I am a player who likes to accomplish challenges, so I create multiple game accounts and research achievement requirements.
Most of the challenges on the challenge list are campaign-specific, but there are a few that can be completed in other modes, such as Contract and Escalation.
The “Arms Dealer” challenge is one of the challenges that can be achieved in multiple modes that are also listed in Contracts and Escalation.
If it is on the challenge list, it should be achievable even if it is an elusive target contract.
If not, it is probably a bug.
The image shows the list of challenges in “BigMooney” escalation.
“Arms Dealer” is also listed as attainable here.
This challenge is attached to location itself, meaning that it’s available in several gamemodes, including Arcade or ET for sure. The reason is that this challenge doesn’t regard these researchers as so-called ‘researcher’ because they are added to this map newly.
Noticed a potential bug causing suspects to keep items in hand and clipping their character models when distracted with arranged meeting traps during tells.
PS5
New York (and possibly other instances with the same setup)
If you time activating the aircon after putting chloroform in the unit with an NPC being woken up, they’ll become immune to the gas and create this XP farm.
Edit: Did some playing around and have been able to consistently replicate this now. If at least two people are KO’d, let one person get woken up. When the second KO’d person is in the process of being woken up and you turn the aircon back on, they become immune as long as the first person is still going through their waking up animation by standing there groggy at the same time.
If you haven’t completed the Campaign mission before and are forced to use the Tornado Shelter exit, the exit marker that gets placed on the face scanner is in the H1-style for the exit markers. It has the rounded corners rather than being the perfect square that is used everywhere else in the game.
Extremely, extremely minor thing but still something that was overlooked in the past.
PC: Epic
Hokkaido (Freelancer, not alerted)
Noticed a bug and a cosmetic error:
Bug: If you kill someone in the room with the weapons dealer and put the target in the crate, the dealer always acts as there’s someone around and won’t stop his loop of sweeping.
Cosmetic: If you bump into the dealer while he’s sweeping the broom disappears
The aim sensitivity setting says its default value is “1.00”, however there is no such option on the slider. When sliding along it goes 0.80, 0.90, 0.00, 1.10, 1.20 and so on.
The screenshot below shows it set to what should be default, but is mislabelled.