Both Black Lilly and Black Trinity look awesome when compared to the newer Silverballer, wich has losed some of it’s own charm given how many details where removed when compared to the previous incarnations.
ICA19 looks better than any of its black variants. And the new Silverballer is perfectly fine.
Janus and Jorge are actually the most unnerving, out of all the targets in WOA. this isn’t about the things they’ve done, but like how they are, physically. i realize this seems silly, but can you imagine them running at you as fast as possible? that would look terrifying. i think it’s in the way they swing their arms and how hunched over they are when they run idk
I’ve become really fond of the Shortballer myself. I dig the way it looks so it has quickly become my default pistol.
The crow has been felt. Dare I say, feels like a murder.
we should be able to take female npc disguises since crossdressers exist
Okay, hear me out. We know 47 can ham it up when he needs to. AND @Mini just pointed out to me that John Hopkins has an amazing voice.
Conclusion: the boys infiltrate a drag show to eliminate a high end drug dealer who’s been getting the queens addicted to Jorge Franco’s supercocaine.
On one hand I don’t think it suits the mood of this modern iteration of Hitman (but tbf I’ve been praying for a Cassandra Snow convention mission for years now even tho it doesn’t fit the tone either)
On the other hand tho, seeing 47 do a death drop is something I must now have
And in this show, John Hopkins plays a character called “Mr. Lucas”. Ohh the plot thickens.
Damn he’s got a good voice, but I’m honestly not surprised, given how rich it is.
The special assignments are pretty decent if you go in with the right mindset
Yes yes I know the spec asses are low effort, glorified elusive target locked behind a misleading paywall BUT they are actually pretty decent if you do not want to camp with the time consuming main mission. I started to appreciate IOG and ABP a lot more since both are reletively short and easy. Playing both is basically a no brainer and super relaxing when you don’t feel like running from A to B in Mumbai or collecting all the clues in Whittleton.
Embrace of the Serpent remains a very lackluster mission and is absolute garbage. I do, however, appreciate the slight change of weather. A silver tongue is nothing special but not bad if you don’t feel like doing the main mission. Also that airstrike easter egg is . The unguided opportunity to kill Krish dressed as the Thwack driver is cool. Level changes are minimal, but appreciated.
In conclusion: bad, but not completely awful.
Theyre really undercooked, but if they were just released as elusive targets (as they were originally intended to be) everyone would like them a lot more. except maybe embrace, that mission has super iffy design choices and is very boring
The ones in Mumbai, Miami and WC are passable. Santa Fortuna is total crap.
There are two good examples of a level design strategy that IOI has used that seem to really grate players wrong. A Bitter Pill and the Berlin Egg Hunt are both levels where it appears that the developers intended to do something and then somewhere along the way changed their mind. A Bitter Pill feels like an Elusive Target that was made permanent (and somewhat changed to make less elusive in that he never leaves the house and has a very limited path). Egg Hunt has been guessed by the community to be a full bonus mission that was scaled down to be an escalation based in large part on the decoration inside the club that are not accessible in-mission.
Whenever the players feel like they were about to get something and then that thing was taken away they tend to get wrankled. If a bonus mission is better than an escalation and an elusive target is better than a special assignment, in both cases IOI came close to giving the players something they wanted and ended up giving them something they wanted less.
This is largely a thing out of developers hands since the feeling of having it “taken away” generally doesn’t actually come from anything being taken away, but rather the invention of a story where theoretically something that never was and never could be would be taken away.
A developer really can’t control if someone starts a story that x was actually going to be x + y, particularly since generally so many of the stories are based in very naive assumptions such as the existence of assets that were created likely as experiments, or before the mission design was finalized etc.
People would benefit immensely from learning not to assume random shouty people on YouTube are sources of truth and that not everything is a plot to “take away” things.
I mean film buffs almost have got there… I’m confident gamers can too.
You’re right about that. I tried to be careful about blaming devs for it and stressing that it was based on a feeling, more than anything, but some people will always see it in a bad way.
Special Assignments carrying the elusive targets logos does constitute a bit more than “random shouting” or “naive assumptions”.
#releasethesnydercut
actually, what you said reminds me of when david lynch was asked by a fan about an alternate ending to blue velvet in an early draft script which said fan very proudly owned.
lynch basically said: the final product is the final product. sometimes you have bad ideas and hopefully you catch them in time. go home and burn the script.
Me when the MPAA censored Army Of Darkness Heavily despite not having little to no gore in the film.