Unpopular opinions about Hitman

Sometimes I think Hitman has the same problem that Max Payne had: Why do you have to change the game so much? You could basically just film someone playing the mission and that would be 75% of an enjoyable movie to watch! Why not just re-create Paris, Miami and Isle de Sgail, add some scenes between those and call it a day?
Yes, we would already know whta’s coming. But why change what already perfectly works? I would watch and reccomend it.

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I’m not saying this just because I’m his biggest fan, but I really think that a movie about Grey would work better than a movie about 47.

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Part of the reason I like the first hitman movie is bc they sorta split the story. Timothy Olophant as 47 is still the main character but a lot of time was spent telling the story of the Interpol agent played by Dougray Scott and that helped make the movie better.

Sorta like how you suggested 47 doesn’t need to be the main character just not full on. In the same style Killing Eve is about an assassin but the story more often follows the police officer chasing her.

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I really like that analogy/comparison; I’ve always thought Villanelle was a more charismatic and flamboyant (and, obviously, female) 47 who could care less about SA. I do have a question, though. In this hypothetical split Hitman movie, the idea would be to have the character tracking him be the more interesting character and/or at least have the more interesting storyline, right? In Killing Eve, as much as it follows Eve, personally, I’m often far more interested in whatever Villanelle is up to. That said, based on the differences between our assassins stated above, I do think any writer/director up to it should be able to make the tracker character the more interesting of the two. THAT said, hear we are debating how to make a satisfying Hitman film, so… :man_shrugging:

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How about a Hitman film that focuses slightly more on Diana than 47, and is driven by the situations that require her to dispatch 47 after someone? Think of it kind of like a Godzilla movie; the human characters drive the plot that leads to the situation where it’s necessary to summon Godzilla. We could have a similar thing with Diana, where she’s given an assignment, but in the course of researching it, some kind of trouble comes up and she has to send 47 after people a few times, and the movie makes it a big deal whenever she contacts him, and then we switch to his perspective for a little while as he hunts the target, and once he takes them out, in as creative and discreet ways as possible for that extra cinematic flair (no shootouts, goddammit!), we then switch back to Diana’s side of the story and continue.

Since Diana got such short shrift in the previous two movies, I’d say that makes it fair. And while I don’t care if they decide to cast her as a non-Caucasian woman, let’s please, for the love of God, keep her British, and keep her in the early-to-mid forties age range.

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Ideally, yes!

20 wishful thinkings

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Fuck it, I feel like I’ve been expressing this opinion over and over, not only in this forum, but on Reddit and Discord aswell:

I can’t get the point The massive grind to have every cosmetic in the game just for having every fucking skin of every and each item in the game, when it’s a grind in order to get an item that affects gameplay and it would benefit that you would have more than 1 of (like 3 tranqs, or 2 breachers) it’s justified because having the reskin has an actual point, but when I see players anywhere going like “Oh man why didn’t they unlocked that specific briefcase for everyone else to unlock” or “bruh, I really hope they release the exclusive Stadia cosmetics now because Stadia shuts down” it genuinely annoys me, why does everyone care that much? I got a signature suit that I like and always wear to missions (The Tropical Suit :heart_eyes:), the specific briefcase (The Toolbox) and everything else I just choose firstly by gameplay perspective and only then, if that item has multiple reskins, I choose the reskin randomaly, I seriously can’t get the point of having so many god damned reskins, if anything at this point this is a lil bit more uncomfortable because I have to scroll for so long to find the Tropical Suit, I can’t see the point of grinding and unlocking so many items when I know that I probably won’t use them, or anticipate a shitty ET that we’ve played a trillion times already on ETA just because I didn’t unlock the suit of it’s location.

THIS IS JUST MY OPINION, NO ONE SHOULD CARE ABOUT COSMETICS AS MUCH AS THEY CARE ABOUT, YOU WON’T EVEN USE EVERYTHING ON A CASUAL BASIS.

please don’t attack me for this, I can see the backlash for this, lol

Edit: this was an off the top rant, I know that this huge essay include lots of english and grammar mistakes, forgive me

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I actually kind of like escalations?

For reasons not even known to myself, I’ve been going over every escalation available in Hitman 3 to get SA on each level. At first, I thought I would be needlessly torturing myself (and to an extent I am) but it’s actually been quite the learning experience. Unfortunately, a LOT of the early ones suffered from “kill this guy the exact same a thousand times while we add seemingly random complications that often don’t impact how you complete the mission in the slightest” BUT well put together ones (typically GOTY and from 2017-18 on) can teach you things you never even dreamed of if you care to listen. Yes, insta-fail has always been, and will always be, garbage but when complications actually affect strategy (as many of the more recent ones do) they have a lot of wisdom to impart about level mechanics and NPC behavior and how to bend those to the player’s will.

All that said, and I don’t know if escalations are very beginner or casual friendly and you can learn a lot of the same stuff just by experimenting or watching YouTube but it’s been an enlightening experience regardless. I’ve gained a new appreciation and deeper understanding of the mode and that’s far more than I could have asked for when I started this endeavor.

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Maps are judged too harshly for how SASO-friendly they happen to be. Bangkok is a pretty average map imo and I feel like it gets dumpstered by people for this fact alone. Colorado at least has other problems with it.

I like and I do SASO runs too, but it’s a bit daft to arbitrarily restrict your approaches in a sandbox game and then complain that your approaches are so restricted? SASO runs might not even be explicitly designed for by the developers, given how much of a pain in the ass a target like Jordan Cross is. And I think it would be kind of cool if they didn’t and the playerbase just found a way.

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I am one who hates the “suit only” play style. 47, as a character, uses disguises. It’s been part of his character since the very first game.

Having said that, if people want to restrict themselves to suit only, only using fiber wire, accident only, or whatever, that’s fine and they are always free to do so, but to then complain that it’s “hard” is ridiculous. Wasn’t that the whole point?

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I’m with you two. There didn’t need to be a pre conceived SA/SO way to complete every level and by designing a way to do every map that way you really make it easier for non SO runs. The back drain pipe in Paris is a perfect example. Once you know that is there the level is pretty simple. 47 wasn’t always a ninja climbing warrior. But that’s the way they have gone and the game is still really fun. Sometimes Ill play with the rule that I won’t do any climbing I don’t think I could actually do (understanding that 47 can do it much faster than I can). I’ll balcony hop in Paris from the attic to the bathroom, bc I could do that- even if I’d do it without hanging on the ledge, but I won’t scale a 3 story drain pipe.

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Not with that attitude, anyway… Pfft.

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I climbed a 2 story rope once in gym class :smiley:

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So did I! No pads on the floor, no safety harnesses, just climbing a rope while 25 other kids screamed and insisted that I’d fall (no one ever fell).

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My main problem with it now is that because Suit Only is much more of a officially recognized component of Silent Assassin with related challenges, I expect the maps to be at least a bit more friendly or understanding of suit only possibilities and routes.

My main complaints about maps that don’t have suit only friendly opportunities or paths is mainly that it makes the map too stagnant and uninteresting to play suit only or really in certain ways a lot of the time. I can forgive Colorado for not being suit only friendly because it’s meant to be that way as part of the difficulty, and you can still get opportunities and unique kills moving through creative use and causing certain events.

I can’t forgive isle of sgail for not having any real kind of suit only component because the reason why it’s unfriendly is because everything requires a disguise to be triggered, and the targets routes inherently don’t have anything interesting you can do in your suit. The meeting between the five founders never happens, the Phoenix ceremony never starts, the plan to entrap the constant never goes down, the funeral never starts, the initiates never get enough coins to go to interrogation, etc. A lot of these problems could be solved by adding interactions with the environments in some way, but instead the targets just go on the same very small route with no real variation or interesting points.

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How so? I know that one of the Classics challenges is to do the map Suit Only, but I’m not aware of any other formal or official recognition of Suit Only being related to Silent Assassin in any way.

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We just want levels that are legitimately difficult again. Maybe they need to go back to the suspicion meter but only around guards. Regular people retain the enforcer/no enforcer mechanic. Oh and make 47 walk slow and sneak slower again. Have KOed NPCs wake up and have random trucks kill NPC and ID checks come out of nowhere and sniper towers that can see you from 3 miles away. Ah the good old days :joy:

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The classics challenges also include “silent assassin, suit only” as one of them

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*Had other problems with it.

Yeah, that’s what I said, but beyond that, it’s not really part of Silent Assassin. It’s separate. You can do the level “Suit Only” and NOT get Silent Assassin or vice versa. I’ve said before countless times now but you actually get more points for changing into a disguise than you do for completing the level Suit Only. It’s just a challenge for people who want to do things “the hard way”.

But, in all honesty, the point wasn’t about whether suit only is good or bad, it’s about whether the levels should be designed around it. I’d still say No, they shouldn’t be. It’s a purposefully harder challenge to do the level Suit Only and if the levels are specifically designed around the play style, it reduces the challenge of doing it.

The only exception to that should be that levels shouldn’t be designed so it’s impossible to do suit only. They shoudn’t necessarily encourage it, but they shouldn’t prohibit it either.