What Videogame(s) Are You Playing?

Me and @TheChicken finished A Way Out. Enjoyed it, it’s a fun co-op romp that is a bit on the short side, but doesn’t feel like it has any real filler. Granted, it does feel a bit like a tech demo at times, and compared to the studio’s next game, It Takes Two, it does feel a lot smaller in scale. Still though, I had a great time. Definetly interested to see what Hazelight’s next game will be.

Me and @TheChicken have started on Borderlands 1 now. It’s like meeting up with an old friend for me, and I think I’m already annoying Chicken with my knowledge about everything.

I’ve been slowly playing the Episode Aigis DLC for Persona 3 Reload, should hopefully finish it soon. I’ll probably ramble about it on here but also will have to spoiler tag the whole thing so noone will read it but it’ll make me feel happy anyway.

On the Atlus front, Metaphor: ReFantazio comes out on October 11th, which I will be definetly picking up. They’ve released the start of the game for free as a demo which you can download. Apparently the PC version has been suffering from performance issues so hopefully Atlus will be able to get that sorted soon. Seems like the early press about it has been positive, although rather hilarious how many people and gaming news sites are like “this is just like Persona!” when the whole point of this is for Sega and Atlus to try and establish a brand new AAA IP away from Persona and Shin Megami Tensei. I’m actually hoping to jump in pretty blind, Atlus have released a mountain of info about the game, so much so that form what I’ve heard it spoils a pretty massive chunk of it, so aside from seeing a couple of the early trailers

Also plan to return to Yakuza 7 soon, I really want to try and get 7, Gaiden, and 8 wrapped up before the new Pirate game comes out.

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I beat Astro Bot tonight. Well worth the price of admission, it was full of joy and cuteness and nice platforming levels.

The final level against the Big Bad Boss is a lot of fun, put a big smile on my face, goshhh the robots are all so cute.

The ending also extremely surprised me in that they went for a fake ‘bad’ ending… :laughing:

Astro, having defeated the boss, gets grabbed in a last-ditch effort by the alien as it’s sucked into a black hole…
All the bots who’ve joined you all unite to grab hold, but Astro loves his friends… and he lets go… :pleading_face:
And the credits begin to roll as all the bots begun crying :cry: (I didn’t actually think they’d really kill him off lmao, I was really laughing due to how audacious of a joke/somber moment they crammed into this fairly happy game.)
Thankfully, Astro gets blasted off from the far reaches of space back to the group, but is injured, almost non-functional.
So, with the Robotic Motion Arms that keep appearing throughout the game, you put him back together piece by piece, until the credits finally roll as everyone rejoices. :smiling_face_with_three_hearts:

The credits are also a whole lot of fun. Team Asobi really love making some fun interactive credits it seems, including all the powerups in the game so far (mostly).

Very fun game, can’t wait to complete all the secret levels and challenge levels, and what the free speedun DLC might bring.

I will say, for whatever reason it really stuck out to me that there’s only one level dedicated to the Mouse power-up. (Where you can enter small spaces and go under objects for secrets) or even the Sponge or Monkey Climb ones too…
It was a pretty neat level with lots of fun hiding spots for goodies, I’m surprised they only used it once. Other P-Ups like the Dog, Gloves, and Stopwatch have tons levels for them. (Also the Chicken which I’m very happy about) :smile:

Oh My Gosh they mean ME!!? :star_struck::partying_face:

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I switched on Performance mode on Jedi Survivor…

oh my goooood, it’s so smoooth :fire: :drooling_face:
There’s no way I’m going back lol, maybe just to see how risky the river area screws up the framerate.

Yeah, there might be a very small visual hit to proper lighting, but dang it, it still looks great and now it feels great.

Gotten about halfway to my first objective on the 2nd planet, it’s been fun to find alternate paths for gear or treasures or world lore.

I forget if the first game did this, but the enemies seem way more talkative and have interactions with each other as you enter each area. (It also helps that you now have old clone wars Droids that are hilariously incompetent at their job.)

One of my favourites had to be this small conversation (that I probably could have interrupted and killed them myself, but I chose to watch.)
(Starts at 2:50)

…the point at which I turned on Performance was right after this strange lighting bug happened. Quality Mode just, kinda pooped itself briefly.


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How do you feel about Splashing Sprint? :sweat_smile:

While I will say that I enjoy the story so far and want to get further into it, gosh, Jedi Survivor is a way bigger beast than the original game. Right after getting to the outpost cantina early on, (and some story-events in a cave) you basically have free-reign of the area around the little village.

And WOW, there’s just soooo much to explore. A lot of blocked paths I can’t access yet because I’m missing the right abilities, but I’m having lots of fun just running around, trying not to die, and exploring the pretty wide-open “hub” areas of Koboh’s village area.

Lots of little treasure collectibles/currency to find, I found a whole optional secret side-quest to cmplete throughout the game, and best of all – though maybe not intended by the developers I… kinda cheesed my way around a blocked path into an area with some collectibles to find, but not much to do there yet as I don’t have the abilities to access them…

(Update: I have since legitimately entered that small area after gaining some new abilities that let me access its hidden entrance.)

Thankfully I didn’t get the spooky sequence-break message that’s kinda cool they accounted for, since this is just a small area without any important scenes or pickups.

In terms of straight-up bad stuff though, the game performance is still not perfect, in either mode.
The biggest “bug” I’ve found so far is that in either mode, as you turn the camera, you’ll see small “white flashes/holes” appear for half a second (way more obvious in darker areas) – which is the game loading in small pieces of the environment from off-screen.
It happens in both Performance mode and Quality mode I’ve checked – but PF has that baked-in, raw, pure white “light” I guess from outside the playable area; while QT uses more natural and accurate light propagation, so it appears as a softer grey instead…

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I started playing Pascal’s Wager on Android mobile.
It’s a light weight souls like game on mobile with:

Items and Loot:


Merchants and NPCs:


Bonfire/Site of Grace like Reset points and player stats upgrades:


Main Bosses with changing phases:


Additionally with interactive dialogues and playable character change mode:


Don’t expect it like a From Software game, but in mobile it is a good game.

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Suicide Squad Kill the Justice League released Season 3 last Tuesday! To little fanfare, even though I’d say it’s probably the best Season so far. It’s funny, today I wrote a long comment on the Suicide Squad subreddit about Hitman, and now I’m writing a long comment on Hitman forum about Suicide Squad.

The reason it’s taken me a while to do the post is because I was catching up on unlocking the audio logs/concept art from Episode 4. I was hit by the bug in Season 2 where a lot of Codex entries got wiped out. They fixed the issue that caused it but couldn’t restore people’s entries, so in this season’s patch they just autounlocked all entries from the base game and the first three episodes. Not the most ideal solution, but hey at least it means that the other few entries which were glitched and wouldn’t unlock for me were fixed too!

This season introduces Lawless as a playable character, aka Zoe Lawton, the daughter of Deadshot. There’s some character between them, where Deadshot wants to be protective of her but he was locked up and wasn’t there for her for the past years. That even extends to when you’re playing the game, where Deadshot can say things like “Don’t push yourself so hard, Zoe!”. Why they didn’t do something similar with the interactions between Harley and the Elseworld Joker, I don’t know. Zoe sees herself as a Robin Hood type of criminal. She’s written as a typical sort of teenager, wanting her dad to stop worrying about her and she’s also a streamer so she incorporates that sort of lingo in her lines. I wouldn’t even say it’s necessarily bad writing cause it is pretty accurate to how teens are, but more questionable writing like why make a character in your game that way? That said she does have some funny lines, my favorite is when her traversal runs out she can say “this has a lower battery than my phone!”

I understand what they were going for with having the father/daughter dynamic with her and Deadshot, but boy is Lawless a bad choice to add to the game over so many other characters. Fortunately like Joker and Mrs. Freeze before her, she is very fun to play as. Her skill tree has a lot of electricity related skills which give so many ways to shock enemies. Her traversal is a gravity warping device she stole from Brainiac that lets her float all over, fittingly it’s similar to Deadshot’s but while he was more fast in a straight line, she’s a bit slower but is able to move around more. Her traversal attack is easily the best in the game, creating a mini black hole that saps the life out of everyone near it. Of the three post launch characters, I’d say she has the best design and the best free color swatches.

The dumbest thing I’ve seen from people this season is complaining about the game being “woke” and that Lawless is a DEI character. It really gives off vibes to me of “oh no a black woman, run for the hills!” Logically, if Deadshot is black, chances are his daughter would be black too. Having Zoe Lawton added over so many others who are actually associated with the Suicide Squad is a stupid decision no matter what race she is. The issues with Joker, Mrs. Freeze and Lawless are much more issues with character choice than any woke agenda. And of course they still need to bring up everyone’s favorite boogeyman Sweet Baby Inc. as if they’re responsible for everything wrong in the entire gaming industry.

Oh well, negativity aside the Battle Pass this season is the best they’ve done so far! In Season 1 there were several tiers which only unlocked voice emotes, but here they made sure to spread them out and bundle them with other unlocks so each tier is more exciting to look forward to unlocking. There’s also still plenty of banners and emotes to unlock too, the BPs include so many that I really don’t get why you’d spend money on ones in the shop. They also started including Anti Hero shots in the BPs. These are little cutscenes that play when you beat a mission so it’s nice to have some more variety with them. Season 2’s BP had two, but this BP includes seven. My favorite is the one for Mrs. Freeze where she makes a heart of ice around Nora’s cryochamber:

The skins for this season’s BP are Golden Age skins meant to hearken back to the earlier days of comics. There’s one color swatch which has old comics printed around it and another which has the classic “Bam!” “Zoom!” “Pow!” type of designs. Captain Boomerang finally got a Battle Pass skin of his own, and it seems Rocksteady took the complaints about him not having one to heart cause he was the one chosen to be the free skin this season. My favorite of the four is Lawless who gets an astronaut suit (fitting given her traversal) which reminds me of the skin for Ellie in TLOU2. She also has a special Nebula color swatch which adds a nice star pattern to the outfit:

But there’s still more to talk about with this season’s new Elseworld: Gotham! In this world Brainiac chose to attack and terraform Gotham instead of Metropolis.


I know and fully acknowledge that it was chosen to play up to people’s nostalgia for Arkham, but it was still really fun to see recreations of the Medical Pavilion, Arkham North, and even seeing Quincy Sharp’s statue again. There’s areas showing different parts of Gotham City too and it’s all suspended over a big lava pool.

What’s weird though is just how much effort was put into this Elseworld compared to the others. The original sandy Earth 2, the Jokerized world, and the frozen world were all clearly reskins of each other changing up some elements but copying quite a bit. However, Gotham feels much more original and unique with its areas. Even things from the other Arkham games aren’t just copied and pasted, but rather pretty faithful recreations they made themselves. And people still say that the people who worked on the game have no passion and don’t care about the earlier Arkham games!

The music, while it’s always been pretty good in this game, is especially great for this Elseworld! It has orchestral music combined with choral voices singing. It’s very reminiscent of Arkham Asylum’s soundtrack but it’s still its own unique track not a copy of the older music. For one last thing about the Elseworld, they did bring back the greatest sign from Arkham City:

And yet there’s still more to talk about. Season 1’s Incursions had no story at all, Season 2’s had a few lines of dialogue, but Season 3’s have intro and ending transmission broadcasts from Lawless which explain why you’re doing everything. Why they waited until Season 3 to have more story in the Incursions, I don’t know. I don’t even think it’s a case of more development time, cause surely if they had more story planned for Season 1 they would have included it then.

Of course given the whole setting of Gotham you can probably guess who the hero we save this season is. That’s right, it’s Green Lantern! Unlike Flash last season who we just kinda tracked his signal all of the sudden and who just kinda showed up after beating Brainiac with no reason given for how he got away, Green Lantern actually got explanation! It was Lawless who tracked him down on Brainiac’s skull ship, and thanks to the squad causing a distraction she was able to get him off the ship. Again, why did they not put more effort in last season? But now we have 2 of the Justice League saved, I do think it’s really funny how we’re collecting them in cases in the Hall of Justice like they’re action figures!


Anyway, since we seem to be rescuing them in the same order they were killed in, it should be Batman up next! Allegedly they’re compressing the original 6 seasons into just 4, but I’m not sure how that will work cause surely all of the dialogue for rescuing Batman is based around next season’s character and Elseworld.

It’s a real shame though that we more than likely aren’t getting Seasons 5 and 6. I recently found out that the planned characters for those seasons were Katana and Killer Croc, some actual good additions to a Suicide Squad game. Killer Croc even had some voice work done already, and he was voiced by the same actor who portrayed him in Asylum, City and Knight. Now though, it looks like Katana won’t be having anyone’s back or cut anyone in half just like mowing the lawn.

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I am playing Outward, a survival open world RPG on my old ps4. I was not sure I was going to like it because I don’t like much survival games but it’s a really good game. The main reason is the feeling of adventuring it has, like kcd or the witcher 3, which makes me wanting to go out and explore the world (which is really big). The combat is not great but it’s ok. The story is minimal, the graphic good for the scale of the studio (I really like the sunset). The survival part is not too annoying, once you understand the basics it become pretty much automatic and fun. One of the best thing is that you don’t have a gps for your position so you have to look around for references and look at the map. Also if your health goes to 0, the game will give you some different scenarios like ending in a prison, or brought back to the city by a hunter. I have yet to try magic. so far I trained to be an archer . I am not sure I will finish the game but after many hours I still want to play it and discover the game world.

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I’m 4 hours into Silent Hill Remake. It’s amazing. The story beats are the same so far but everything else is changed up and mixed around with a lot of new stuff added.

There’s entirely new sections to explore and new puzzles to figure out. Even the old puzzles play out in a slightly different, but better way. There’s new flavour text all over. It also has these really nice nods back to the original with a button prompt and a musical cue. Basically them going “remember this part? yea we changed it”. It’s really good.

The combat is also really well done. Not so far removed that it doesn’t feel like Silent Hill but it’s so much better than just standing and pressing X. You can shoot for damage, stun enemies with leg shots, go in for a few close quarter hits and dodge incoming attacks.
There’s also different versions of the same enemy type that acts completely different. There’s also really clever use of enemy placement that are clearly made just to fuck with you. They really thought this part through. The enemies even play hide and seek with you lol.

It’s also way more survival horror. A single enemy can absolutely mess you up if you’re not paying attention. I’m playing on normal and it feels like I actually have to conserve ammo. There’s plenty of health lying around but you can’t be careless. I’m constantly hovering around having 4 or 5 healing items.

I highly recommend this game to fans of the original or just horror in general. It’s top tier.

To point out a negative, I’d say the frame rate drops a bit in specific locations (playing on PS5). It’s not so bad that it ruins the game but it’s definitely noticeable. Most of the time it runs great though. There’s also some weird visual artefacts going on at times. It mostly looks great however. Really spooky but at the same time kind of beautiful? The sound design is also amazing, not to mention the haptic feedback. Best implementation since Astrobot. It feels incredible.

Gosh, I’m a happy little boy :sweat_smile:

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I just played the unique detective game Return of the Obra Dinn.

What I wrote in my Steam review:


I was concerned first because I always look up “how long to beat” to get an idea of how much for the buck I get. It was 10 hours on that site, which is not much for that price.

But I go for a ultrawide screen with the my upcoming PC next weekend. And it seems this game does not support it. So I decided to give the one game a go anyways.

Well, I needed almost twice that amount of time to solve everything. I seem to be less clever than I thought but I was earned with tricky puzzles that still made me feel super smart many times. I am sure I went straight past some obvious ways to solve some of them, but the scenes in this game are so thoughtfully arranged that you can take very small details to construct your solutions.

That is how I want detective games to be! Not clicking on three prompts and the main character explains the obvious.

I would love so much to explain my favorite solutions but everything in this game seems significant and I don’t want to take that away from you.

The story is good. Not brilliant but good enough for the setting. The music is great, a bit too loud compared to the voice acting, but sadly there are many phases where I stare at the enviroment or a book page and it is just silent.

The art is great. It was even comfortable to the eyes for hours which I did not expect. It is interesting how much more I see colors when I close the game, too.

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I came back to the Venice of Tomb Raider 2 after at least 25 years. Great emotions!

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Replaying Arma 2´s campaign and it made me remember the faction-introducing videos they were dropping before the game´s release. They were awesome both from a lore-building perspective as well as for generating hype (not to mention they were just really well made). Wish devs did stuff like this more…

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I enjoyed Arma 3, I like the game development, level and mission creation with scripting.
Now I am planning to reinstall it again in my old PC.

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A fellow Arma enjoyer! :heart_eyes: I have yet to dwelve into A3 since I´m not sure my regular laptop can run it well enough, seeing how even A2 or even A1 at times can misbehave (played a bit of A3 on my friend´s laptop, which is now mine, so once I manage to hopefully fix the audio issues, I can give it a proper whirl; the vanilla content alone will probably keep me occupied for a year).

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Absolutely top notch effort.

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Just finished Crash Bandicoot 4, I think by the end of it all it became the least fun I have had while playing a video game in some time possibly even in my entire basically 26 years of video gaming.

It is a shame because the game isn’t without merit in fact if I was more into platformers or I had a super computer for a brain I would probably have enjoyed it for a lot longer.

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Finished Medal of Honor: Allied Assault for the first time. Last time I played it was around 20 years ago yet I still remembered some of the early levels, never managed to get far back in the day, the Omaha Beach level was the highlight of the game and it still holds up. Still, the game is not without issues.
The enemy AI can be quite brutal even on Normal difficulty, managing to shoot you the moment they see a pixel of your body coming out of a corner, not to mention they can lean around corners and go prone, something the player can’t do, at least not in the base game. Worse is in later levels where the enemy respawns indefinitely until the player manages to escape from an area or the player having to eliminate a certain number of respawning opponents while also keeping friendly NPCs alive. :face_with_symbols_over_mouth:
I still would recommend it, the levels are pretty diverse with memorable set pieces, graphics are decent considering the game is 22 years old now and the soundtrack is amazing. :grin:

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Crash Bandicoot 4 is the worst game to 100% I’ve ever played (in this case 106%). I don’t get how they had the balls to call it Crash Bandicoot 4 then made so many weird choices for it that are different from how it was in the original trilogy, especially with regards to how much the game expects you to do for max completion. I could replay the N. Sane Trilogy over and over still getting all the gems every time, but if I ever feel the desire to replay Crash 4 it’s enough to make me ignore my massive completionist mindset.

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Yeah I have heard that a lot even people who love Crash and have made entire careers spinning off from their love of Crash have said that. I played casually and still wound up losing steam.

I would have simply stopped but I got thoroughly fed up on the second (technically third) to last level and by that point psychologically I just couldn’t let the game I paid 33 bucks for just beat me.

Once I finished it I saw it had one of those Cortex levels and I was like “Fuck that, it was hard enough the first time around I also don’t want to do it all over again especially after playing the first half of the level as a character with a whole different move set.” I just went straight to the last boss to get it over with (and because I actually enjoyed the boss fights).

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Nice! MoHAA is one of my all-time favourites (both in the WWII category as well as FPS/general) and I replay it every now and then. The atmosphere and visual style are stellar. Omaha still holds up indeed, though it felt a lot less empty when I was a kid :sweat_smile:

The AI oscillates between perfectly acceptable / reasonably challenging and absolute cheating garbage. And Sniper Town is the worst example of this (honestly, when I replayed the game for the first time in forever a couple of years back, I was surprised I was even able to pass that level as a kid - but maybe I used cheats? :sweat_smile: ). And indefinitely respawning enemies are one of my most hated tropes. Not just in AA, but any game ever.

Graphics are nice, especially if you tweak the .ini file accordingly. And the environment is nice as well, especially in the first three chapters.
What I really love though is the audio. Not just Giacchino´s music, which is absolutely phenomenal (and always reminds me of John Williams), but the weapon sounds as well. They´re nice and punchy and make the gunplay even more satisfying.

It´s a shame most (good) MoH titles never came out on PC. I really enjoy Pacific Assault as well, even if it´s not as sleek gameplay-wise (I just really love the extra stuff and care for the subject matter that they put into it).
Did you play the expansions as well?

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