As expected, has a very RDR-ish feel to it. Looking forward to some gameplay showcase.
Okay! SO! Game Awards!
Overall that was a pretty good Game Awards. Better than last year for sure. Pretty sure we had a returning category to the stage which was Best Music/Score. Iâm sure it was a Speedrun Award in previous years⌠(and it lead to an awkward but cute moment IMO of the composer either not having prepared a speech, or completely forgetting it due to award shock. Lots of pauses (even after a translator) trying to come up with the words to say thanks heheh)
Also yeah that Sam Lake internal monologue moment was perfect cheesy. God I love that man. So quirky, so himself.
I usually really like the Muppets appearances and this one was the BEST. The Roast of Geoff Keighley with Stadler and Waldorf. Letâs gooooo. Please Wrap It Up!
Multiple appearances too which is cool!
About Naughty Dogâs sci-fi game:
Welp, itâs not Savage Starlight like I thought, butâŚ
like, the retro futurism style looks cool. All the branding is WEIRD but I guess trying to be corpo-dystopian in a way. (But cmon doesnât Sony have the money likeeee)
But ehh, I guess itâs still mid-development so we wonât see the actual game for another year or two.
TELLTALE GAMES! KINDA!
Lmao itâs wild, it looks great, and Iâm having an existential crisis.
- Ex-telltale devs who made Wolf Among Us, makes their own studio, and now reveals their new IP of a choice-based, strategy game(?) hybrid? Coming next year.
- âReal Telltale 2024â is⌠still working on Wolf 2? Maybe? Is AdHoc not collabing with them anymore? Is it dead? Are THEY dead? Uhhhhhh lmao probably goddamnit
(They should not have partnered with Deck Nine and made The fucking Expanse as their first title. It was a mess. It was a bad look. They had layoffs.)
Oh! And IDK why but it felt like Geoff wanted to cry a few times in the show. Like, wow??? Heâs legit passionate about this industry and the privilege he has to present and reveal these highly anticipated games that mean a lot to people. I think.
Despite all the sponsors and ads and speedrun awards and all that â the show DOES need to pay for itself somehow⌠But honestly it also needs to pay for sidelining devs spotlight and key awards lately too. ugh.
But BEST INDIE??? AS A SPEEDRUN AWARD??? WTFFF?! Geoff that is incredibly insulting to the passion and perspective of the industry and whatâs going on. This is a studioâs first title. Their breakout hit. And a jury of peers in their industry select THEM to be celebrated! Thatâs really cool!
Like, man, I think it was really good that Geoff finally spoke out about the layoffs in the industry and took time away from the âreal ad-showâ to address the crisis and also literally give an award to someone whoâs been helping and re-hiring devs after theyâve been laid off.
But⌠gosh, the show still feels like a tsunami of ads and sponsors and trailers, the smaller of which will go completely forgotten after the 3-hour show is done. I know thereâs a few clips I remember, but completely forget what their names are and who made them until I just look up a list of everything from the show itself.
I AM very happy that ASTRO BOT SWEEEEEEPPPP
Okay, maybe not sweep, but it DID win GOTY!! YAY!
And apparently Team Asobi is only like 65 People? Thatâs pretty damn tiny for games companies, especially one funded first-party by Sony.
Iâm sure this means Astro Bot 2025 DLC confirmed and probably Astro Bot 2 eventually. Sony is gonna shoot that robot to the moon.
OHH OH YEAH OH
@Silvereyes and I watched the stream together on a VC and weâre pretty impressed and interested inâŚ
Hazelightâs next co-op game. It comes out in freaking MARCH!! Looks really fun too. I love the swapping genres/themes angle of this. Feels like we can REALLY get some cool sequence of levels in this one.
It Takes Two is GOTY so hard. Amazing co-op game too. Great platformer that constantly has new and interesting powers each level. (And a bonkers (dark) story of two parents in a fractured relationship trying to escape a nightmarish transformation into dolls, and⌠ah yeah the plot is weird. Feels like itâs supposed to be approachable to kids, but suddenly has dark morbid turns (in cartoonish fashion) or some language I definitely donât think should be tossed around kids.
I hope Split Fiction is good (and well-priced!)
I just woke up and have been looking at the game awards announcements they announced a Okami sequel??
Also this looks kinda fun
And I hope with the name crossworlds this is another collaboration racing game
Turn-based RPG Clair Obscur: Expedition 33 launches April 24th on PlayStation, Xbox (+Game Pass) and PC.
The more Iâve seen of it, the more intrigued Iâve gotten.
Given recent events, Iâm very excited that a new Sniper Elite is coming out next week.
Also hereâs someone who found fun in not playing it the proper way, and being restricted from saving at a press eventâŚ
Also, in marketing they keep bringing up âNew Propaganda Missions!â Without saying what the heck that meansâŚ
Sounds like itâs special time-attack challenges if this article is anything to sayâŚ
https://sniperelite.com/news/new-gameplay-trailer-takes-a-deeper-dive-into-sniper-elite-resistance
Brand new to the series is Propaganda Mode. Unlocked by discovering Propaganda posters hidden within the main Campaign, this new game mode lets you play as a Resistance fighter in thrilling quick fire challenges against the clock.
Donât know how I feel about this. Looks like a big departure from 2016 and Eternal. Weâll see how it goes.
When I was half way through Eternal, I was extremely hooked. Then last half of Eternal killed all hype I had for the next instalment.
To me, the first half of Eternal functions as a tutorial and the later levels is the devs going âhere, you know how to play now, have fun killing demonsâ. The game is a masterclass in engagement and micromanaging. Youâre constantly making split second decisions, flying through the air and the glory kills were amazing.
What killed your excitement?
Itâs hard to tell without having played it but The Dark Ages looks nothing like it. Single plane, parry here and there, weak looking melee attacks, a gun (that admittedly looks awesome) you donât have to aim. The new âglory killsâ looked very subpar compared to what has preceded it. Maybe itâs more fun than it looks, weâll see. Also not a fan of the mention of sandbox level design.
It got dull and somewhat repetitive. I enjoyed D2016 from start to finish, this game just didnât hook me. The music though was great all throughout.
Hm I was quite excited for this when it was announced but yeah not sure about the gameplay either, especially the Sandbox aspect, that sounds like it could really slow things down (if you want to actually find stuff).
Not sure about the dragon and mech combat either, that just feels âout of ideasâ to me. Hopefully it isnât too big a part of the game.
But I think the shield looks fun, and although what they showed appears to be, the game isnât necessarily limited to one-plane of movement - thereâs a bit where they sort of grapple across a gap and I can see that being used to access higher up areas for some verticality.