The REAL thing to go for in the Sheik’s room is the portable radio. Can’t wait for that thing to be an unlock… Well, as long as it plays this music! (it’s been broken since H2)
Edit: While I’m here… I can’t help but notice… I hope everything is okay.
i was playing that berlin escalation where you unlock new starting locations per level (edit: Lesley Celebration) and found out despite removing the Rave On suit requirement you still cant pick a briefcase (for context any suit start that says “you must wear a specific suit” always restricts you from taking a briefcase ala a disguise start - for example the Auction start in Paris does so too, as did the Patient Zero start and ofc. the club entrance start before the loadout was opened up). This isnt a bug, it has unique text for picking a briefcase which says instead of “you cant take this in the disguise” it says “this start wont let you take this item” so it was a deliberate decision when making the mission to have a fallback where you cant use briefcases to prevent it from being made easier i guess
I just found out you can electrocute and explode targets at the same time while getting a “collateral kill accident” in Freelancer. I wonder if it counted as an explosive kill, or an electrocution kill? Or both?
Edit: this thing posted my original statement before I went back and watched again, and rewrote before posting. Don’t know why it did that, but ignore what was originally here, it was incorrect:
I would guess the explosion, because the system doesn’t register that the target is dead until they fall over after being electrocuted, while it registers an exploded target as being dead while they’re still in the air. During that clip, although the bodies are still being electrified, I think that’s just the game carrying out that animation until it’s supposed to stop, even if the NPC is already registered as dead. So I would say the explosion killed both and the electricity is just a funny thing to see as the effect plays out.
A technicality that might make a difference is that the electrocution could be registered when the animation ends, which happens early with an explosion.
Exactly. That’s why I think it happened how it looks in that clip.
Btw, I had to edit my post because what I originally was going to post was wrong, but the forum didn’t post the changes I had made, for some reason.
Edit: and it just did it again with this one. Wtf is going on? It’s posting things I typed and deleted instead of what’s actually there when I hit the button.
After shooting (sniping) Dawood Rangan in the hand as we was antagonizing poor Mike, he fell. You’ll have SA for a few seconds, then you lose it for some strange reason. Anyway, I used the freecam mod to see if I could see his body. I’m certain he falls into the cement pool below him, but I didn’t find his body.
However, going underneath the lowest/ground level I could see the “sky” was black like night with stars. Which makes me wonder… If changing a time of day is merely a matter of flipping this skybox 180 degrees.
Yea I’d agree with your assessment. But you never know with this game. Only way to find out 100% is to do it again when I have “electrocution kill” as an objective.
Maya Pavarti and Colorado are mentioned in Mumbai (train yard, tea serving) although not too surprising seeing how the levels and even games are correlated sometimes.
I also just discovered a rake there, can you find it?
theres a reason for this, but i cant remember. all i know is that speedrunners who use this method actually kill dawood while he’s falling to prevent this. for some reason i guess when he hits the cement and dies it doesnt hide the body and doesnt count as an accident, but if he is shot and falls it hides it
I’m reminded of Don Yates running to the small cave to pray when he’s greatly distressed. The Maelstrom comes here when going into lockdown just before he was going to sit and chat with his old lady or whoever she is.
I could see his red silhouette from the ground holding his hands out to his side, so I used a freecam mod to see what he was doing. That’s why the map doesn’t look right.
When NPCs in SA go out to whizz, instead of animating private parts, the dev’s made it so the NPCs put their finger out to make it look like their junk is out.
I looked this up, and I don’t think ANYONE has noticed this, or at least mentioned it publicly. This is a really nice detail IMO. Like, one of the first things I noticed on 47’s hand in the VR tutorial… then it clicked.
Yeah, I’m sure a lot of you Photo Mode Freecam people on PC know about a lot of item text and stuff that’s normally way difficult to see with the proper game camera. I just found out that the back of the Classic Coin (the Skull and Ballers coin) has a cool Compass type insignia.
Or, the iconic Wrench we’ve all used to KO the poor chef in the Yacht mission, says it’s made by Knock-Em-Out Industry Tools.
Yeah, Greys model for Hitman 2 and the one from Hitman 3 where he wears a t-shirt also has it. For some reason, they forgot to add it to his Hitman 3 model where he wears a coat and the cargo pants. I don’t know why, I guess they were just sloppy or they just didn’t care anymore probably both…