingers on his right hand. Makes it look like he’s raising the heavy metal horns
Sgàil is still full of see-through glitches with more times then not being seen hiding in a container while in combat and not realizing it until I’m calming down only for the controller to suddenly start vibrating as the guards open fire and the container becomes my grave. I’m usually surrounded at that point so no hope of escape nor being able to shoot my way out. Had to wait 12 hours in Arcade more then once because of this.
THAT is the Antinori Winery, in Tuscany, Italy.
Here are some more comparisons, of the exterior, the stairs, the barrel room, the tasting room, the cinema, and finally the skylight.
Quite the showcase.
We should go cave diving beneath that winery. We just might find some hidden treasure down there which will make us very rich. Just throw a couple of coins and while the guards are distracted we dive right in. Just don’t forget to pack extra wetsuits cause there’s only one in the nearby locker room.
Wait, that’s in Italy? Now I’m obsessed. That’s such a beautiful place!
I should totally go there on a holiday (and pair it with a few days in Vernazza for an even more hitman-y summer!).
I still do this! Everytime I turn the corner, I stop for half a second because the bulbs look so much like enforcer symbols! So you’re not the only one.
On a related note, someone by the name of Killerikala had added this to the Hitman 3 Dubai folder on TVTropes three days ago:
Found this small piece of climbable vine that's mostly visible in instinct at installation's backstage. I don't recall any vine in playable space that could reach there, making it even more peculiar.
Not sure if just a bug or not, but I've had Marcus just grab some wine from Black Gold bar and start carrying it around with himself. Not sure if that's even intentional feature or how to trigger it, but I can say it seemingly happened after he had his last talk with Cornelia. Still glitched out a bit when he entered the security room and started complaining how even his current guard has poofed away.
Berlin's ground floor has this platform I've never noticed before that can be accessed through a nearby window. Though I didn't see any other connections nor items placed there. I guess it's only a somewhat safe sniper nest plus body stash, since I don't see any way for an NPC to get in there.
Berlin again. The boiler room next to security room that I always believed to only have 2 (or technically 3) ways to leave apparently also has climbable pipes that connect to the tech area above.
And lastly in Santa Fortuna. I remember hearing about the guy who gets shot in mission intro being findable, but I forgot about that until I stumbled upon him myself. He makes for an easy source of mansion guard outfit that doesn't even require a KO to get.