Xbox exclusive I’ve been interested in for some time now. It’s an point and click mystery game about a guy stuck in a time loop within his apartment, living with his wife who’s unaware then a cop comes and assaults you and her and the night resets. This also happens if you try to leave. With each reset, you learn something new and try to apply it in different ways to figure out what’s going on.
Been a long time since I played this type of game and it’s refreshing.
I was lucky to play as part of the closed beta, but it looks like Ubisoft has made the Riders Republic an open beta from now until 28 August. I’m assuming you can just find it in your preferred platform store and download it?
It’s a lot of fun and worth a try. It even has cross-play in the MP elements; although you can do races/challenges in solo if you prefer. You’ve only got a couple of days before it closes, so if these types of games appeal to you, check it out.
I also got into the closed beta! I really enjoyed the bike races and the snowsports reminded me of SSX, which I used to really enjoy. I just wish they improved the walking because it felt super weird, although I suppose it’s a little like the walking in Skate where it’s just a bit of an afterthought and is only there incase you need it. I’m glad I can play it some more although I’ve finished all of the events in the beta, apart from the stunts that I haven’t discovered yet.
If you haven’t tried them already, it’s worth looking at the user created races/events. I’ve enjoyed playing some of the bike race events that have been created. I’ve made one myself, but it’s rather rubbish.
I tried making an event myself but I didn’t really understand the editor. It appears to be taking the path you took from the most recent even you did, and you can just add your checkpoints. Is there a way you can make a custom route?
I think you’re right about it not being easy to understand. First of all, I think you’ve got to have driven a certain distance. To experiment, I fast travelled to a location and rode a short distance, but when I went to Tools and the Editor it seemed to be the last race a I did in a completely different part of the map. So I rode a bit further this time and it then seemed to capture my route.
In the editor you will see that it automatically adds potential checkpoints at certain points on your route and they are represented by spheres. However, it also automatically marks some of those automatically as actual checkpoints; I think they are larger spheres. I was able to cycle through them using the bumper buttons on my controller and either remove them or add more. In addition you can mark the start and endpoints. Be aware that some of the checkpoints might be when you took an awkward route and would make replaying it a nasty experience. There is a button to test the track which I’d strongly recommend. If I get a chance I’ll try it again later and report back if I find out any more.
As a gift for a friend i bought him doom eternal, my favorite fps. in return he bought me his favorite fps. the halo masterchief collection. he knows im not the biggest fan of halo but due to him i got really into dark souls and the coop was the one part of halo i hadnt tried yet. We’ve started with halo combat evolved anniversary on legendary difficulty. i still have my same qualms about the slow and uninteresting gun play but doing it together with a buddy is a lot more fun then going through it alone. i hope along the way i can find the fun in the shooting mechanics because i do see more of a fun factor with how my friend used a plasma blaster and a handgun together to easily wipe out elites.
I’m playing the original Red Dead Redemption. I’ve been doing a Legend Of The West playthrough, essentially that is consisting of me completing all Ambient Challenges the game has to offer in order to achieve the Title/Outfit Legend Of The West.
I’m probably 10 Hours + into the playthrough already and have roughly 22.7% overall game completion despite only completing four campaign missions.
I’ve complete the following Ambient Challenges
Survivalist Challenge
Complete a series of 10 Challenges pertaining to Collecting Various Herbs across all three regions (New Austin, Mexico, West Elizabeth)
Sharpshooter Challenge
The following challenge will test your gun-slinging skills and your ability to use the dead-eye properly.
Master Hunter Challenge
This challenge will test your hunting and survival skills in the wild. Use the following tips to outsmart the animals and cement your position on top of the food chain.
All of these I’ve completed respectively except for one that being
Treasure Hunter Challenge
Travel Across all three regions and Hunt treasure by using cryptic clues.
This challenge is the fucking worst despite being the easiest one to complete given how you can easily look up the answers and call it a day. The issue is to begin this Challenge the game depends on a RNG mechanic that is world events revolving around a Treasure Hunter being attacked by Bandits. Effectively making the possibility of ever encountering this event not possible unless you get lucky thus locking you out of the ability to 100% the game.
This is simply a poor design decision for an otherwise great game since you don’t even have a guaranteed chance to see this event without getting lucky.
It’s essentially an interactive novel, but it’s a great read for 2.5-ish hours.
In December of 1993, Kasio destroys her diary. Learn about the conflict with her family, the friends she makes, and the challenges she goes through as a young woman.
A black hole is coming to devour everything…
The gameplay is probably best enjoyed on a phone or Nintendo Switch. In the game, you erase scribbles and passages of text from Kasio’s diary to reveal more, the tactile nature of it is satisfying to reveal yourself rather than using awkward sticks or single-press buttons.
Edit: (Use a touch screen! is what I meant to say…)
It’s a great coming-of-age story of a young trans girl just trying to get people to accept her, and find who she is. She goes through friendships, heartaches, love, and agony. Reading her inner thoughts on events and people she knows is engrossing and at times heartbreaking, to see what she goes through. The game is set in Ireland, and there’s a nifty glossary you can pull up (or find in the Chapters menu) to see the definition of some key words.
The ending is particularly fun in how it changes up the gameplay a bit, plus there’s the added customize-your-own Kasio look and a bonus Epilogue where you can find out what happens to all the characters after the credits roll.
Great title to pick up on a sale if you want to read a well-written story.
I had GhostRunner on my Steam wishlist, it was on sale (60% off), then I found they have a demo.
Awesome game… But I feel like I just can’t get a feel for it when it comes to killing enemies. Yeah. I know it’d take practice. I guess the gist of the strategy is to wait till you’re so close to your target, all the while dodging their bullets, use Shift to slow down time, then press any direction to zip over, then attack.
It’s has a 1st person view, so kb & mouse is the only way I’ll play it. I tried with a controller for a moment, didn’t like it at all. Again, as awesome of a game that it is, it didn’t feel like it was a game I MUST have.
So then I bought and downloaded a game called…
Rift Wizard.
It looks pretty interesting. Very simplistic and retro design… Like an arcade game from the early 80’s, but it’s more 16-Bit’ish. And I’ve heard it’s a game you could play in small bursts… I hope so. A game where you don’t have to play for an hour would be good once in a while.
You’re a Wizard that has been asleep for a very long time. You’ll relearn spells as you advance. It’s also rouguelike and has permadeath. I’m not sure what that means yet, but I’m expecting you’ll keep the spells you relearn/unlock the more you play.
Okay. The game just finished downloading. So I’ll play it and see how much I like it.
Fortnite just had another Live Event as a season closer, now it’s shut down for the next 12 hours to prep for the new stuff.
Honestly, can I just say how impressed I am that Epic continually makes these huge scripted events every couple of months, then streams it to hundreds of servers simultaneously? Usually, it works out pretty smoothly and this one pulled it off too.
It was like a guided amusement park ride this time. You run through hallways of an Alien mothership, skydiving through transport tubes, getting into massive UFO hangers, and ending with what looks like massive map changes for the next season, debris flying everywhere. I do wish they mixed it up a bit with maybe some stuff to interact with or fire at as a collective… it’s still a lot of ‘Look, don’t touch’.
I still really don’t like their FOMO-fueled content model, but eh, there’s other aspects that are still fun.
I gave Predator Hunting Ground a try. It’s on PS+ for free.
You play as either 1 of 4 human soldiers or as the predator. The gameplay is fun but the game is pretty lopsided and predator rarely wins. I played 4 games as a soldier and we captured predator 3 times and once the predator activated the self destruct. I played twice as predator and got mangled both times. Once I got the self destruct off, once I did not.
I did some research and apparently with enough practice a player can get good as predator and have a real shot at winning. Some even win 70% of the time, but for every 1 good predator player there are 1000 bad ones.
The game was fun and if you have PS+ then download it and play a couple rounds, but overall the lopsided power balance makes it just “Ok” and I’m glad I got to play it for free bc I don’t think I’ll be playing anymore within a week.
I just finished the last expansion of Assassin’s Creed Valhalla and with that 100% completion rate. It have taken me 146 hours overall.
Wrath of the Druids DLC takes you to Ireland and it was easily the most engaging of the two expansions, I highly enjoyed this DLC.
Siege of Pairs is very much the Blood and Wine of Valhalla, in terms of setting. Yet it does not live up the Witcher 3 expansion, it’s rather short and neither is the zone very big. It also had it’s share of bugs, the thing it did well was it’s approach to Assassinations, it felt a bit closer to what Hitman have done as of late with setting up a more guided experience that would serve towards cinematic kill.
After playing the game for almost 150 hours, it also becomes clear how the RPG elements is more of an after though based on a trend, rather then a flesh out system. Level and gear doesn’t really matter after certain skills are unlocked in the talent tree, at the end you are just spending level points towards maxing out every branch, 466 to be exact (max level). The last 200 I just spend on talents, for the sake of using them. Neither did the different gear schools really matter, bear (tank), wolf (bow?), crow (assassin). The game can easily just be played with any set of gear you like the looks of.
The game was good, but far to long. It dragged out and overstayed it’s welcome. I hope the next game will drop the RPG elements and cut the overall playtime down.
I’ve been getting through the Phoenix Wright Trilogy on Switch, currently in the second game.
It’s fun, the characters are zany and crimes equally so at times, but the game feels very stingy and specific with how its plots and mechanics operate.
I often find myself up against a brick wall in trials and investigation segments, not knowing exactly what piece of evidence to present, or what leads to a signature bonkers Wright bluff. (Sometimes you need to visit areas multiple times to see different characters, to get different evidence, it’s a bit unclear when though)
Thankfully I found this games hint website that gives increasingly more specific hints to each step of the process. So, no spoilers on what exactly to do, just a nudge in the right direction. I like that.
There aren’t too many games on there, not many I’ve seen before, but someone was nice enough to make guides for all three PW games, so that should help ease frustration.
In my grand tradition of doing “WHY would you do THAT” slow play runs, I am doing a no loot no speech run.
The only way to have items is to buy them, the only way to gain caps is to do quests. And no easy way out with speech. It completly change the power relation with quests and choices.
The no looting also really helps me appreciate the locations by not being constantly running head down looking for stuff. (honestly if you have a creation engine game, try a no loot run at least once)