No, that’s not an actor rank. Actor ranks are applied to the outfit as a whole - Morgan’s guards are regular Elites and the Stalker was a regular SpecOps, so if an actor rank was what made them do that, then every elite & specops guy would follow you around the map
I’ve heard that there’s some tag internally that basically says “this item is a Pistol” or “this item is a Tool” or “this item is a Knife”, although I cannot remember where I heard that, so it may be inaccurate. And I think that was also part of a conversation about guard lines when arresting 47 while he is holding an object, so it might not be relevant.
Either way, if someone knows how it’s actually set up and is reading chat, I would be interested in hearing about it. Or reading about it, rather.
It’s already pretty human readable, but basically it’s a list of allowed weapons that includes the kitchen knife and nothing else. Don’t ask me what postInit does. I have no idea. (This is the palace staff in Paris, for the record)
Yeah, what you’re referring to is stored in the weapon’s data and is usually called KEYWORD_DIALOGUE_[something]. It just determines which voice line a guard should use when telling you to drop what’s in your hands and surrender. There are a long list of items, and even more that were recorded but never used even though they’d fit perfectly! There’s recorded dialogue for “ball” for example, but isn’t used at all, even for baseballs, pool balls, cricket balls… and there’s no way to restore it via modding because it seems to need an enum, which only IO can create
This is also why we can’t restore the unused dialogue for the Deluxe suits, so nobody will ever acknowledge the fact that 47 is wearing a messed up devil mask…
Brazilian actress Renata Sorrah surrounded by mathematical problems, in a scene from 2004 Brazilian soap opera Senhora do Destino , where she plays Nazaré Tedesco.
Well, the only time 47 drops the ball is when assassinating Mark Faba every few months.
If I had to guess, I’d say it’s a shortening of “post initial” or “post initialization” (“after [something] happens”). Which could suggest that it’s code which takes effect after 47 has equipped the disguise.
Just a thought though, I haven’t looked through enough of the game’s code to be sure what it could be.
Yeah, it’s probably post-initialization. That’s applied to loads of different stuff though (even completely different contextually, like actual NPC actors and acts) and I’ve never head anyone specify what it actually does. I have a vague memory of another modmaker saying that removing it makes no obvious difference besides making the game randomly crash sometimes, but I may have made that up, and it may just be a gap in my own knowledge :p
Safety reports regarding an interrogation chair and a hydraulic door in Dubai’s deposit box room. I assume these assets are reused all over the place, but who knows, maybe the tower does have a hidden interrogation room (or BDSM dungeon ) somewhere.
If you brighten the target image for Agent Green, you can see the radio tower in the background. It’s still visible in the original, just a lot more missable.