World of Assassination | Patch 3.170.1 | Wishlists and Suggestions

Last Edited - 2024-01-29T08:00:00Z


Changelog

2024-01-29T08:00:00Z

  • Updated this topic for Patch 3.170.1.

Description

  • The following is an unofficial “Wishlist” of content, features, and improvements I would love to see added to the main game and its respective game modes. It will be an ongoing effort, as I will test and update the list after each patch is released.

Disclaimer

  • All posted content is meant to be constructive, offering potential suggestions and visual references, no matter how small the details are.
  • I am NOT and will NOT be complaining, expecting, demanding, etc.

Related Topics
World of Assassination | Patch 3.170.1 | Guides and Walkthroughs
World of Assassination | Patch 3.170.1 | Bugs and Imperfections
Freelancer | Patch 3.170.1 | Bugs and Imperfections
Freelancer | Patch 3.170.1 | Wishlists and Suggestions

Other Topics
Hitman Forum | 2024 | Issues and Suggestions

Socials
Michael Gabriel H | YouTube

Table of Contents


Page 1

I wish bullets could pierce through glass and affect targets on the other side.


I wish explosives had glass-shattering effects.


I wish IO would add some general realism improvements (Footprints in soft terrain on all maps, more realistic gore, etc.).


I wish we had some fail-safes for retrieving items stuck where we can’t reach them.


I wish we could use both the toggle option for sprinting and precision aiming without input conflict.


I wish we had more areas to dispose of bodies, like the lower river access area on the Paris map, but for all locations.


I wish sliding doors, like those on the Hokkaido map, could be opened with explosions.


I wish 47 would auto-retrieve briefcases after all relevant prompt interactions.


I wish 47 was ambidextrous when using all items and weapons.


I wish all item variants had dedicated interface icons matching their 3D models.


I wish throwing the Explosive Xmas Gift was not considered suspicious, and for even more festive explosions, that the gift had an audible “Jingle Bells” tune when triggered?


I wish throwing the Emetic Gas Grenade was not considered suspicious and was treated like Rubber Ducks.


I wish propane tanks behaved more like briefcases and could be held in either hand allowing 47 to draw an item or weapon with a free hand.


  • I wish all missions, contracts, and relevant content included the “exit to menu” tile on their respective briefing pages.


  • I wish the ICA19 Red Trinity pistol was solid red, like how the ICA19 White Trinity and ICA19 Black Trinity are solid white and solid black respectively.

  • As things are, the grips or stocks on the ICA19 Red Trinity are a different color than the rest of the weapon.


  • I wish there was a “default” tab at the beginning of the tab list, for choosing suits in each location, which would make it much easier to find and select the default starting suits specific to each location.
  • I wish IO would implement a consistent nomenclature across all content for better organization of gear, weapons, and suits.
  • What if we also had Mk I, Mk II, and Mk III titles for all relevant items?

  • Furthermore, if such changes were made, I’d imagine adjustments to the text in descriptions and other on-screen elements would need to be revised as well.

    Below are some examples, but more could exist.

    Italicized = Current Titles
    Bold = Potential Titles

    Pistols

    ICA 19 Mk I - Mk III

    • ICA19 < ICA19 Mk I - Covert

    • ICA19 F/A < ICA19 Mk I - F/A

    • ICA19 F/A Stealth < ICA19 Mk I F/A - Covert

    • ICA19 Chrome < ICA19 Mk I Covert - Chrome

    • ICA19 Silverballer < ICA19 Mk I Covert - “The Silverballer”

    • Striker < ICA19 Mk I - “The Striker”

    • ICA19 Black Lilly < ICA19 Mk II Covert - “The Black Lily”

    • “El Matador” < ICA19 Mk II - “El Matador”

    • ICA19 Silverballer Mk II < ICA19 Mk II Covert - “The Silverballer”

    • ICA19 F/A Stealth “Ducky” Edition < ICA19 Mk III F/A Covert - “The Ducky”

    • Striker V3 < ICA19 Mk III - “The Striker”

    • The Concrete Bunny Pistol < ICA19 Mk III Covert - “Concrete Graffiti”

    • ICA19 Red Trinity < ICA19 Mk III Covert - “Crimson Red”

    • ICA19 White Trinity < ICA19 Mk III Covert - “Premiere White”

    • ICA19 Black Trinity < ICA19 Mk III Covert - “Ultimate Black”

    • ICA19 Classicballer < ICA19 Mk III - “The Classicballer”

    • The Floral Baller < ICA19 Mk III Covert - “The Floralballer”

    • ICA19 Goldballer < ICA19 Mk III Covert - “The Goldballer”

    • ICA19 Shortballer < ICA19 Mk III Covert - “The Shortballer”


    Bartoli 75 Mk II & Mk III

    • “Rude Ruby” < Bartoli 75 Mk II - “Rude Ruby”

    • ICA DTI Stealth < Bartoli 75 Mk III Covert - ICA DTI

    • ICA19 Iceballer < Bartoli 75 Mk III Covert - “The Iceballer”

    • The Ornamental Pistol < Bartoli 75 Mk III - “Ornamental”


    Custom 5mm Mk I & Mk III

    • Custom 5mm < Custom 5mm Mk I - Covert

    • Custom 5mm DTI < Custom 5mm Mk III Covert - DTI

    • The Ducky Gun < Custom 5mm Mk III Covert - “The Ducky”

    • The Scrap Gun < Custom 5mm Mk III Covert - “The Scrap”


    Crossbow Mk III

    • The Serpent’s Tongue < Flash Crossbow Mk III - “The Serpent’s Tongue”

    Dart Gun Mk II & Mk III

    • Kalmer 1 - Tranquilizer < Dart Gun Mk II - “Kalmer”

    • Sieker 1 < Dart Gun Mk II - “Sieker”

    • Kalmer 2 - Tranquilizer < Dart Gun Mk III - “Kalmer”

    • The Taunton Dart Gun < Dart Gun Mk III - “The Taunton”


    HWK 21 Mk I & Mk III

    • HWK21 < HWK 21 Mk I

    • HWK21 Covert < HWK 21 Mk I - Covert

    • HWK21 Pale Homemade Silencer < HWK 21 Mk III Covert - “The Pale”


    Krugermeier .22 Mk I & Mk III

    • Krugermeier 2-2 < Krugermeier .22 Mk I Covert - Gold

    • Krugermeier 2-2 Dark < Krugermeier .22 Mk III Covert - “Dark”

    • Krugermeier 2-2 Silver < Krugermeier .22 Mk III Covert - Silver

    • The Ancestral Pistol < Krugermeier .22 Mk III Covert - “Ancestral”


    | Other |

    • Concept 5 < Concept 5 Mk II

    SMGs

    DAK Mk III

    • DAK Black Covert < DAK Mk III Covert - Black

    • DAK Gold Covert < DAK Mk III Covert - Gold


    DAK X2 Mk II & Mk III

    • DAK X2 Covert Special < DAK X2 Mk II - Covert

    • Brine-Damaged SMG < DAK X2 Mk III - “Brine-Damaged”

    • The Scrap SMG < DAK X2 Mk III Covert - “The Scrap”

    • Slapdash SMG < DAK X2 Mk III Covert - “Slapdash”


    HX-7 Mk III

    • The Shark SMG < HX-7 Mk III - “The Shark”

    HX-10 Mk III

    • Militia-Issued HX-10 SMG < HX-10 Mk III - “Militia-Issued”

    SMG Raptor Mk III

    • ICA SMG Raptor Covert < SMG Raptor Mk III Covert - ICA

    • SMG Raptor Rude Ruby Covert < SMG Raptor Mk III Covert - “Rude Ruby”


    TAC-SMG Mk I & Mk III

    • TAC-SMG < TAC-SMG Mk I

    • TAC-SMG S < TAC-SMG Mk I Covert - Black

    • TAC-SMG Covert < TAC-SMG Mk I Covert - Digital Camo

    • The Ornamental SMG < TAC-SMG Mk III Covert - “Ornamental”


    Shotguns

    Bartoli 12G Mk II & Mk III

    • Sawed-Off Bartoli 12G < Bartoli 12G Mk II - Sawed-Off

    • Bartoli 12G Short H < Bartoli 12G Mk II - Short

    • The Maximalist Shotgun < Bartoli 12G Mk III Sawed-Off - “The Maximalist”

    • The Makeshift Scrap Shotgun < Bartoli 12G Mk III Sawed-Off - “The Scrap”

    • The Concrete Shotgun < Bartoli 12G Mk III Tactical - “Concrete Graffiti”


    Bartoli Hunting Shotgun Mk III

    • The Ancestral Shotgun < Bartoli Hunting Shotgun Mk III - “Ancestral”

    • Bartoli Hunting Shotgun Deluxe < Bartoli Hunting Shotgun Mk III - “Deluxe”


    Enram HV Mk I - Mk III

    • Enram HV < Enram HV Mk I

    • Enram HV CM < Enram HV Mk I - CM

    • Enram HV Covert < Enram HV Mk I - Covert

    • Enram HV Covert Mk II < Enram HV Mk II - Covert

    • The Ornamental Shotgun < Enram HV Mk III Covert - “Ornamental”


    Tactical Shotgun Mk III

    • ICA Tactical Shotgun < Tactical Shotgun Mk III - ICA

    • ICA Tactical Shotgun Covert < Tactical Shotgun Mk III Covert - ICA Black

    • ICA Tactical White Shotgun Covert < Tactical Shotgun Mk III Covert - ICA White


    Assault Rifles

    RS-15 Mk I & Mk III

    • RS-15 < RS-15 Mk I - Covert

    • The Makeshift Scrap Assault Rifle < RS-15 Mk III Covert - “The Scrap”


    Shashka A33 H Mk II & Mk III

    • Shashka A33 H < Shashka A33 H Mk II

    • The Ancestral Assault Rifle < Shashka A33 H Mk III - “Ancestral”

    • Shashka A33 Gold < Shashka A33 H Mk III - Gold

    • The Shashka Beast < Shashka A33 H Mk III - “The Beast”


    Sieger AR552 Mk III

    • Sieger AR552 Tactical < Sieger AR552 Mk III - Tactical

    TAC-4 S/A Mk I

    • TAC-4 S/A < TAC-4 S/A Mk I - Covert

    • TAC-4 S/A Jungle < TAC-4 S/A Mk I Covert - Jungle Camo


    TAC-4 AR Auto Mk I - III

    • TAC-4 AR Auto < TAC-4 AR Auto Mk I

    • TAC-4 AR Stealth < TAC-4 AR Auto Mk I - Covert

    • TAC-4 AR Desert < TAC-4 AR Auto Mk I Covert - Desert Camo

    • TAC-4 AR Mk II < TAC-4 AR Auto Mk II

    • The Ornamental Assault Rifle < TAC-4 AR Auto Mk III Covert - “Ornamental”


    Fusil G2 Mk III

    • The Concrete Assault Rifle < Fusil G2 Mk III - “Concrete Graffiti”

    Sniper Rifles

    Bartoli Woodsman Rifle Mk III

    • Bartoli Woodsman Hunting Rifle < Bartoli Woodsman Rifle Mk III

    • ICA Bartoli Woodsman Hunting Rifle Covert < Bartoli Woodsman Rifle Mk III Covert - ICA

    • The Ancestral Sniper Rifle < Bartoli Woodsman Rifle Mk III Covert - “Ancestral”


    Druzhina 34 Mk II & Mk III

    • Druzhina 34 < Druzhina 34 Mk II

    • Druzhina 34 ICA Arctic < Druzhina 34 Mk II - ICA Arctic Camo

    • Druzhina 34 DTI < Druzhina 34 Mk III - DTI

    • The Scrappy Sniper Rifle < Druzhina 34 Mk III - “The Scrap”


    Hackl Leviathan Mk III

    • Hackl Leviathan Sniper Rifle Covert < Hackl Leviathan Mk III - Covert

    • Hackl Sniper Rifle Covert “Ducky” Edition < Hackl Leviathan Mk III Covert - “The Ducky”


    Jaeger 7 Mk I - Mk III

    • Jaeger 7 < Jaeger 7 Mk I

    • Jaeger 7 Lancer < Jaeger 7 Mk I - “The Lancer”

    • Jaeger 7 “Tiger” < Jaeger 7 Mk I - “The Tiger”

    • Jaeger 7 Covert < Jaeger 7 Mk I Covert - Digital Camo

    • Jaeger 7 Tuatara < Jaeger 7 Mk II Covert - “The Tuatara”

    • Jaeger 7 Green Eye < Jaeger 7 Mk III Covert - “The Green Eye”


    Sieger 300 Mk I - Mk III

    • Sieger 300 < Sieger 300 Mk I - Covert

    • Sieger 300 Advanced < Sieger 300 Mk I Covert - Advanced

    • Sieger 300 Ghost < Sieger 300 Mk I Covert - “The Ghost”

    • Sieger 300 Tactical < Sieger 300 Mk II Covert - Tactical

    • Sieger 300 Viper < Sieger 300 Mk II Covert - “The Viper”

    • The Concrete Sniper Rifle < Sieger 300 Mk III Covert - “Concrete Graffiti”

    • The Ornamental Sniper Rifle < Sieger 300 Mk III Covert - “Ornamental”

    • The White Ruby Rude 300 Sniper Rifle < Sieger 300 Mk III Covert - “Rude Ruby”

    • Sieger 300 Arctic < Sieger 300 Mk III Covert - “The White Shadow”


    | Other |

    • The Golden Dragon < [Insert Model] Mk III Covert - “The Golden Dragon”

    • The Majestic < [Insert Model] Mk III Covert - “The Majestic”


    Melee Weapons

    Axe

    • ICA Combat Axe < Axe - ICA Combat

    • Ice Axe < Axe - Ice


    Baseball Bat

    • The Concrete Bat < Baseball Bat - “Concrete Graffiti”

    • HF Championship Bat < Baseball Bat - “The Championship”

    • A New Bat < Baseball Bat - “The Clown”


    Cane

    • The Devil’s Cane < Cane - “Devil’s Choice”

    • Walking Cane < Cane - “Walking the Dog”


    Dagger

    • Janbiya < Dagger - Janbiya

    • The Black Almond’s Dagger < Dagger - “The Black Almond”

    • The Cat’s Claw < Dagger - “The Cat’s Claw”


    Fiber Wire

    • Fiber Wire Classic < Fiber Wire - Classic

    • Earphones < Fiber Wire - Earphones

    • Measuring Tape < Fiber Wire - Measuring Tape

    • Quickdraw < Fiber Wire - Quickdraw

    • The Strait Jacket Belt < Fiber Wire - Straitjacket Belt

    • IO Elite S2VP Earphones < Fiber Wire - “IO Elite S2VP”


    Katana

    • Masamune < Katana - “Masamune”

    • The Ornamental Katana < Katana - “Ornamental”

    • The Iridescent Katana < Katana - “The Iridescent”

    • White Katana < Katana - “The White Shadow”

    • The Makeshift Katana < Katana - “The Scrap”


    Knife

    • Hobby Knife < Knife - Box Cutter

    • Combat Knife < Knife - Combat

    • Concealable Knife < Knife - Concealable

    • Kukri Knife < Knife - Kukri

    • Sacrificial Knife < Knife - Sacrificial

    • The Ancestral Knife < Knife - “Ancestral”

    • Antique Curved Knife < Knife - Antique


    Machete

    • Kukri Machete < Machete - Kukri

    • Nne Obara’s Machete < Machete - “Nne Obara”


    Saber

    • Jarl’s Pirate Saber < Saber - “Pirate Jarl”

    • The Proud Swashbuckler < Saber - “Proud Swashbuckler”


    Shuriken

    • Bat Shuriken < Shuriken - “The Bat”

    Containers

    Briefcase Mk I - III

    • ICA Executive Briefcase < Briefcase Mk I - ICA Executive

    • Aluminum Travel Briefcase < Briefcase Mk II - Aluminum

    • Black Leather Briefcase < Briefcase Mk II - Black Leather

    • ICA Briefcase < Briefcase Mk II - ICA

    • ICA Executive Briefcase Mk II < Briefcase Mk II - ICA Executive

    • Chinese Briefcase < Briefcase Mk III - “The Twin Dragons”

    • Crimson Red Briefcase < Briefcase Mk III - “Crimson Red”

    • Golden Briefcase < Briefcase Mk III - Gold

    • Hunter’s Briefcase < Briefcase Mk III - “The Hunter”

    • ICA Briefcase Mk III < Briefcase Mk III - ICA

    • Orange Pinstripe Briefcase < Briefcase Mk III - “Orange Pinstripe”

    • Premiere White Briefcase < Briefcase Mk III - “Premiere White”

    • Sieger 300 Sniper Case < Briefcase Mk III - Sieger 300

    • Ultimate Black Briefcase < Briefcase Mk III - “Ultimate Black”


    Toolbox Mk II

    • Toolbox < Toolbox Mk II

    • Arctic Tool Box < Toolbox Mk II - Arctic


    Melee Gear
    • Small Goldbar < Gold Bar - Small
    Tools

    Lockpick Mk I - Mk III

    • Lockpick < Lockpick Mk I

    • Classic Lockpick < Lockpick Mk II - “Classic”

    • Bone Lockpick < Lockpick Mk III - “Bone to Pick”


    Electronic Key Hacker Mk I & Mk II

    • Disposable Scrambler < Electronic Key Hacker Mk I

    • Electronic Key Hacker < Electronic Key Hacker Mk II


    Emetic Grenade Mk II & Mk III

    • Emetic Grenade < Emetic Grenade Mk II

    • Emetic Gas Grenade < Emetic Grenade Mk III - “Frog’s Breath"

    • Guru’s Emetic Grenade < Emetic Grenade Mk III - “Guru’s Choice”


    Proximity Taser Mk II

    • ICA Proximity Taser < Proximity Taser Mk II - ICA

    Remote Taser Mk II & Mk III

    • ICA Remote Taser < Remote Taser Mk II - ICA

    • ICA Remote Micro Taser < Remote Taser Mk III - ICA Micro


    | Other |

    • Remote Emetic Gas Device < Emetic Gas Device Mk II - Remote

    Distractions

    Coin

    • Classic Coin < Coin - Classic

    • Gold Coin < Coin - Gold

    • Greedy Little Coin < Coin - “Greed’s Choice”


    Remote Audio Distraction Mk I - Mk III

    • ICA Remote Audio Distraction < Remote Audio Distraction Mk I - ICA

    • “Mixtape 47” < Remote Audio Distraction Mk I - “Mixtape 47”

    • ICA Remote Audio Distraction Mk II < Remote Audio Distraction Mk II - ICA

    • ICA Remote Micro Audio Distraction < Remote Audio Distraction Mk II - ICA Micro

    • ICA Remote Audio Distraction Mk III < Remote Audio Distraction Mk III - ICA


    Poisons

    Emetic Syringe Mk I & Mk III

    • Modern Emetic Syringe < Emetic Syringe Mk I

    • Antique Emetic Syringe < Emetic Syringe Mk I - Antique

    • ICA Pen Syringe Emetic < Emetic Syringe Mk III - ICA Pen

    • Guru’s Pen Syringe Emetic < Emetic Syringe Mk III - “Guru’s Pen”


    Emetic Vial Mk II & Mk III

    • Emetic Poison Vial (White Label) < Emetic Vial Mk II

    • Emetic Poison Vial (Black Label) < Emetic Vial Mk III


    Lethal Pills Mk II & Mk III

    • Lethal Pills (White Label) < Lethal Pills Mk II

    • Lethal Pills (Black Label) < Lethal Pills Mk III


    Lethal Syringe Mk I

    • Modern Lethal Syringe < Lethal Syringe Mk I

    • Antique Lethal Syringe < Lethal Syringe Mk I - Antique


    Lethal Vial Mk II & Mk III

    • Lethal Poison Vial (White Label) < Lethal Vial Mk II

    • Lethal Poison Vial (Black Label) < Lethal Vial Mk III


    Sedative Syringe Mk I & Mk III

    • Modern Sedative Syringe < Sedative Syringe Mk I

    • Antique Sedative Syringe < Sedative Syringe Mk III - Antique


    Sedative Vial Mk I & Mk III

    • Sedative Poison Vial (White Label) < Sedative Vial Mk I

    • Sedative Poison Vial (Black Label) < Sedative Vial Mk III


    | Other |

    • “Bubble Queen” Gum Pack < Sedative Gum Pack - “Bubble Queen”

    Explosives

    Explosive Fountain Pen Mk II & Mk III

    • Explosive Pen < Explosive Fountain Pen Mk II

    • The Ancestral Fountain Pen < Explosive Fountain Pen Mk III - “Ancestral”


    Flash Grenade Mk I & Mk III

    • Flash Grenade < Flash Grenade Mk I

    • The Roar Flash Grenade < Flash Grenade Mk III - “The Roar”


    Proximity Concussive Device Mk II & Mk III

    • ICA Proximity Concussion Device < Proximity Concussive Device Mk II - ICA

    • ICA Proximity Concussion Device Mk III < Proximity Concussive Device Mk III - ICA


    Proximity Explosive Mk I - Mk III

    • Proximity CX Demo Block < Proximity Explosive Mk I - CX Demo Block

    • ICA Proximity Explosive < Proximity Explosive Mk I - ICA

    • The Iconator < Proximity Explosive Mk I - “The Iconator”

    • Proximity CX Demo Block Mk II < Proximity Explosive Mk II - CX Demo Block

    • ICA Proximity Explosive Mk II < Proximity Explosive Mk II - ICA

    • ICA Proximity Micro Explosive < Proximity Explosive Mk II - ICA Micro

    • Proximity Semtex Demo Block Mk III < Proximity Explosive Mk III - CX Demo Block

    • ICA Proximity Explosive Mk III < Proximity Explosive Mk III - ICA


    Proximity Explosive Duck Mk I & Mk II

    • Proximity Explosive Duck < Proximity Explosive Duck Mk I - “Dapper Duck”

    • Proximity Explosive Rubber Duck Mk II < Proximity Explosive Duck Mk II


    Remote Concussive Device Mk II

    • ICA Remote Concussion Device < Remote Concussive Device Mk II - ICA

    Remote Concussive Duck Mk II

    • Remote Concussion Rubber Duck < Remote Concussive Duck Mk II

    • Remote Concussion Collectors Duck < Remote Concussive Duck Mk II - “Collector’s Choice”


    Remote Explosive Mk I - Mk III

    • Remote Breaching Charge < Remote Explosive Mk I - Breach Charge

    • Remote CX Demo Block < Remote Explosive Mk I - CX Demo Block

    • ICA Remote Explosive < Remote Explosive Mk I - ICA

    • ICA Explosive Phone < Remote Explosive Mk I - ICA Phone

    • Explosive Xmas Gift < Remote Explosive Mk I - Xmas Gift

    • Napoleon Blownaparte < Remote Explosive Mk I - “Napoleon Blownaparte”

    • Remote CX Demo Block Mk II < Remote Explosive Mk II - CX Demo Block

    • ICA Remote Explosive Mk II < Remote Explosive Mk II - ICA

    • ICA Micro Remote Explosive < Remote Explosive Mk II - ICA Micro

    • Breaching Charge Mk III < Remote Explosive Mk III - Breach Charge

    • Remote Semtex Demo Block Mk III < Remote Explosive Mk III - CX Demo Block

    • ICA Remote Explosive Mk III < Remote Explosive Mk III - ICA

    • The Serpent’s Bite < Remote Explosive Mk III - “The Serpent’s Bite”


    Remote Explosive Duck Mk I - Mk III

    • Remote Explosive Duck < Remote Explosive Duck Mk I

    • The Pale Duck < Remote Explosive Duck Mk I - “The Pale”

    • Remote Explosive Rubber Duck Mk II < Remote Explosive Duck Mk II

    • Remote Explosive Classic Rubber Duck < Remote Explosive Duck Mk III - Classic

    • Remote Explosive Devil Rubber Duck < Remote Explosive Duck Mk III - “Devil’s Choice”

    • Sunset Rubber Duck < Remote Explosive Duck Mk III - “Sunset”


    Remote Flash Device Mk II

    • ICA Remote Flash Device < Remote Flash Device Mk II - ICA

    • ICA Flash Phone < Remote Flash Device Mk II - ICA Phone

    • Lil’ Flashy < Remote Flash Device Mk II - “Lil’ Flashy”


    | Other |

    • Goldbrick Proximity Mine < Sedative Proximity Explosive Mk III - “Goldbrick”

    • Concussion Grenade < Concussive Grenade Mk II

    • Fragmentation Grenade < Fragmentation Grenade Mk II

    • ICA Tripwire Mine < Tripwire Explosive Mk II - ICA


    Suits

    Classic

    • Absolution Suit < The Absolution Suit

    • Blood Money Suit < The Blood Money Suit

    • Phantom Suit < The Phantom Suit

    • Ashen Suit < The Ashen Suit

    • Ashen Suit with Gloves < The Ashen Suit with Gloves

    • The Undying Look < The Undying

    • Suburban Suit < The Suburban Suit

    • Suburban Suit with Driving Gloves < The Suburban Suit with Driving Gloves

    • Requiem Suit < The Requiem Suit

    • Crimson Red Suit < The Crimson Red Suit

    • Premiere White Suit < The Premiere White Suit

    • Ultimate Black Suit < The Ultimate Black Suit

    • Agent 17’s Signature Suit < 17’s Signature Suit

    • Terminus < The Terminus Suit

    • White Sunset Suit < The White Sunset Suit


    Formal

    • Black & White Tuxedo Set < The Black and White Tuxedo

    • Black & White Tuxedo Set with Gloves < The Black and White Tuxedo with Gloves

    • Classic All-Black Suit < The Classic All-Black Suit

    • Tuxedo and Mask < Tuxedo with Mask

    • Tuxedo, Mask and Gloves < Tuxedo with Mask and Gloves

    • Imperial Classic < The Imperial Classic Suit

    • Imperial Classic with Gloves < The Imperial Classic Suit with Gloves


    Coats

    • Classic Cut Long Coat Suit < The Classic Cut Long Coat

    • Classic Cut Long Coat Suit with Gloves < The Classic Cut Long Coat with Gloves

    • Number Six < The Number Six

    • Number Six with Gloves < The Number Six with Gloves

    • Neon City Suit < The Neon City Suit

    • Neon City Suit with Gloves < The Neon City Suit with Gloves

    • Winter Suit < The Winter Suit

    • Snow Festival Suit < The Snow Festival Suit


    Casual

    • Casual Suit < The Casual Suit

    • Casual Suit with Gloves < The Casual Suit with Gloves

    • Italian Suit < The Italian Suit

    • Italian Suit with Gloves < The Italian Suit with Gloves

    • Florida Fit < The Florida Fit Suit

    • Florida Fit with Gloves < The Florida Fit Suit with Gloves

    • Casual Tourist < The Casual Tourist

    • Casual Tourist with Gloves < The Casual Tourist with Gloves

    • Summer Suave Suit < The Summer Suave Suit

    • Summer Sightseeing Suit < The Summer Sightseeing Suit

    • Summer Sightseeing Suit with Gloves < The Summer Sightseeing Suit with Gloves

    • Casual Undercover < The Casual Undercover Suit

    • Midnight Black Suit < The Midnight Black Suit

    • Summer Suit < The Summer Suit

    • Summer Suit with Gloves < The Summer Suit with Gloves

    • Smart Casual Suit < The Smart Casual Suit

    • The Raver < The Raver Suit

    • The Tropical Islander < The Tropical Islander Suit


    Tactical

    • Tactical Wetsuit < The Tactical Wetsuit

    • Guerilla Wetsuit < The Guerilla Wetsuit

    • Tactical Turtleneck < The Tactical Turtleneck

    • Raven Suit < The Raven Suit

    • Freedom Phantom Suit < The Freedom Phantom Suit


    Themed

    • Polar Survival Suit < The Polar Survival Suit

    • White Yukata < The White Yukata

    • VIP Patient < The VIP Patient

    • Winter Sports Suit < The Winter Sports Suit

    • Cowboy Suit < The Cowboy Suit

    • Lynch Suit < The Lynch Suit

    • Futo Suit < The Futo Suit

    • Rave On Suit < The Rave On Suit

    • The Ruby Rude Track Suit < The Rude Ruby Tracksuit

    • The Big, Bad Wolf Suit < The Big Bad Wolf

    • Blue Flamingo Suit < The Blue Flamingo Suit

    • Clown Suit < The Clown Suit

    • Trendy Tourist Suit < The Trendy Tourist Suit


    Deluxe

    • The Devil’s Own < The Devil’s Own Suit

    • The Black Dragon < The Black Dragon Suit

    • Guru Suit < The Guru


1 Like

Page 2

Table of Contents

  • Furthermore, I wish IO would add ‘missing’ versions of gear and weapons, as well as unique models for each of them, instead of the “2” stickers we see on Mk IIs.

  • What if we got a visual progression of unique Mk I, Mk II, and Mk III models? Meaning Mk I would be the base model, Mk II would be a step above that, and Mk III would be the latest and greatest.

    Below are some examples, but more could exist.

    Bold = Potential Additions
    Italicized = Existing Items (Current Titles < Potential Titles)

    Pistols

    ICA 19 Mk I - Mk III

    • ICA19 Mk II - Covert

    • ICA19 Mk III - Covert

    • ICA19 < ICA19 Mk I - Covert

    • ICA19 Mk II - F/A

    • ICA19 Mk III - F/A

    • ICA19 F/A < ICA19 Mk I - F/A

    • ICA19 Mk II F/A - Covert

    • ICA19 Mk III F/A - Covert

    • ICA19 F/A Stealth < ICA19 Mk I F/A - Covert

    • ICA19 Mk II Covert - Chrome

    • ICA19 Mk III Covert - Chrome

    • ICA19 Chrome < ICA19 Mk I Covert - Chrome

    • ICA19 Mk III Covert - “The Silverballer”

    • ICA19 Silverballer < ICA19 Mk I Covert - “The Silverballer”

    • ICA19 Silverballer Mk II < ICA19 Mk II Covert - “The Silverballer”

    • ICA19 Mk II - “The Striker”

    • Striker < ICA19 Mk I - “The Striker”

    • Striker V3 < ICA19 Mk III - “The Striker”

    • ICA19 Mk III Covert - “The Black Lily”

    • ICA19 Black Lilly < ICA19 Mk II Covert - “The Black Lily”

    • ICA19 Mk III - “El Matador”

    • “El Matador” < ICA19 Mk II - “El Matador”


    Bartoli 75 Mk II & Mk III

    • Bartoli 75 Mk III - “Rude Ruby”

    • “Rude Ruby” < Bartoli 75 Mk II - “Rude Ruby”


    Custom 5mm Mk I - Mk III

    • Custom 5mm Mk II - Covert

    • Custom 5mm Mk III - Covert

    • Custom 5mm < Custom 5mm Mk I - Covert


    Crossbow Mk III

    • Crossbow Mk III - Lethal version.

    • Crossbow Mk III - “The Serpent’s Bite” - Lethal version.

    • The Serpent’s Tongue < Flash Crossbow Mk III - “The Serpent’s Tongue”


    Dart Gun Mk II & Mk III

    • Dart Gun Mk II - “[Enter Clever Moniker Here]” - Lethal version.

    • Dart Gun Mk III - “[Enter Clever Moniker Here]” - Lethal version.

    • Dart Gun Mk III - “Sieker”

    • Sieker 1 < Dart Gun Mk II - “Sieker”


    HWK 21 Mk I - Mk III

    • HWK 21 Mk II

    • HWK 21 Mk III

    • HWK21 < HWK 21 Mk I

    • HWK 21 Mk II - Covert

    • HWK 21 Mk III - Covert

    • HWK21 Covert < HWK 21 Mk I - Covert


    Krugermeier .22 Mk I - Mk III

    • Krugermeier .22 Mk II Covert - Gold

    • Krugermeier .22 Mk III Covert - Gold

    • Krugermeier 2-2 < Krugermeier .22 Mk I Covert - Gold


    | Other |

    • Concept 5 Mk III

    • Concept 5 < Concept 5 Mk II


    SMGs

    DAK Mk III

    • DAK Mk III Covert

    • DAK Black Covert < DAK Mk III Covert - Black

    • DAK Gold Covert < DAK Mk III Covert - Gold


    DAK X2 Mk II & Mk III

    • DAK X2 Mk III - Covert

    • DAK X2 Covert Special < DAK X2 Mk II - Covert

    • DAK X2 Mk III

    • Brine-Damaged SMG < DAK X2 Mk III - “Brine-Damaged”


    HX-7 Mk III

    • HX-7 Mk III

    • The Shark SMG < HX-7 Mk III - “The Shark”


    HX-10 Mk III

    • HX-10 Mk III

    • Militia-Issued HX-10 SMG < HX-10 Mk III - “Militia-Issued”


    TAC-SMG Mk I & Mk III

    • TAC-SMG Mk II

    • TAC-SMG Mk III

    • TAC-SMG < TAC-SMG Mk I

    • TAC-SMG Mk II Covert

    • TAC-SMG Mk III Covert

    • TAC-SMG Mk II Covert - Black

    • TAC-SMG Mk III Covert - Black

    • TAC-SMG S < TAC-SMG Mk I Covert - Black

    • TAC-SMG Mk II Covert - Digital Camo

    • TAC-SMG Mk III Covert - Digital Camo

    • TAC-SMG Covert < TAC-SMG Mk I Covert - Digital Camo


    Shotguns

    Bartoli 12G Mk II & Mk III

    • Bartoli 12G Mk III - Sawed-Off

    • Sawed-Off Bartoli 12G < Bartoli 12G Mk II - Sawed-Off

    • Bartoli 12G Mk III - Short

    • Bartoli 12G Short H < Bartoli 12G Mk II - Short

    • Bartoli 12G Mk III - Tactical

    • The Concrete Shotgun < Bartoli 12G Mk III Tactical - “Concrete Graffiti”


    Bartoli Hunting Shotgun Mk III

    • Bartoli Hunting Shotgun Mk III

    • The Ancestral Shotgun < Bartoli Hunting Shotgun Mk III - “Ancestral”

    • Bartoli Hunting Shotgun Deluxe < Bartoli Hunting Shotgun Mk III - “Deluxe”


    Enram HV Mk I - Mk III

    • Enram HV Mk II

    • Enram HV Mk III

    • Enram HV < Enram HV Mk I

    • Enram HV Mk II - CM

    • Enram HV Mk III - CM

    • Enram HV CM < Enram HV Mk I - CM

    • Enram HV Mk III - Covert

    • Enram HV Covert < Enram HV Mk I - Covert

    • Enram HV Covert Mk II < Enram HV Mk II - Covert


    Assault Rifles

    RS-15 Mk I - Mk III

    • RS-15 Mk II - Covert

    • RS-15 Mk III - Covert

    • RS-15 < RS-15 Mk I - Covert


    Shashka A33 H Mk II & Mk III

    • Shashka A33 H Mk III

    • Shashka A33 H < Shashka A33 H Mk II


    TAC-4 S/A Mk I - Mk III

    • TAC-4 S/A Mk II - Covert

    • TAC-4 S/A Mk III - Covert

    • TAC-4 S/A < TAC-4 S/A Mk I - Covert

    • TAC-4 S/A Mk II Covert - Jungle Camo

    • TAC-4 S/A Mk III Covert - Jungle Camo

    • TAC-4 S/A Jungle < TAC-4 S/A Mk I Covert - Jungle Camo


    TAC-4 AR Auto Mk I - III

    • TAC-4 AR Auto Mk III

    • TAC-4 AR Auto < TAC-4 AR Auto Mk I

    • TAC-4 AR Mk II < TAC-4 AR Auto Mk II

    • TAC-4 AR Auto Mk II - Covert

    • TAC-4 AR Auto Mk III - Covert

    • TAC-4 AR Stealth < TAC-4 AR Auto Mk I - Covert

    • TAC-4 AR Auto Mk II Covert - Desert Camo

    • TAC-4 AR Auto Mk III Covert - Desert Camo

    • TAC-4 AR Desert < TAC-4 AR Auto Mk I Covert - Desert Camo


    Fusil G2 Mk III

    • Fusil G2 Mk III

    • The Concrete Assault Rifle < Fusil G2 Mk III - “Concrete Graffiti”


    Sniper Rifles

    Bartoli Woodsman Rifle Mk III

    • Bartoli Woodsman Rifle Mk III - Covert

    • The Ancestral Sniper Rifle < Bartoli Woodsman Rifle Mk III Covert - “Ancestral”


    Druzhina 34 Mk II & Mk III

    • Druzhina 34 Mk III

    • Druzhina 34 < Druzhina 34 Mk II

    • Druzhina 34 Mk III - ICA Arctic Camo

    • Druzhina 34 ICA Arctic < Druzhina 34 Mk II - ICA Arctic Camo


    Jaeger 7 Mk I - Mk III

    • Jaeger 7 Mk II

    • Jaeger 7 Mk III

    • Jaeger 7 < Jaeger 7 Mk I

    • Jaeger 7 Mk II - “The Lancer”

    • Jaeger 7 Mk III - “The Lancer”

    • Jaeger 7 Lancer < Jaeger 7 Mk I - “The Lancer”

    • Jaeger 7 Mk II - “The Tiger”

    • Jaeger 7 Mk III - “The Tiger”

    • Jaeger 7 “Tiger” < Jaeger 7 Mk I - “The Tiger”

    • Jaeger 7 Mk II Covert

    • Jaeger 7 Mk III Covert

    • Jaeger 7 Mk II Covert - Digital Camo

    • Jaeger 7 Mk III Covert - Digital Camo

    • Jaeger 7 Covert < Jaeger 7 Mk I Covert - Digital Camo

    • Jaeger 7 Mk III Covert - “The Tuatara”

    • Jaeger 7 Tuatara < Jaeger 7 Mk II Covert - “The Tuatara”


    Sieger 300 Mk I - Mk III

    • Sieger 300 Mk II - Covert

    • Sieger 300 Mk III - Covert

    • Sieger 300 < Sieger 300 Mk I - Covert

    • Sieger 300 Mk II Covert - Advanced

    • Sieger 300 Mk III Covert - Advanced

    • Sieger 300 Advanced < Sieger 300 Mk I Covert - Advanced

    • Sieger 300 Mk II Covert - “The Ghost”

    • Sieger 300 Mk III Covert - “The Ghost”

    • Sieger 300 Ghost < Sieger 300 Mk I Covert - “The Ghost”

    • Sieger 300 Mk III Covert - Tactical

    • Sieger 300 Tactical < Sieger 300 Mk II Covert - Tactical

    • Sieger 300 Mk III Covert - “The Viper”

    • Sieger 300 Viper < Sieger 300 Mk II Covert - “The Viper”


    | Other |

    • [Insert Model] Mk III Covert

    • The Golden Dragon < [Insert Model] Mk III Covert - “The Golden Dragon”

    • The Majestic < [Insert Model] Mk III Covert - “The Majestic”


    Containers

    Briefcase Mk I - III

    • Briefcase Mk III - ICA Executive

    • ICA Executive Briefcase < Briefcase Mk I - ICA Executive

    • ICA Executive Briefcase Mk II < Briefcase Mk II - ICA Executive

    • Briefcase Mk III - Aluminum

    • Aluminum Travel Briefcase < Briefcase Mk II - Aluminum

    • Briefcase Mk III - Black Leather

    • Black Leather Briefcase < Briefcase Mk II - Black Leather


    Toolbox Mk II & Mk III

    • Toolbox Mk III

    • Toolbox < Toolbox Mk II

    • Toolbox Mk III - Arctic

    • Arctic Tool Box < Toolbox Mk II - Arctic


    Tools

    Lockpick Mk II & Mk III

    • Lockpick Mk III - “Classic”

    • Classic Lockpick < Lockpick Mk II - “Classic”


    Emetic Grenade Mk II & Mk III

    • Emetic Grenade Mk III

    • Emetic Grenade < Emetic Grenade Mk II

    • Emetic Grenade Mk III - “Frog’s Death" - Lethal version.

    • Emetic Grenade Mk III - “Frog’s Rest" - Sedative version.

    • Emetic Gas Grenade < Emetic Grenade Mk III - “Frog’s Breath"


    Proximity Taser Mk II & Mk III

    • Proximity Taser Mk III - ICA

    • ICA Proximity Taser < Proximity Taser Mk II - ICA


    Remote Taser Mk II & Mk III

    • Remote Taser Mk III - ICA

    • ICA Remote Taser < Remote Taser Mk II - ICA


    | Other |

    • Emetic Gas Device Mk III - Remote

    • Emetic Gas Device Mk III Remote - Micro

    • Remote Emetic Gas Device < Emetic Gas Device Mk II - Remote


    Distractions

    Remote Audio Distraction Mk I - Mk III

    • Remote Audio Distraction Mk II - “Mixtape 47”

    • Remote Audio Distraction Mk III - “Mixtape 47”

    • “Mixtape 47” < Remote Audio Distraction Mk I - “Mixtape 47”

    • Remote Audio Distraction Mk III - ICA Micro

    • ICA Remote Micro Audio Distraction < Remote Audio Distraction Mk II - ICA Micro


    Poisons

    Emetic Syringe Mk I - Mk III

    • Emetic Syringe Mk III

    • Modern Emetic Syringe < Emetic Syringe Mk I

    • Emetic Syringe Mk II - Antique

    • Emetic Syringe Mk III - Antique

    • Antique Emetic Syringe < Emetic Syringe Mk I - Antique


    Lethal Syringe Mk I - Mk III

    • Lethal Syringe Mk II - Antique

    • Lethal Syringe Mk III - Antique

    • Antique Lethal Syringe < Lethal Syringe Mk I - Antique

    • Lethal Syringe Mk III - ICA Pen


    Sedative Syringe Mk I - Mk III

    • Sedative Syringe Mk II

    • Sedative Syringe Mk III

    • Modern Sedative Syringe < Sedative Syringe Mk I

    • Sedative Syringe Mk II - Antique

    • Sedative Syringe Mk III - Antique

    • Antique Sedative Syringe < Sedative Syringe Mk I - Antique

    • Sedative Syringe Mk III - ICA Pen


    Sedative Vial Mk I - Mk III

    • Sedative Vial Mk II

    • Sedative Poison Vial (White Label) < Sedative Vial Mk I

    • Sedative Poison Vial (Black Label) < Sedative Vial Mk III


    Explosives

    Explosive Fountain Pen Mk II & Mk III

    • Explosive Fountain Pen Mk III

    • Explosive Pen < Explosive Fountain Pen Mk II


    Flash Grenade Mk I - Mk III

    • Flash Grenade Mk II

    • Flash Grenade Mk III

    • Flash Grenade < Flash Grenade Mk I


    Proximity Explosive Mk I - Mk III

    • Proximity Explosive Mk II - “The Iconator”

    • Proximity Explosive Mk III - “The Iconator”

    • The Iconator < Proximity Explosive Mk I - “The Iconator”

    • Proximity Explosive Mk III - ICA Micro

    • ICA Proximity Micro Explosive < Proximity Explosive Mk II - ICA Micro


    Proximity Explosive Duck Mk I - Mk II

    • Proximity Explosive Duck Mk II - “Dapper Duck”

    • Proximity Explosive Duck Mk III - “Dapper Duck”

    • Proximity Explosive Duck < Proximity Explosive Duck Mk I - “Dapper Duck”

    • Proximity Explosive Duck Mk III

    • Proximity Explosive Rubber Duck Mk II < Proximity Explosive Duck Mk II


    Remote Concussive Device Mk II & Mk III

    • Remote Concussive Device Mk III - ICA

    • ICA Remote Concussion Device < Remote Concussive Device Mk II - ICA


    Remote Concussive Duck Mk II & Mk III

    • Remote Concussive Duck Mk III

    • Remote Concussion Rubber Duck < Remote Concussive Duck Mk II

    • Remote Concussive Duck Mk III - “Collector’s Choice”

    • Remote Concussion Collectors Duck < Remote Concussive Duck Mk II - “Collector’s Choice”


    Remote Explosive Mk I - Mk III

    • Remote Explosive Mk II - Breach Charge

    • Remote Breaching Charge < Remote Explosive Mk I - Breach Charge

    • Breaching Charge Mk III < Remote Explosive Mk III - Breach Charge

    • Remote Explosive Mk II - ICA Phone

    • Remote Explosive Mk III - ICA Phone

    • ICA Explosive Phone < Remote Explosive Mk I - ICA Phone

    • Remote Explosive Mk II - Xmas Gift

    • Remote Explosive Mk III - Xmas Gift

    • Explosive Xmas Gift < Remote Explosive Mk I - Xmas Gift

    • Remote Explosive Mk II - “Napoleon Blownaparte”

    • Remote Explosive Mk III - “Napoleon Blownaparte”

    • Napoleon Blownaparte < Remote Explosive Mk I - “Napoleon Blownaparte”

    • Remote Explosive Mk III - ICA Micro

    • ICA Micro Remote Explosive < Remote Explosive Mk II - ICA Micro


    Remote Explosive Duck Mk I - Mk III

    • Remote Explosive Duck Mk III

    • Remote Explosive Duck < Remote Explosive Duck Mk I

    • Remote Explosive Rubber Duck Mk II < Remote Explosive Duck Mk II

    • Remote Explosive Duck Mk II - “The Pale”

    • Remote Explosive Duck Mk III - “The Pale”

    • The Pale Duck < Remote Explosive Duck Mk I - “The Pale”


    Remote Flash Device Mk II & Mk III

    • Remote Flash Device Mk III - ICA

    • ICA Remote Flash Device < Remote Flash Device Mk II - ICA

    • Remote Flash Device Mk III - ICA Phone

    • ICA Flash Phone < Remote Flash Device Mk II - ICA Phone

    • Remote Flash Device Mk III - “Lil’ Flashy”

    • Lil’ Flashy < Remote Flash Device Mk II - “Lil’ Flashy”


    | Other |

    • Concussive Grenade Mk III

    • Concussion Grenade < Concussive Grenade Mk II

    • Fragmentation Grenade Mk III

    • Fragmentation Grenade < Fragmentation Grenade Mk II

    • Tripwire Explosive Mk III - ICA

    • ICA Tripwire Mine < Tripwire Explosive Mk II - ICA



  • Further still, I wish IO would bring back more gear and weapons from previous titles in the Hitman franchise including cut content and even things reserved for NPCs, along with variations of each (Covert and unsilenced, remote and proximity, concussive and explosive, etc.)?

  • What if said weapons even came with perks reminiscent of their attributes from previous games?

    Below are some examples, but more could exist.

    Pistols
    • Desert Eagle - Because a .50 cal should make a Striker feel like a .22. :+1:

    • Gold Desert Eagle - Because it’s a GOLD desert eagle. :sunglasses:

    • GK17 - 17 rounds in a magazine. 'nuff said.

    • Magnum 500 - Desert Eagle with an extra 0. Feeling lucky, punk?

    • Custom 1911 - 9 round custom silverballer.

    • Agency Dynamics CPW - Another callback to Hitman: Absolution.

    Assault Rifles
    • M134 Minigun - For obvious reasons… Alerted territories. :face_with_symbols_over_mouth:

    • US Army M60 - Ditto.

    Sniper Rifles
    • Air Rifle - For long range non-lethal options. :face_with_monocle:
    Melee Weapons
    • Stun Gun - For instant silent takedowns with more flair than blunt objects.

    • Bolt Gun - For up-close eliminations without the mess of a blade.

    • Chinese Sword - For an alternative to our multiple katanas. Plus poison?

    • Cane Sword - Both lethal and non-lethal in one.

    • Throwing Knife - An alternative to shurikens, also coming in x3?

    • Tomahawk - Alternative to the ICA combat axe.

    • Agency Tanto Knife - Alternate knife, a callback to Hitman: Absolution.

    Explosives
    • Explosive Snowglobe - For even more “festive” explosions. :santa:
    Suits
    • Golden Suit - What happens in Vegas… another callback to Hitman: Absolution.
    | Signature Weapons |
    • Sieger 300 Redeemer - Agent Stone – Hitman 2: Sniper Assassin

    • Sieger 300 Ice - Agent Stone – Hitman 2: Sniper Assassin

    • Precision Global MCAX - Agent Stone – Hitman 2: Sniper Assassin

    • Jaeger 7 Copperhead - Agent Knight – Hitman 2: Sniper Assassin

    • Jaeger 7 Rude Ruby - Agent Knight – Hitman 2: Sniper Assassin

    • Jaeger 7 Snow Fox - Agent Knight – Hitman 2: Sniper Assassin

    • Sintac Inc. S200 - Agent Knight – Hitman 2: Sniper Assassin

    • Marincorp Tarrigan SVD - Kolzak – Hitman Sniper: The Shadows

    • Raifuru K65 Tactician - Soji – Hitman Sniper: The Shadows

    • Desert Ballistics, VGA-T2 - Kiya – Hitman Sniper: The Shadows

    • YHK Tia NRF-114N - Espelho – Hitman Sniper: The Shadows

    • The Absolver - LaSandra Dixon – Hitman: Absolution

    | Other |
    • Combat Crossbow - Crossbow for silent combat. Need I say more? :face_with_raised_eyebrow:

    • ICA Electrocution Phone - Had it in Hitman 2 but not Hitman 3. :wink:

    • Agency RPG - Another callback to Hitman: Absolution.


Page 3

Table of Contents

  • Even further still, I wish IO would release complete ‘themed sets’ instead of the differing amounts of themed items that have been released.

  • What if, along with a suit, each themed set (Including new ones.) came with at least one item from each of the subcategories of weapons and gear?

    Below are some examples, but more could exist. Plus, I’ve added some potential new themes as release suggestions.

    Bold = Potential Additions
    Italicized = Existing Items (Current Titles < Potential Titles)

    Ancestral Set
    Concept Art



    • DAK X2 Mk III Covert - “Ancestral”

    • Briefcase Mk III - “Ancestral”

    • Lockpick Mk III - “Ancestral”

    • Coin - “Ancestral”

    • Lethal Syringe Mk III - “Ancestral”

    • The Ancestral Suit

    • The Ancestral Pistol < Krugermeier .22 Mk III Covert - “Ancestral”

    • The Ancestral Shotgun < Bartoli Hunting Shotgun Mk III - “Ancestral”

    • The Ancestral Assault Rifle < Shashka A33 H Mk III - “Ancestral”

    • The Ancestral Sniper Rifle < Bartoli Woodsman Rifle Mk III Covert - “Ancestral”

    • The Ancestral Knife < Knife - “Ancestral”

    • The Ancestral Fountain Pen < Explosive Fountain Pen Mk III - “Ancestral”


    Antique Set
    Concept Art



    • ICA19 Mk III Covert - Antique

    • DAK X2 Mk III Covert - Antique

    • Enram HV Mk III Covert - Antique

    • TAC-4 AR Auto Mk III Covert - Antique

    • Sieger 300 Mk III Covert - Antique

    • Briefcase Mk III - Antique

    • Lockpick Mk III - Antique

    • Coin - Antique

    • Remote Explosive Duck Mk III - Antique

    • The Antique Suit

    • Antique Curved Knife < Knife - Antique

    • Antique Lethal Syringe < Lethal Syringe Mk I - Antique


    Bone Set
    Concept Art



    • ICA19 Mk III Covert - “The Boneballer”

    • DAK X2 Mk III Covert - “Bag of Bones”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “Bad to the Bone"

    • Sieger 300 Mk III Covert - “Bare Bones"

    • Knife - “Cut to the Bone"

    • Briefcase Mk III - “Bone Case”

    • Coin - “Spare Bones”

    • Lethal Syringe Mk III - “Bone Broth"

    • Remote Explosive Duck Mk III - “Quacking Bones"

    • The Bone Suit

    • Bone Lockpick < Lockpick Mk III - “Bone to Pick”


    Chinese Dragon Set
    Concept Art



    • ICA19 Mk III Covert - “[Enter Clever Moniker Here]”

    • DAK X2 Mk III Covert - “[Enter Clever Moniker Here]”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “[Enter Clever Moniker Here]"

    • Knife - “[Enter Clever Moniker Here]"

    • Lockpick Mk III - “[Enter Clever Moniker Here]”

    • Coin - “[Enter Clever Moniker Here]”

    • Lethal Syringe Mk III - “[Enter Clever Moniker Here]"

    • Remote Explosive Duck Mk III - “[Enter Clever Moniker Here]"

    • The Golden Dragon < [Insert Model] Mk III Covert - “The Golden Dragon”

    • Chinese Briefcase < Briefcase Mk III - “The Twin Dragons”

    • The Black Dragon < The Black Dragon Suit


    Floral Set
    Concept Art



    • ICA19 Mk III Covert - Floral

    • DAK X2 Mk III Covert - Floral

    • Enram HV Mk III Covert - Floral

    • TAC-4 AR Auto Mk III Covert - Floral

    • Sieger 300 Mk III Covert - Floral

    • Knife - Floral

    • Briefcase Mk III - Floral

    • Lockpick Mk III - Floral

    • Coin - Floral

    • Lethal Syringe Mk III - Floral

    • Remote Explosive Duck Mk III - Floral

    • The Floral Suit

    • The Floral Baller < ICA19 Mk III Covert - “The Floralballer”


    Gold Set
    • Enram HV Mk III Covert - Gold

    • Sieger 300 Mk III Covert - Gold

    • Knife - Gold

    • Lockpick Mk III - Gold

    • Lethal Syringe Mk III - Gold

    • Remote Explosive Duck Mk III - Gold

    • The Golden Suit

    • ICA19 Goldballer < ICA19 Mk III Covert - “The Goldballer”

    • Krugermeier 2-2 < Krugermeier .22 Mk I Covert - Gold

    • DAK Gold Covert < DAK Mk III Covert - Gold

    • Shashka A33 Gold < Shashka A33 H Mk III - Gold

    • Golden Briefcase < Briefcase Mk III - Gold

    • Gold Coin < Coin - Gold


    Ice Set
    • DAK X2 Mk III Covert - Ice

    • Enram HV Mk III Covert - Ice

    • TAC-4 AR Auto Mk III Covert - Ice

    • Sieger 300 Mk III Covert - Ice

    • Knife - Ice

    • Briefcase Mk III - Ice

    • Lockpick Mk III - Ice

    • Coin - Ice

    • Lethal Syringe Mk III - Ice

    • Remote Explosive Duck Mk III - Ice

    • The Ice Suit

    • ICA19 Iceballer < Bartoli 75 Mk III Covert - “The Iceballer”


    Mafia Set
    • ICA19 Mk III Covert - “[Enter Clever Moniker Here]”

    • DAK X2 Mk III Covert - “[Enter Clever Moniker Here]”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “[Enter Clever Moniker Here]"

    • Sieger 300 Mk III Covert - “[Enter Clever Moniker Here]"

    • Knife - “[Enter Clever Moniker Here]"

    • Briefcase Mk III - “[Enter Clever Moniker Here]”

    • Lockpick Mk III - “[Enter Clever Moniker Here]”

    • Coin - “[Enter Clever Moniker Here]”

    • Lethal Syringe Mk III - “[Enter Clever Moniker Here]"

    • Remote Explosive Duck Mk III - “[Enter Clever Moniker Here]"

    • The Godfather Suit or Don 47


    Military Set
    • ICA19 Mk III Covert - Mil Spec

    • DAK X2 Mk III Covert - Mil Spec

    • Enram HV Mk III Covert - Mil Spec

    • TAC-4 AR Auto Mk III Covert - Mil Spec

    • Sieger 300 Mk III Covert - Mil Spec

    • Knife - Mil Spec

    • Briefcase Mk III - Mil Spec

    • Lockpick Mk III - Mil Spec

    • Coin - Mil Spec

    • Lethal Syringe Mk III - Mil Spec

    • Remote Explosive Duck Mk III - Mil Spec

    • The [Enter Clever Moniker Here] Suit


    Militia Set
    • ICA19 Mk III Covert - “Militia-Issued”

    • Enram HV Mk III Covert - “Militia-Issued”

    • TAC-4 AR Auto Mk III Covert - “Militia-Issued”

    • Sieger 300 Mk III Covert - “Militia-Issued”

    • Knife - “Militia-Issued”

    • Briefcase Mk III - “Militia-Issued”

    • Lockpick Mk III - “Militia-Issued”

    • Coin - “Militia-Issued”

    • Lethal Syringe Mk III - “Militia-Issued”

    • Remote Explosive Duck Mk III - “Militia-Issued”

    • The Militia Suit or The [Enter Clever Moniker Here] Suit

    • Militia-Issued HX-10 SMG < HX-10 Mk III - “Militia-Issued”


    Neon Set
    • ICA19 Mk III Covert - Neon

    • DAK X2 Mk III Covert - Neon

    • Enram HV Mk III Covert - Neon

    • TAC-4 AR Auto Mk III Covert - Neon

    • Sieger 300 Mk III Covert - Neon

    • Knife - Neon

    • Briefcase Mk III - Neon

    • Lockpick Mk III - Neon

    • Coin - Neon

    • Lethal Syringe Mk III - Neon

    • Remote Explosive Duck Mk III - Neon

    • The Neon Ninja Suit

    Ornamental Set
    • Briefcase Mk III - “Ornamental”

    • Lockpick Mk III - “Ornamental"

    • Coin - “Ornamental”

    • Lethal Syringe Mk III - “Ornamental"

    • Remote Explosive Duck Mk III - “Ornamental"

    • The Ornamental Suit

    • The Ornamental Pistol < Bartoli 75 Mk III - “Ornamental”

    • The Ornamental SMG < TAC-SMG Mk III Covert - “Ornamental”

    • The Ornamental Shotgun < Enram HV Mk III Covert - “Ornamental”

    • The Ornamental Assault Rifle < TAC-4 AR Auto Mk III Covert - “Ornamental”

    • The Ornamental Sniper Rifle < Sieger 300 Mk III Covert - “Ornamental”

    • The Ornamental Katana < Katana - “Ornamental”


    Pirate Set
    • ICA19 Mk III Covert - “[Enter Clever Moniker Here]”

    • DAK X2 Mk III Covert - “[Enter Clever Moniker Here]”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “[Enter Clever Moniker Here]"

    • Sieger 300 Mk III Covert - “[Enter Clever Moniker Here]"

    • Knife - “[Enter Clever Moniker Here]"

    • Briefcase Mk III - “[Enter Clever Moniker Here]”

    • Lockpick Mk III - “[Enter Clever Moniker Here]”

    • Coin - “[Enter Clever Moniker Here]”

    • Lethal Syringe Mk III - “[Enter Clever Moniker Here]"

    • Remote Explosive Duck Mk III - “[Enter Clever Moniker Here]"

    • Captain 47


    Professional Set
    • ICA19 Mk III Covert - Professional

    • DAK X2 Mk III Covert - Professional

    • Enram HV Mk III Covert - Professional

    • TAC-4 AR Auto Mk III Covert - Professional

    • Sieger 300 Mk III Covert - Professional

    • Knife - Professional

    • Briefcase Mk III - Professional

    • Lockpick Mk III - Professional

    • Coin - Professional

    • Lethal Syringe Mk III - Professional

    • Remote Explosive Duck Mk III - Professional

    • The Professional Suit

    • Professional Screwdriver < Screwdriver - Professional


    Robotic Set
    • ICA19 Mk III Covert - “[Enter Clever Moniker Here]”

    • DAK X2 Mk III Covert - “[Enter Clever Moniker Here]”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “[Enter Clever Moniker Here]"

    • Sieger 300 Mk III Covert - “[Enter Clever Moniker Here]"

    • Knife - “[Enter Clever Moniker Here]"

    • Briefcase Mk III - “[Enter Clever Moniker Here]”

    • Lockpick Mk III - “[Enter Clever Moniker Here]”

    • Coin - “[Enter Clever Moniker Here]”

    • Lethal Syringe Mk III - “[Enter Clever Moniker Here]"

    • Remote Explosive Duck Mk III - “[Enter Clever Moniker Here]"

    • Robot 47 or The [Enter Clever Moniker Here] Suit


    Samurai Set
    • ICA19 Mk III Covert - “[Enter Clever Moniker Here]”

    • DAK X2 Mk III Covert - “[Enter Clever Moniker Here]”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “[Enter Clever Moniker Here]"

    • Sieger 300 Mk III Covert - “[Enter Clever Moniker Here]"

    • Knife - “[Enter Clever Moniker Here]"

    • Briefcase Mk III - “[Enter Clever Moniker Here]”

    • Lockpick Mk III - “[Enter Clever Moniker Here]”

    • Coin - “[Enter Clever Moniker Here]”

    • Lethal Syringe Mk III - “[Enter Clever Moniker Here]"

    • Remote Explosive Duck Mk III - “[Enter Clever Moniker Here]"

    • The Samurai Suit or Ronin 47 or The [Enter Clever Moniker Here] Suit


    Street Art Set
    • Briefcase Mk III - “Concrete Graffiti”

    • Lockpick Mk III - “Concrete Graffiti”

    • Coin - “Concrete Graffiti”

    • Lethal Syringe Mk III - “Concrete Graffiti”

    • Remote Explosive Duck Mk III - “Concrete Graffiti”

    • The Concrete Bunny Pistol < ICA19 Mk III Covert - “Concrete Graffiti”

    • The Shark SMG < HX-7 Mk III - “The Shark”

    • The Concrete Shotgun < Bartoli 12G Mk III Tactical - “Concrete Graffiti”

    • The Concrete Assault Rifle < Fusil G2 Mk III - “Concrete Graffiti”

    • The Concrete Sniper Rifle < Sieger 300 Mk III Covert - “Concrete Graffiti”

    • The Concrete Bat < Baseball Bat - “Concrete Graffiti”

    • The Graffiti Hoody Suit


    Trinity Pack Sets

    Crimson Red

    • DAK X2 Mk III Covert - “Crimson Red”

    • Enram HV Mk III Covert - “Crimson Red”

    • TAC-4 AR Auto Mk III Covert - “Crimson Red”

    • Sieger 300 Mk III Covert - “Crimson Red”

    • Knife - “Crimson Red”

    • Lockpick Mk III - “Crimson Red”

    • Coin - “Crimson Red”

    • Lethal Syringe Mk III - “Crimson Red”

    • Remote Explosive Duck Mk III - “Crimson Red”

    • ICA19 Red Trinity < ICA19 Mk III Covert - “Crimson Red”

    • Crimson Red Briefcase < Briefcase Mk III - “Crimson Red”

    • Crimson Red Suit < The Crimson Red Suit


    Premiere White

    • DAK X2 Mk III Covert - “Premiere White”

    • Enram HV Mk III Covert - “Premiere White”

    • TAC-4 AR Auto Mk III Covert - “Premiere White”

    • Sieger 300 Mk III Covert - “Premiere White”

    • Knife - “Premiere White”

    • Lockpick Mk III - “Premiere White”

    • Coin - “Premiere White”

    • Lethal Syringe Mk III - “Premiere White”

    • Remote Explosive Duck Mk III - “Premiere White”

    • ICA19 White Trinity < ICA19 Mk III Covert - “Premiere White”

    • Premiere White Briefcase < Briefcase Mk III - “Premiere White”

    • Premiere White Suit < The Premiere White Suit


    Ultimate Black

    • DAK X2 Mk III Covert - “Ultimate Black”

    • Enram HV Mk III Covert - “Ultimate Black”

    • TAC-4 AR Auto Mk III Covert - “Ultimate Black”

    • Sieger 300 Mk III Covert - “Ultimate Black”

    • Knife - “Ultimate Black”

    • Lockpick Mk III - “Ultimate Black”

    • Coin - “Ultimate Black”

    • Lethal Syringe Mk III - “Ultimate Black”

    • Remote Explosive Duck Mk III - “Ultimate Black”

    • ICA19 Black Trinity < ICA19 Mk III Covert - “Ultimate Black”

    • Ultimate Black Briefcase < Briefcase Mk III - “Ultimate Black”

    • Ultimate Black Suit < The Ultimate Black Suit


    Western Set
    • ICA19 Mk III Covert - “[Enter Clever Moniker Here]”

    • DAK X2 Mk III Covert - “[Enter Clever Moniker Here]”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “[Enter Clever Moniker Here]"

    • Sieger 300 Mk III Covert - “[Enter Clever Moniker Here]"

    • Knife - “[Enter Clever Moniker Here]"

    • Briefcase Mk III - “[Enter Clever Moniker Here]”

    • Lockpick Mk III - “[Enter Clever Moniker Here]”

    • Coin - “[Enter Clever Moniker Here]”

    • Lethal Syringe Mk III - “[Enter Clever Moniker Here]"

    • Remote Explosive Duck Mk III - “[Enter Clever Moniker Here]"

    • Cowboy Suit < The Cowboy Suit


    Xmas Set
    • ICA19 Mk III Covert - “[Enter Clever Moniker Here]”

    • DAK X2 Mk III Covert - “[Enter Clever Moniker Here]”

    • Enram HV Mk III Covert - “[Enter Clever Moniker Here]”

    • TAC-4 AR Auto Mk III Covert - “[Enter Clever Moniker Here]"

    • Sieger 300 Mk III Covert - “[Enter Clever Moniker Here]"

    • Knife - “[Enter Clever Moniker Here]"

    • Briefcase Mk III - “[Enter Clever Moniker Here]”

    • Lockpick Mk III - “[Enter Clever Moniker Here]”

    • Coin - “[Enter Clever Moniker Here]”

    • Lethal Syringe Mk III - “[Enter Clever Moniker Here]"

    • Explosive Xmas Gift < Remote Explosive Mk I - Xmas Gift

    • Santa 47



Page 4

Table of Contents

  • I wish IO would update all legacy visuals and interface elements (Icons, Gear, Backgrounds, Targets, Location Screens, etc.) to use the Hitman 3 models, assets, and enhancements across the board for a consistent look throughout the entire world of assassination.

    Below are some examples, but many more exist.

    Screenshots


  • I wish all missing content would be released for World of Assassination so it would, at last, be the “all-in-one” complete experience it could be.

  • I am well aware of the specific conditions tied to several of the following entries. All the same, I just wish IO would include them for all of us in Hitman 3. Regardless of platform, purchase date, previous saves, etc. Free to all or at a reasonable price (Even with challenges attached where applicable.).

    Below are some examples, but more could exist. Plus, I have included title changes to pair with previous thread entries about the in-game nomenclature.

    Italicized = Current Titles
    Bold = Potential Titles


    • ICA Commendable Performance Coin < Coin - Commendable Performance

    • ICA Superior Performance Coin < Coin - Superior Performance

    • ICA Outstanding Performance Coin < Coin - Outstanding Performance


    • Black Winter Suit < The Black Winter Suit

    • The Black Streak Suit < [No Title Change]

    • The Blue Streak Suit < [No Title Change]


    • ICA Electrocution Phone < Remote Electrocution Device Mk II - ICA Phone

    Honorable Mentions
    New Elusive Target Suit potential?
    Hitman 3 | Unreleased Elusive Target Disguises - scoobywizard YouTube


  • I wish IO would consolidate all content on all platforms. Given the wording in the official article about the change to “Hitman World of Assassination” (And the Jan. 26th Patch notes.), I was under the impression that we would be getting something of the sort.
  • For reference, I thought the change would be similar to what CDPR did with The Witcher 3 once the next-gen update was released. The storefront title changed to “The Witcher 3: Wild Hunt - Complete Edition” and all DLC and expansions were packed into a single game file. Was that not the plan for Hitman 3? For the title and box art in the interface to change to the new branding and nomenclature? As things are, on Xbox at least, it remains unchanged. The game is still titled Hitman 3 and I’m up to 22 separate files now with all the DLC.

  • What if IO streamlined and consolidated the game files to match what we see in the in-game store and for the title and box art to change to match the shift in branding?

    Honorable Mentions
    The Incomplete Rebranding of Hitman 3


  • I wish there was a “reset position” function in the map tab which would return the the cursor to 47’s position.


  • I wish 47 would remain crouched during all applicable actions that can be performed while in a crouched position.

  • As things are, 47 will often stand up during or after performing a certain action that should not have required him to stand in the first place. For obvious reasons, this defeats the purpose of crouching for stealth in certain scenarios.


  • I wish the open/close prompts for all doors in the game were tweaked to allow broader angles of approach and distance for interacting with them.
  • As things are, several doors on multiple maps have open/close prompts missing when approached from specific directions, as well as prompts appearing at problematic distances (Such as being too close for a door to close because 47 is now obstructing it.).


  • I wish all doors would remain unlocked once opened from either side (No matter the unlock method used and regardless of whether such doors were locked from one direction, to begin with.).


  • I wish we had an option for single-tap behaviors when performing select actions, like picking up items, etc.

  • What if users could choose between hold and tap (Like we can for the sprint function.) for more actions?


  • I wish the elusive target arcade would borrow some features from standard escalations.
  • What if we could re-run the final level (After completing all stages.) without having to reset the entire escalation?


  • I wish NPCs didn’t behave like solid objects (Even worse if panicked.) when pushing past them, as it makes moving through crowds a sluggish crawl.
  • What if we could push them aside and even knock them over depending on how fast we are moving?


  • I wish that we could use the fiber wire on NPCs regardless of the angle at which we approach them.
  • What if 47 had corresponding animations for using the fiber wire and other weapons on NPCs who were sitting, prone on the ground, attacking us, and from all angles within 360 degrees around the NPC in question?


  • I wish 47 had an additional level of speed when sprinting, like a several-second burst, useful for catching NPCs attempting to run.
  • What if, given 47’s peak capabilities, NPCs were not able to just run at the same speed he does which often leads to them escaping with a distance gap we can’t close?


  • I wish the ICA19 Iceballer used the ICA 19 model as all the other “baller” pistols do. I like the frost/ice effect but love the iconic 1911 silhouette all the other “baller” pistols share.
  • As it stands the new pistol is a reskin of the ICA DTI Stealth.


  • I wish the coins and fiber wire were permanent gear that didn’t count toward our loadout.
  • Perhaps two additional slots right beside the location and disguise tiles in the planning section of missions, so that we could also choose the variants of both items since several exist. Plus, be free to choose the top or bottom for coin or fiber wire. Furthermore, when selecting either item in these two slots we would see all variants of each to choose from (No other items, just coins, and fiber wire.).


  • I wish the growing amount of clutter in the interface, due to multitudes of unlocks, would be organized better.
  • Naming adjustments like IO did with the challenges in the Jan. 26 patch are a good start, but what about taking it further? Like creating “live” tiles for all applicable categories of gear and the variants within them, so rather than several tiles taking up space, we have grouped tiles we can flip through (Similar to the live tile in the featured tab of the main menu that has “tabs”.). Imagine one tile for all the ICA 19 variants of pistols, or one tile for each suit, having the gloved and non-gloved versions consolidated, just for a couple of examples.

  • Furthermore, gear titles could be further cleaned up with the consolidation into such dynamic tiles. For example, one tile for all ICA 19 variants means each one could do without the text “ICA 19” in the title and instead just show the respective moniker of each variation (e.g. Silverballer Mk III, Goldballer Mk III, Classicballer Mk III, etc.). In addition, these live tiles could group variants in chronological and alphabetical order for organization purposes (e.g. As we ‘flip’ through choices we would see the Mk I, Mk II, and Mk III versions of a specific variation in order, etc.).


  • I wish Elusive Targets were implemented, in a permanent sense, like the Elusive Target Arcade.
  • What if, as an in-between solution, both Year 1 and Year 2 ETs were added as permanent content with similar rules to the Elusive Target arcade, while Year 3 ETs continued to function in their current manner until being added to the permanent roster a month after initial release?

  • Furthermore, what if we could get special weapon unlocks with the suits from Elusive Targets, and said ET’s personalities and vibe would influence the aesthetics of these weapons? Thinking about Absolution here and the unique weapons certain characters had ( e.g. LaSandra Dixon’s “The Absolver”).


  • I wish suits would come with perks, as weapons do, similar to instances we had in Absolution (High Tech Suit, which gave 50% increased armor.).
  • What if suits could include improvements to body armor, stealth, extra ammunition, etc.?


  • I wish we had options for waking up unconscious NPCs, as well as retrieving bodies from containers.


  • I wish there was a mechanic for learning and storing keypad codes. This way, once we learn a code for the first time (And/or type it in for the first time.), subsequent use of relevant keypads would allow us to see the code appear on the screen and even potentially unlock an “autocomplete” function for putting in the code with one button press.

  • For reference, something similar to how it was done in Deathloop.


  • I wish there was a feature for adding waypoints on the map (Wherever the cursor is, map icons like targets or suspects, couriers, suppliers, etc.), and a corresponding arrow-like element in the minimap so we don’t have to keep going back to the map to make sure we are still headed the right direction.
  • As a QoL improvement it should go without saying that ideally, we could mark anything on the map as a waypoint.


  • I wish we had a proper “save default loadout” feature, where we could save independent load-outs for each mission, escalation, contract, etc. Not just per location as a whole.
  • What if we could even save load-outs for different difficulties, and smuggled items were also preserved?


  • I wish featured contracts were better organized, like being grouped per location or release date (Like we now have with ETs in the career tab.), etc.


  • I wish sub menus were added to the “exit to main menu” section of pause and completion screens. These sub-menus (For each tab, game modes, etc.) could then allow direct navigation to specific tabs and areas of the interface, instead of defaulting to the featured tab and having to navigate from there each time we exit.

  • Similar to how mission load-outs work, where we highlight the “planning” tile on the left and then can move the highlight/cursor to the right and make selections, this feature could do the same, but for the “exit to main menu” section. If clicking or selecting “exit to main menu” we default to the featured tab as things are, but if we move the highlight/cursor to one of the sub menus and press the select button we then navigate to the chosen tab or section of the main menu.


  • I wish all content would be available offline, so the single difference between online and offline mode would be the ranking feature.


  • I wish all the default starting suits, for each location, were unlocked and able to be used in all locations.

  • Furthermore, borrowing from other entries in this topic, what if both default and gloved versions of each suit were grouped into one “live” tile instead of being separated?


  • I wish all the work we put into sniper assassin mode sniper rifles carried over into our rifles during regular missions in some form (Ammo types, extended mags, etc.).


  • I wish all weapons and their variations had the same base perks, but perhaps newer and alternate versions (Mk II, Mk III, V3, “Named Variants”, etc.) could add some perks unique to said variations.

  • Perks could include more ammo, faster reloads, more accurate firing, a wider effective range for poisons, and so on, etc.


  • I wish chameleon challenges for each location/mission had a checklist feature, so as we find and equip disguises, we could reference this list for those we still haven’t found.
  • Either showing the title of each disguise or ? for those not found.


  • I wish dual-wielding was a feature. Perhaps two concealed weapon slots and/or one of them defaults to an ICA19 variation of choice and the other slot is up to us.
  • Lethal and non-lethal mixing and matching would be just the beginning.


  • I wish gear and weapon variants would count toward item-specific kills/objectives, easter eggs, etc.
  • Like if the Striker V3 counted toward Striker-specific kills/objectives in the “The Dexter Discordance”.


  • I wish item-throwing animations and consecutive throws of multiple items were much less cumbersome, in and out of cover.


  • I wish NPC’s walking and running speed would match 47’s speed when we are being followed and at least sped up for scenarios where 47 is the one doing the following.

  • What if we could set the pace when following and leading so we wouldn’t have those instances of tedious waiting around on NPCs?


  • I wish NPCs had some self-awareness toward other NPCs so that clipping through each other and more than one NPC throwing up in the same toilet wouldn’t happen.


  • I wish suits were organized better, in both loadout screens and career sections, so gloveless variations would appear next to their gloved counterparts.


  • I wish the “drenched” effect from the rain in Chongqing was applied to all applicable water sources in all locations.

  • Like the dolphin fountain in Miami for one example.


  • I wish the “show invitation/credentials” animations were sped up.


  • I wish the awareness/suspicion mechanics were a bit more intuitive, like filling slower when being noticed from behind and the further the distance from the NPC in question, etc.

  • Furthermore, changes to how noticeable 47 is in disguises with masks and face coverings. It feels like it should be much less.


  • I wish there was an optional feature for the minimap to show trespassing zones (Perhaps in red or yellow.) that change depending on the current disguises worn.


  • I wish the save transfer feature was more flexible.

  • Like accounting for current Hitman 3 progress, including ETs (Instead of voiding those that have been completed, as happened to me.), before Hitman 2 progress is carried over.


  • I wish the screen after mission completion for featured contracts had the option to return to the featured contract list and even the exact page the current one was on for less time-consuming navigation.


  • I wish the sniper assassin mode missions weren’t such a grind.

  • Perhaps better balancing with experience gained versus experience needed.


  • I wish there was a bulk drop feature from the item wheel so we could decide to drop one or all of a specific item we have multiples of.


  • I wish there was gear, weapon, and suit customization/upgrades in some form (Mixing and matching articles of clothing/accessories, weapon parts/upgrades, etc.), similar to instances we had in Blood Money (AMT Hardballer customizations.).

  • In addition, what if all applicable firearms allowed us to attach/detach a silencer (Unique to each weapon’s theme and aesthetic, so it matches.) so we could decide when to use a covert version, as opposed to existing separate from their unsilenced counterparts?


  • I wish there were lethal poison dart guns to go along with their sedative and emetic counterparts.
  • This could serve as a mid-range version of syringes and still count as accident kills.


  • I wish we had options for long-range poison effects. The Air Rifle from Blood Money comes to mind.
  • Imagine if we had the special ammunition mechanic from the sniper assassin game mode, but it was applied to sniper rifles across the entire game and its respective game modes. In this case, the special ammo itself could be emetic, lethal, or sedative rounds. Perhaps even implement some challenges to increase the number of rounds of each kind, etc.


  • I wish there were proper animations for garotting, choking, and neck-snapping seated/prone NPCs.


  • I wish there were some enhancements to the instinct mechanic so that while using it, bodies that are hidden would be distinguishable from those that are not.

  • What if, for example, we dragged an NPC into a bush, then using instinct, we could see if that NPC is hidden or has a foot sticking out, etc?


  • I wish all the unique suits/weapons/items from start locations/escalations/missions were permanent unlocks.
  • Like the New Yorker with Fedora and Golden Sawed Off Bartoli 12G from easter eggs in New York, the Xmas Star from Holiday Hoarders in Paris, the Spooky Bat from “The Mills Reverie” escalation, the Ninja outfit in Hokkaido, etc.


  • I wish we could replay any completed escalation level without having to reset to the first and go through them again.
  • Furthermore, I wish we could reset all escalations (normal, seasonal, elusive target arcades, etc.) we have completed as we progress through its levels. Instead of having to exit to the menu, find and select the escalation again, then see the “reset” prompt appear.**


  • I wish we had full interaction capabilities (e.g. doors, containers, items, ledges, inventory, etc.) when instinct is active.
  • Furthermore, it would be great if interacting while in instinct didn’t switch instinct off. So those of us who use the toggle option can remain in instinct as long as we want. Freelancer has a semblance of this with the instinct prompts for altering decorations.


  • I wish we had more control over our own created contracts, like deleting contracts and/or changing parameters (Targets, outfit requirements, etc.) after creation.


  • I wish we had more control over save files and could at least delete manual saves of our choice.


  • I wish we had more freedom to use items/weapons while performing activities like climbing, hiding in containers/behind cover, etc.

  • Imagine stopping while climbing a pipe to take out a pistol with one hand for a distraction or kill shot. What about firing a dart or throwing a coin from inside a container? How about knocking someone out with a thrown item from a hiding space or using fiber wire on a target from cover around a corner?


  • I wish we had the option to go back to a location’s main “page”, both from the pause menu and post-completion screens, during and after we finish a mission.


  • I wish weapons found in missions had unlockable counterparts, like the DAK DTI and its covert variant.


  • I wish we had scalable HUD elements. Like with subtitles, but applied elsewhere.

  • Like scaling the minimap for bigger screens, etc.


  • I wish the item wheel would default to large and or illegal items when using the prompt to conceal things in briefcases. Instead of the random selection that seems to happen.
  • Small QoL improvement, but still. Defaulting to the sniper rifle I have equipped instead of a random crowbar or apple would save some steps considering how cluttered the wheel can get.


1 Like

I love how you have looked over this, I kinda would love to se something like favourite suits and guns so that we can point our tools and outfits quickly. But to be honest there aren’t many developers left on Hitman so these ideas feel like a dream; Of course, they are possible and I really hope IO looks over and goes ahead and adds some of these features. The Menu UI feels a bit weird too, the Contract briefing screen has essentially been the same for nearly 7 years. It would be great to see some form of overhaul. The outfit idea was cool too!

2 Likes

Thanks for taking a look and leaving a comment. :+1: Working on testing the new patch and will be updating this topic soon with new entries to come.

1 Like

Update

  • The original topic has been added to and overhauled for Patch 3.170.1.