At some point this change got reverted - because its possible to openly carry sniper rifles again in Dubai (and has been for a looooong time now) in the Penthouse Guard and Ingram’s Bodyguard disguises.
Description: The epic assault rifle, Shashka A33 Gold, cannot be acquired through the reward crate after a showdown, the only reward in the crate is an amount of merces.
Steps to reproduce:
Have only the Shashka A33 Gold missing from the weapon wall;
Finish a showdown (preferably the last or third in the campaign);
Description: Having to eavesdrop on the mechanics repeatedly each time to reveal mission story “Safety first”, its description is not displayed when in-game despite being shown when out in the menu.
Steps to reproduce:
Start the mission story by eavesdropping the conversation between the two mechanics, press F1 to activate the objective.
Progress through the story, check mark as done in the lower right.
Restart the mission, the mission story’s description is not shown, have to listen to the conversation again to reveal the story. Other mission stories are fine.
I have seen this phenomenon several times.
There are two types of “safety first” missions in the final test.
One is “safety first,” which is completed when the plane is modified.
The other is “safety first,” which can only be played the first time and will guide you through the entire process of escaping from the assassination of Jasper Knight.
I guess this is because the “safety first” scenario, which ends when the player has done the work, has been forcibly modified into a “safety first” scenario that guides the player through the process of escaping.
Incidentally, in this “safety first” scenario, if you do not follow the instructions and take other actions, the instructions in the upper left corner of the UI may be displayed in a double display due to a bug.
Description:
This report may be a trivial matter, a bug.
The challenge name is incorrect.
It was listed as Year 2 and Year 3 until now.
This 4th year does not have that description.
A sense of unity is lost and the impression is not good.
Also, in the Japanese version, the word “Silent Assassin” has a “・” between the words for some reason.
This was also the case in the first year for the three “The Heartbreaker,” “The Collector,” and “The Procurers” cases.
This is an expression you do not see in other many challenges.
I think that this too loses the sense of unity and gives a bad impression.
Steps to reproduce:
select the elusive target “Heart Breaker” from the main menu carrier.
when looking at Challenges, the word “YEAR4” is missing in the Challenge Name for this Contracts.
Frequency:
Always.
videos or images:
screenshot
The subtitles in the screenshots are in my country’s language.
Year4 Challenge screenshot
There is a “・” between “silent” and “assassin.”
Year3 Challenge screenshot
Year 3 is clearly identified by the letters “Year 3”.
In the third year, however, the left-right alignment is reversed with the “HeartBreaker” challenge.
Description:
The bug that made 47 disappear in the Colorado garage was previously fixed, but 47 still disappear in the water tower.
I wonder if this should be fixed as well.
I don’t know what the Japanese localisation team’s naming principles are, but the client doesn’t currently have a “Year 4” string, so they’re (probably temporarily) borrowing the “Year 1” string for these missions and challenges. A later update to include these strings should eliminate this problem.
Description:
The light bulb icon in the upper left corner of the UI does not disappear after completing the “Ghost in the Machine” mission stories.
This may be a bug in the display.
Steps to reproduce:
Complete the mission story “Ghost in the Machine”.
The light bulb icon remains in the upper left corner of the UI.