originally created by @stickpeted
Welcome to the cut guns/gear of the Hitman Alpha.
Before we start I want to say right now that this is not meant to show how IO has ‘gimped’ or ‘downgraded’ the main game from the alpha. Although I hope that some of these items make a return to HITMAN in some way or another, I completely understand why they were cut and I hope nobody attempts to attack IO for not including them in the main game.
I also want to mention how many animations and gun models were ripped from Absolution, which is why some may seem familiar. I actually hope some of these Alpha animations (such as reloading pistols) can be added to the main game as they are far better than the current ones.
NOTE: Due to HITMAN probably having 2 more seasons left to go, we are likely to see these items return in some form or another.
THERE WERE MUCH MORE ITEMS THEN SHOWN HERE BUT 90% OF THEM ARE JUST SLIGHT ADJUSTMENTS TO THE NAME, FIRING RATE AND CLIP SIZE OF LIKE 3 OR 4 GUNS OK THANKS
Anyway, let’s get on with it!
Mark4 Semi Auto Silenced
SPS-12 Precision Sweeper
Actually just a SPS-12 with a suppressor.
This ones a bit bugged…
Jaeger Sniper 12.5
This would become the infamous Lancer. The scope looks terrible for some reason.
Holdable Plates, Cups and Glasses(!)
These were buggy af and completely disappeared when placed.
1911 F A/P
Otherwise known as an the unsilenced silverballer.
Otherwise known as the blackballer. First time i’ve seen it without a suppressor.
Just a renamed SPS-12 with an electrifying effect.
Just a renamed SPS-12 with a fiery effect.
Bean Bag Shotgun
Yet another renamed SPS-12 but non-lethal.
This is the buggiest shit ever. From what I can tell when you shoot it attaches a taser to the person which can be activated by pressing the fire button again.
I think this ‘tendril’ coming out of 47 was meant to be the actual wires connecting to the person.
I’m guessing this electrocutes people when they attempt to pick it up but none of the NPCs wanted to. Assholes.
Remote Electrocution Device
This just flat out doesn’t work. Even if I activate it while the guard is picking it up nothing happens. Pretty self explanatory for what it does.
Laser Tripwire Mine
These worked like the ones found in Escalations, but could be placed.
P.S. I’m shortening these names otherwise I’ll be here all day.
This sniper was used in promotional materials for the game and then scrapped on release.
Knockout Gas Mine
This item looks identical to the mines in the game now. It basically squirts a pathetic amount of gas out of it which knocks people unconscious.
Knockout Gas Grenade
I don’t know what universe this gas grenade belongs to but it’s not this one. Functions as a throwable knockout gas mine.
In all its holiness.
Another random silenced pistol. I chose the worst spot to take this screenshot but the silencer is there.
No clue what this was meant to be. Upgradable pistol perhaps?
Everyone probably knows this by now, but human shields were fully functioning in the alpha. IO please please bring this back for Season 2. It think it would allow for a better balance between stealth and assault gameplay.
Waiters carried boxes in the alpha, and items could be placed in them to carry your stuff around the level.
Guards carried flashlights when investigating stuff in the attic area of Paris. No idea why this was cut.
Pretty insignificant but people who were poisoned used to hold their hand in front of their face.
Apparently the emetic poison used to look like a potion of stamina.
Not sure if it’s obvious but 47 would start to get down on his knees when surrendering. This wasn’t in Absolution and was obviously cut out of the main game.
Old UI for poisoning drinks. Looks nifty but wouldn’t work well in the current version of the game.
Not sure if this is obvious but Point Shooting was in the alpha. It was also buggy as shit. You seemed to have to subdue or garrote a person before being able to activate it. Since some weapon perks were leaked we are likely to see this return for Season 2.