Update: The game was previously updated to version 3.180. I am working on reviewing and retesting everything in this thread on the latest version. This will take a ton of time and effort so take what you see here with a grain of salt.
Last Edited - 2024-02-26T08:00:00Z
Changelog
2024-02-26T08:00:00Z
- New entries added.
2024-02-22T08:00:00Z
- New entries added and various existing entries updated.
2024-02-13T08:00:00Z
- New entries added and various existing entries updated.
2024-01-29T08:00:00Z
- Updated this topic for Patch 3.170.1.
Description
- The following is an unofficial “Known Issues” list, which will be ongoing, as I will test and update the post after each patch is released.
- Furthermore, I will also post each of the following entries to the Bug Report Thread and the official HITMAN 3 Player Support website.
Disclaimer
- All posted content is meant to be constructive, offering potential suggestions and visual references, no matter how small the details are.
- I am NOT and will NOT be complaining, expecting, demanding, etc.
Related Topics
World of Assassination | Patch 3.170.1 | Guides and Walkthroughs
World of Assassination | Patch 3.170.1 | Wishlists and Suggestions
Freelancer | Patch 3.170.1 | Bugs and Imperfections
Freelancer | Patch 3.170.1 | Wishlists and SuggestionsOther Topics
Hitman Forum | 2024 | Issues and SuggestionsSocials
Michael Gabriel H | YouTube
This potential bug occurs on the Miami map, causing the android arms to be silent when used as melee weapons.
This potential bug occurs on the Miami map, causing multiple doors to fail to open from one side when using weapons.
This potential bug occurs on the Santa Fortuna map, causing exterior light to shine into the underground tunnels.
This potential bug occurs on multiple maps, causing sniper scopes to be obstructed with a bright glow when aiming.
This potential bug occurs on the Paris map, causing the compromised state to remain despite killing the target witness.
This potential bug causes the game to disregard deluxe ownership and lock out content and previous saves.
This potential bug occurs on the New York map, causing an NPC to clip into the ceiling after a nonlethal takedown.
This potential bug occurs on the Mendoza map, causing odd shadows that don’t match the surrounding assets.
This potential bug occurs on multiple maps, causing instances where NPCs can see through specific walls.
This potential bug occurs on the Chongqing map, causing neck seams from the rain effects on specific suits.
This potential bug occurs on the Hokkaido map, causing issues with the prompt for opening specific doors.
This potential bug occurs on the Berlin map, causing a guard NPC to spawn and remain on a rooftop.
This potential bug occurs on multiple maps, causing NPCs to use different voice lines with varied accents.
This potential bug causes the over-the-shoulder zoom effect to fail to trigger when aiming specific weapons.
This potential bug occurs on the Ambrose Island map, causing an NPC to die from nonlethal means.
This potential bug causes detonators to remain in hand for extended periods after triggering their respective explosives.
This potential bug occurs on the Berlin map, causing an NPC to warn us about trespassing into a legal area.
This potential bug occurs on multiple maps, causing weapons to clip through the floor.
This potential bug occurs on multiple maps, causing 47 to disappear when vaulting certain areas.
This potential bug occurs on the Hokkaido map, causing an NPC to relieve themselves in the open rather than seclusion.
This potential bug occurs on the Berlin map, causing an NPC to sit down on a nonexistent chair.
This potential bug occurs on multiple maps, causing invisible barriers 47 can collide with.
This potential bug occurs in the main menu, causing a dead end when navigating to a specific destination’s submenus.
This potential bug occurs on the Mendoza map, causing a climbable beam to fail to glow when instinct is active.
This potential bug causes the HDR slider’s number to reset to 37.00 when increasing it from 37.90.
This potential bug occurs on multiple maps, causing certain NPCs to float.
This potential bug occurs on multiple maps, causing specific environmental assets to float.
This potential bug causes NPC highlights to flicker on and off while instinct is active, depending on the viewing angle.
This potential bug causes an objective failure despite receiving a five-star silent assassin rating during a contract.
This potential bug causes non-lethal darts to eliminate false NPCs which count as kills and can be spotted.
This potential bug occurs on multiple maps, causing pop-in issues for environmental assets.
This potential bug occurs on multiple maps, causing various environmental clipping issues.
This potential bug occurs on the Whittleton Creek map, causing an NPC to clip through the environment during elimination.
This potential bug occurs on the Chongqing map, causing the “open” prompts for a specific door to fail to appear.
This potential bug occurs on the Hokkaido map, causing clipping issues on a specific disguise.
This potential bug occurs on multiple maps map, causing NPC dialogue to continue even after elimination.
This potential bug occurs on the Sapienza map, causing the camera to clip through 47 when climbing out of a window.
This potential bug occurs on multiple maps, causing character models to clip through the floors of specific areas.
This potential bug occurs on multiple maps, causing pop-in issues with NPCs depending on the viewing distance.
This potential bug occurs on the Miami map, causing texture issues on specific objects depending on the viewing angle.
This potential bug occurs on multiple maps, causing resolution issues with reflections depending on the viewing angle.
This potential bug occurs on the Haven Island map, causing light effects to pop in depending on the viewing angle.
This potential bug occurs on the Mumbai map, causing visual issues with the third-person camera at specific angles.
This potential bug occurs on multiple maps, causing exaggerated reflections of specific items and light sources.
This potential bug occurs on the New York map, causing an NPC unaware of 47 to notice a distraction shot as a crime.
This potential bug occurs on the Berlin map, causing 47 to bend down when retrieving a stash pickup that is at chest height.
This potential bug occurs during The Decontamination Zone, causing the mission score to show an online level of zero.
This potential bug occurs on the Berlin map, causing a poisoned NPC to relieve themselves in an occupied bathroom.
This potential bug occurs on the Dartmoor map, causing objects to fail to spawn during specific missions.
This potential bug occurs on the New York map, giving NPCs an impossible awareness of a crime committed at a distance.
This potential bug occurs on the New York map, causing a legal item to be considered illegal after being thrown.
This potential bug causes see-through gaps around the ankle, wrist, and neck areas of specific suits and disguises. Furthermore, some NPCs also suffer from such gaps in their wardrobe.
This potential bug occurs on the Dartmoor map, causing a stash location to be unavailable.
This potential bug occurs on the Dubai map, causing NPCs to either become hostile or ignore 47 after committing a crime.
This potential bug occurs on the Berlin map, causing a visual glitch when passing through a specific door.
This potential bug occurs on the New York map, causing a seated NPC to stand up and clip through a chair when alerted.
This potential bug occurs on the New York map, causing an NPC who witnessed a crime to fail to become a witness.
This potential bug occurs during The Collector - Year 3, causing 47’s character model to clip through the roof of a vehicle.
This potential bug occurs when planning for The Collector - Year 3, causing an issue with the lenses on the target’s glasses.
This potential bug occurs on the New York map, causing an issue with the reflection of a floor sign.
This potential bug occurs during The Showstopper on the Paris map, causing pop-in issues for certain NPCs.
This potential bug occurs on the New York map, causing a door to lock itself each time it is closed.
This potential bug causes clipping of 47’s character model within the picture-in-picture frame.
This potential bug causes poisoned NPCs to appear unpoisoned.
This potential bug occurs on multiple maps, causing specific objects to float.
Additional examples here.
Also, when exiting the level in Freelancer mode this machete does not count toward our safehouse items (As of Patch 3.170.1).
This potential bug causes certain disguises with holsters to be missing firearms.
This potential bug occurs when holding a one-handed weapon and briefcase, then swapping to a two-handed firearm.
This potential bug causes the Concept 5 pistol to use silenced sound effects despite not being a silenced weapon.
This potential bug occurs on multiple maps and during multiple mission variations, causing NPCs to clip into each other.
This potential bug occurs in the main menu on multiple tabs, causing an infinite loading wheel issue on certain tiles.
This potential bug occurs on the Mumbai map, causing a disguise bag to float.
This potential bug occurs after returning to the main menu from Hitman Freelancer mode, causing certain tiles to disappear.
This potential bug causes various mini-map issues.
This potential bug occurs on multiple maps, causing clipping issues on certain NPC outfits.
This potential bug causes the title for The Gluttony Gobble to change once selected.
This potential bug occurs on the Santa Fortuna map, stopping the tattoos from the P-Power’s disguise from appearing on 47.
Certain suits and disguises with capes have clipping issues and irregular behaviors.
This potential bug occurs during level three of The Genera, causing the boat start location to be locked out.
This potential bug makes the Brine-Damaged SMG impossible to select as a concealed weapon for load-outs.
This potential bug occurs during The Delgado Larceny, causing issues with the prompt for picking up the El Matador.
This potential bug occurs during level three of The Aelwin Augment, resulting in a 4-star silent assassin rating.
This potential bug causes neck seams on 47’s character model when using specific suits.
This potential bug causes clipping issues on specific suits and disguises.
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Noticed a potential bug causing multiple instances of an “error starting contract” popup.
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Noticed a potential bug in Paris causing unrealistic shadows on 47’s head when reaching the top of climbable pipes and ledges.
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Noticed a potential bug causing prompt text to change when viewed through the camera, such as suggesting our inventory is full.
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Noticed a potential bug causing camera grids to clip through walls.
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The initial instance of this issue that I reported, in Hokkaido, has been patched in 3.150.1. However, it’s not a perfect solution, as the camera grid now clips through an adjacent wall.
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Noticed a potential bug causing weapons stored on our back to appear at odd angles and clip through 47’s character model when exiting maps.
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Noticed a potential bug causing the Sawed-Off Bartoli 12G to be considered illegal despite wearing a guard disguise.
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Noticed a potential bug causing 47’s neckties to clip through the jackets of multiple different suits.
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As a side note, the suits with tie clips do not suffer from this issue.
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Noticed a potential bug causing loading wheels to appear over the landing gear of helicopters as we exit missions.
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Noticed a potential bug in Paris causing clipping and misalignment of environmental textures.
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Noticed a potential bug causing some blood textures to remain suspended in the air after NPCs were eliminated.
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Noticed a potential bug when opening some doors, causing 47’s character model to warp out of shape.
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Noticed a potential bug causing issues with shadows and lighting on 47’s head when wearing the Public Enemy Suit and Priest disguise.
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Noticed a potential bug causing an issue when using hacking items on relative doors, which makes the item float in the air and move around as if anchored to 47’s hand.
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Noticed a potential bug causing location maps to be missing the endless scrolling borders most other maps have.
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Noticed a potential bug causing several environmental shadow and texture issues when viewed from varied distances.
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Noticed a potential bug causing several NPC model and texture issues when viewed from varied distances.
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Noticed a potential bug causing shadows around 47’s neck when using specific outfits that don’t have collars high enough to cast such shadows.
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Noticed a potential bug causing floating tether cords on the holsters of security guards in Hokkaido due to the missing firearms in said holsters.
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Noticed a potential bug causing an issue with image resolutions for two out of three sets from the Trinity Pack, leaving blurred edges around the item models when viewed in the career inventory.
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Noticed a potential bug causing environment clipping in several locations perhaps from the placement of specific assets in the level.
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Noticed a potential bug causing see-through gaps of certain environment assets in Mendoza.
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Noticed a potential bug causing issues with multiple environmental asset models on several maps.
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Noticed a potential bug causing a shadowlike texture around the security tower in Haven Island.
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Noticed a potential bug causing a missing icon above the exit prompt on one side of the ambulance exit in Miami.
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Noticed a potential bug causing some floating vehicles in Mumbai.
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Noticed a potential bug causing an alert banner across the middle of the mini-map.
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Noticed a potential bug causing some gaps with NPC animations and their respective items, like this soldier in Marrakesh.
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Noticed a potential bug causing NPCs to clip through the environment during certain animations.
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Noticed a potential bug causing odd shadows on the face of one of the “Surgeon” elusive target character models.
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Noticed a potential bug causing sunglass lenses to not be reflected on several reflective surfaces in Dubai.
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Noticed a potential bug causing discrepancies in the textures of vehicle interiors across several maps.
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Noticed a potential bug on the Whittleton Creek map, causing 47 to stand up inside an exit vehicle when completing a mission.
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Noticed a potential bug on the Haven Island map, causing birds to dive into the ground and bounce back up.
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Noticed a potential bug on multiple maps, causing visual issues on helicopter propellers when exiting missions.
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There is a potential bug, that was not present before patch 3.150.1, causing a noticeable trigger input cancellation which becomes even more noticeable when the lock-on assist is active.
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Often an initial trigger input will not register and requires an immediate follow-up for a single shot to fire. Perhaps this is an unintended side effect carried over from a specific change IO made in the patch regarding shots when entering crates?
Crate Shot
We’ve added a slight delay to when 47 can fire a weapon after closing a crate. This is to prevent accidental deaths that can occur if a player opens a crate with a weapon equipped and then ‘double clicks’ to pick up an item. This would result in them retrieving the chosen item and potentially firing their weapon into the crate and possibly setting off an explosive (if the crate contained an explosive item) and killing themselves. And we don’t want that.
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Noticed a potential oversight on the Xbox online store, the “Makeshift Pack” has a screenshot of an explosive device. However, the description doesn’t list such an item nor is one unlocked in-game.