Rico delgado is a famous drug lord in colombia, an obvious reference to pablo escobar. Pablo escobar is well known for introducing hippos into colombia.
Hitman is a game about killing targets in outlandish ways, so having a reference to pablo escobar be killed by his pet hippo is the dark irony hitman specializes in.
Thusly it was expected for me personally, still didnt make it any less fun or funny.
Ah, but you see, I didn’t know that about Escobar and hippos, therefore it can’t be considered something that shouldn’t have been unexpected. Anyway. Airport level for the win. Put a hippo in it somewhere sure.
I’m not anticipating anything (there is no point - after all, no new maps have been announced yet), merely suggesting some ideas that could make a snowy level feel slightly different from other locations in the gameplay department and not necessarily boring. On the technical side - almost all of the ideas are either already implemented (icicles in Hokkaido, snowball making in Snow Festival) or would require a basic “reskin” of an existing feature (slippery ice as a reskin of wet floors, small snow piles for item stashing as a reskin of trash bins, big snow piles for hiding bodies - as a reskin of bushes or just a smartly set up body dump point? dumb but whatever)
A mere presence of a snow doesn’t dictate level’s design to be good or bad, it is only a decoration (though it may also allow for some gameplay features that might not have made sense in a sunny level - see above). You yourself have been suggesting the idea to put a snow on an already existing map, and that obviously would not turn a good level bad.
PS: I hate myself for using so many (parentheses), sorry
I do think that in terms of how a traditional Hitman level plays out, Die Hard 2 is a poor argument. All in all I’m not really interested in an Air Port level, Air ports are horrible places and often very boring in terms of “design”.
I agree. An airport probably isn’t that great for Hitman. My point was: An airport can be an interesting setting for action (construction, restricted areas, high profile guests, …). We kind of had an airport level with the bank in New York. The same premise just a different setting. I would prefer a level at a carnival (not abandoned) or some street festival. Yes, we had stuff like this in the past. Those were my favorites!
I do understand where you where going with the argument. Yet I still felt it important to look at it from a Hitman gameplay perspective. Any other game, yes it could be fun. Hitman not so much.
No, it’s different. It’s not a massive step down from the older games, it’s a step in a different direction. The older games’ tone fitted Jespers’ music, and Niels music fits this trilogy. The music in H2 and H3 are plenty atmospheric, so stop with that nonsense too.
Hitman 3’s 47 model is Agent 47’s initial WoA promo appearance done justice. Shoutout to the legend himself Per Häggmark! You are the man and you don’t get enough credit!
If IOI has any sense at all, they won’t deviate from Agent 47’s Hitman 3 look too drastically in the future. Maybe make his eyes a bit more narrow and deeper set as they are in the Hitman 1 promo art above, but that’s really it.
I want them to keep the face model they have for him now, but bring back the glowing, glowering, glaring blue eyes of doom that he had in Absolution. Especially when he was talking with Birdie, his eyes were fucking terrifying then.
No it is not, that is only an element of it. You are deliberately missing out elements of that track. Here, take a listen:
It’s sorrowful, a little bit hopeful, and a little bit melancholy. It directly reflects 47’s mood in the game, trying to get back what he lost so many years ago. It’s honestly quite a nice tune to listen to, and is very appropriate for the game.
The only track that could even be close to your description is the music of Golden Handshake, and that has a goddamn clock in the level, and the music uses it as a motif throughout. It’s also not the only part of the tune either.
Say, you being the resident expert on 47´s head model… Does it change slightly in certain disguises in H3, or is that just my imagination caused by the shape/width of certain suits?