What Videogame(s) Are You Playing?

I say flip a coin to break the tie, though personally I’ve never played either game. I just voted for the one I’m more interested in playing.

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Flip a coin. Assign whichever side with whichever game. I’d go further and suggest how you feel about the outcome might suggest which game you’d rather play… Or you can stick to the outcome regardless of how you feel about it.

Edit: I did not copy Nazareth! :joy: I was typing this out as he made his (almost same) reply. :stuck_out_tongue_closed_eyes:

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Welp, I flipped a coin, best 2/3. God of War won.

I’ll start installing it tonight then :+1: thanks for the input people, I hope I like it.

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Chilling out and building up Oberland into a comfy little shantytown. Also I have a lightsaber.







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Started God of War tonight. Defeated the Stranger and making my way through the mountain path.

(Actually, I’ve played some of this before, about 3 years ago – the opening section up until you get to the big lake and are set free to explore some more, then I guess I kinda bounced off that and found a different game to play…)

Anyway, there’s not much I recall all that much about the opening so far. Definitely didn’t feel this long the first time, but I’m having fun exploring off the beaten path so much.

Combat is punchy and simple to pick up, the dialogue is pretty good (though Atreus acting like an angsty teen is surprising me, he’ll grow on me or character will improve… “so… we’re going towards the creepy singing?” :roll_eyes:oh-god-not-a-self-aware-joke)
And the world building feels natural in an environment sense and nicely fantasy-like in a Norse/God-like sense. Runes everywhere, lots of old weapons from long-dead warriors laid about…

There’s a few issues that have popped up for me so far, some to get used to and some that is unfortunately baked into the game?

The combat is going to take a while to get used to. Anything more than 2 enemies is tough, especially if they’re special enemies that can’t be stunned easily. I’m dying quite a bit on normal.
Attacks from behind are hard to keep track of, and I have a hard time figuring out whether it’s best to use Axe for damage or Fists for that sweet grab finisher.

The environments and graphics quality looks good, but there’s something about the textures in this game that looks a little off. Everything looks too “rough” as best I can put it? Like what’s supposed to look like beautiful snowy nature just looks too gritty in a sense… I find it strange.


Ooh, also, the objectives UI is annoying me. I don’t need to be told “escape the ruins” or “follow the mountain path” or “hunt with Atreus”.
I can pick up on dialogue cues and what the story is telling me already thank you! And there doesn’t seem to be any setting to turn those off. Lots of combat-related UI, but not game notification ones…
For such a cinematic game, it feels weird to have this feature. Also the RPG elements are a little daunting so far, but I hope with more I unlock the more I’ll get better at combat.



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@MrOchoa Hey, what’s the word on MK1? Best game in the series or not so much?
I’m currenty swept up in Starfield so it’ll be a little while before I pick it up.

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It’s very good, but i dont know, sometimes I think something feels a little off but i can’t exactly put my finger on it :thinking:

Invasion Mode is very boring and uninspired, i dont understand why we can’t have a Konquest Mode ala Deception or Armageddon and i really miss the Krypt.

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Yeah, I miss Puzzle and Chess Kombat the most, but unfortunately MK never carries over past features (for long) to newer games. I’m a little bummed out that character variations was cut. But I can still pick this up at some point.

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So… I just learned there’s a wrong way to Fast Travel according to God of War :joy:

(Turns out I missed a massive glowing door to the left of the path. This was my first time using it too! I didn’t think you could actually “stray from the path!”)

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Starfield, 40 systems fully surveyed. Or 483 planets. Or a third of them all.
The game save is starting to be too large, and I can’t have more than 30 at a time.
I guess now I have to go into cities, and talk to people, and do quests and the like. I purposely avoided them all. Level 60, a million credit just with that, and all level gated ship parts unlocked though.


I found this very unique planet, where I will build my only base. Only one like that.
(more screenshots of my surveying adventures on the relevant topic)


(Ampere, moon of Faraday, Delta Pavonis system. Habitable)

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Got two other mobile games on netflix, Twelve Minutes was nice. I play these games when my console is far away. Sharing Screenshot of my gameplay.

Raji


Valiant Heart


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You visited almost 500 planets?? And in which way is that one special? Did not play the game yet and you seem to be a great spoiler free source right now. :laughing:

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It’s :sparkles: pink :sparkles:.
And of all the planet I surveyed, it was the only one.


So, it’s 483 planet surveyed, but if you exclude the gas giants that you just scan from orbit, I would say that I landed on 400 planets and moons.

The planets, and moons of Starfield are not randomly generated. What they are is set in stones, and so curated.
The procedural generation is made at landing, it is made from the biome you select to land one, and from the planet characteristics.
Most of them have just a few simple ones, some have much more features to find.

  • A good third of them are frozen moons, and surveying them is a two minute affair of finding and scanning two-four minerals.

  • Now for the rest, a majority of the planets are barren.
    You still have different biomes, like plateau, hills, frozen plains, mountains, wetlands, even oceans sometimes (and more time than not, not water oceans). Some have atmosphere, different skies, their temperature and climates changes…
    In them you will find 6-8 minerals to scan. You will have to know where to go (gas are at the poles, or in caves, alkanes in mountains)
    Half the time you will also have to scan “traits”. Those traits are geological, or biological.
    It allows some story telling for the planets (I had a toxic atmosphere barren planet with a tar pit and its skeletons, and traces of massive volcanic eruptions and active gas vents).

  • You then have planets with life on them. I would say 5 percent.
    You have preys, scavengers, fish, flying creatures… You will have to go to different biomes, because the fauna and flora are regional. (a tip : if you want to find scavengers, they come out at night, and are in caves). They are both unique, and still in a way the same. You will understand when you play the game. They are variant on the same theme.


Finally, you have very rarely “unique” planets.
They are, like all planets and moons, curated, but a bit more. Like you have a twist. And those twists are unique to them.

The notables one I found :

  • one where the soil is pink.
  • one where the sky is lilac.
  • one where you have no animals, and all life are plants, it’s an arid planet that looks a bit like the Mojave desert.
  • one with the same no fauna, all flora, but the climate was tropical, and so are the biomes.
  • one that looks like a standard moon, but has two species of animals. They are geophages.
  • one where a species you can find in the oceans of other planets is a flying creature (the swarmimg whaleshark).

If you have any questions about the gameplay of the game, ask away. I have not explored any narrative in the game yet. I just wanted to explore.

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Thanks! Really interesting!
Hmm… any differences between moons and planets? Is the gravity the same? Any weather?

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Resumed my Playthrough of Castlevania: Lords of Shadow again, and started playing Ocarina of time on the 3DS, and still playing MK1.

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Sure.

Planets orbit stars. Moons orbit planets. :stuck_out_tongue:


Seriously, usually it’s just the gravity.
You have moons with atmosphere, some with life. The proportion for moons is just less than for planets. Usually they orbit gas giants.
Like how Titan is suspected in real life. (spoiler : you can find no life on Titan, but there is suspiciously fossils in a “frozen ecosystem” trait on it)

There is even one system where you will find a blue earth like planet with life on it, with an equally blue earth like moon with life on it orbiting it.
(you will find it easily, it’s Akila in the Cheyenne system, one of the main planet in the game)

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Boy, am I gonna have some stuff to write about Telltale’s (actually Deck Nine’s) The Expanse game…

That final episode was 28 minutes long. I timed it. Wtf :joy: :sob:

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Every Planet has various “Unique” Properties to them.

  • Gravity
  • Atmosphere (Hazerdous, no O2, etc)
  • Time (example Venus 24 Hours is 2400 Hours)
  • Potential Oceans/Lakes/Beaches

One thing that should be stated is Land Generation is RNG so everyone’s playthrough is unique to a degree. The only exception to the RNG is specific dungeons layouts will persist in New Games.

This is very much a limitation with the Creation Engine. The Game remembers every Cell down to placement of items. It’s why you can drop a bunch of random stuff in one place and it will never disappear. This issue is very noticeable in the total conversion mod Tale of Two Wastelands where the game tracks all cells between Fallout 3 and its DLC and Fallout NV and its DLC. Eventually you will see the game start breaking down and you will see that Bethesda jank we all love.

I won’t go into the games post game or lack there of one because lore and story but the game really doesn’t start til after you complete the main quest.

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Was gonna wait until I’d gotten to Mastery level 100 in Freelancer first, but with the arrival of Assassin’s Creed: Mirage only two weeks away and getting hyped up for it, even though it’ll be years before I even get to it, it’s given me the drive to continue the series. And so, earlier tonight, I began Assassin’s Creed: Syndicate. Initial thoughts are that it’s superior to Unity in many ways, primarily in parkour and combat, which feel less complex and more streamlined. While I’m not completely thrilled with the steampunk aesthetics of playing in Industrial Revolution era London, it’s nice to finally move out of the colonial era of the series that it’s been in since III, and move to a new time period. And I’ll say, so far, the voice acting for the characters is top-notch; every word spoken completely sells that I’m dealing with people who lived in England a hundred and fifty five years ago. I’ve only completed the first mission, but if the rest of the game is anything like it, this will be a treat.

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I don’t care if God of War is heavily inspired by the Last of Us’ parent/child dynamic because goddamn it just works, especially with great writing and acting.

Love Kratos’ and Atreus’ dynamic. How Kratos can be brusque but sometimes funny, how he clearly cares about his son deep down but is too guarded to say it.

Atreus is cute and curious, but can get moody and angsty when it comes to Kratos’ pretty harsh and angry parenting. It’s an interesting flip-flopping of emotions that I like seeing fade in and out every now and then.

Just finished Alfheim tonight.

I think the game gets caught up in its “one continuous shot” cinema a little too much – as sometimes I wish cutscenes could just cut to black to spawn me a little closer to my next objective – but I guess I just have to witness everything in real-time and deal with it.

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