I wouldn’t even go to that much trouble. Just dump a bunch of snow on Hawkes Bay or Whittleton Creek and call it a day.
I only say Antarctica because it’s the one place on the entire globe that would logically be overlooked as a place where 47 would need to do a hit. So, go ahead and make it happen and make it official that there is literally fucking nowhere on Earth where 47 hasn’t been, won’t go, or didn’t need to kill someone.
Cue the complaints about how overlooked Easter Island has been throughout the series…
Hey, I’d believe a need for a hit on Easter Island before I’d believe Antarctica.
You really have to watch those Rapa Nui…
Well, that’s not a bad reason on it’s own. Not to mention that a snowy location would be a good change of pace when almost half of the destinations are rather sunny and warm places, and it could allow for some unique kills, opportunities, gimmicks, just to name a few ideas: snow piles that can be used to hide bodies, stash items or create snowballs; icicles and piles of snow on the roofs for falling object accidents; ice that can function as a slippery surface (banana/wet floor from Bank) or as a trap for targets (crack the ice so they would drown)
i await the inevitable dont eat the yellow snow challenge
The people who say it’s boring lack imagination. With the right design any location can be a great experience.
You’re comparing legacy levels with WoA levels ![]()
Thats a flawed argument though. Every irl location could be a good hitman location with the right design.
What i mean with it would be boring, is that the inherent design for an airport makes for a segmented uninteresting map with little verticality and lots of running on flat surface.
But I’m not talking about the inherent design, I’m talking about the complete design. Maybe you’ve been to boring airports.
I know its a bit unfair to compare the two, but the WoA isn’t so bad ![]()
You don’t like the WoA? ![]()
I really like it, but the legacy Games live in my heart ![]()
Ah, I see where you’re coming from, yessir.
Obviously the WoA are the technically better games, but in terms of atmosphere, plots and music the legacy games are on top for me.
Have to agree. I’ve been playing Contracts again and it pulls you right in with those lovely Jesperian beats.
I’m always careful to avoid anticipating things that could be in a new map. Icicles have been featured before in existing snowy maps and that’s already established. Snow piles have been used in sniper maps but as far as I know, never in a traversible map. I don’t recall piles of anything used outside of sniper maps. Would they work in a ground-level map? Don’t know.
Slipping on ice would probably be easy enough to introduce but it isn’t anywhere now that I know of (wet floor and icy floor are programmatically different things). Snowballs are fine but they’re really just throwable objects and we have a lot of that already (including one you can unlock and bring into the level) so a whole map of them wouldn’t be as interesting as people think, I think.
All in all, if you dream up the ultimate snow playground with hills and mounds and ice and snowmen and all of it, you’re going to be disappointed when the eventual map is released and it’s just white ground with some flakes in the air.
Most airports are boring, thats their function. Like any other public transport system. The only exciting airport ive seen is singapores airport
And even then, singapores airport is still a pretty face rather than a well designed murder map
IO built a hospital that feels like a resort into the side of a Japanese mountain, which is overseen by an A.I. capable of holding conversations with humans. I’m sure if they go for an airport mission, they can make it super duper.