The Devil’s Owns’waistcoat is also broken (It’s meant to be golden, not silver/ white).
Can Confirm on PC.
The Devil’s Owns’waistcoat is also broken (It’s meant to be golden, not silver/ white).
Can Confirm on PC.
Platform: PC (Steam)
Location: Berlin
I experienced a bug earlier today where the trip wire lasers on the radio tower in berlin could reappear after destroying them by shooting them after (re-)loading saves, but I’m not exactly sure what causes it
So I just reloaded my saves from earlier and the lasers always reappear after being shot whenever I ADS with a pistol or sniper rifle, and I tried it again by just starting the mission like normal and making a new save, there the lasers would always reappear whenever I retrieved the sniper from the briefcase. I assume it would also happen with anything you can retrieve from a briefcase?
if you own the DLC pack you can still access it, you just have to scroll all the way to the right in the ETA menu
i forgot to mention this happens after shooting/destroying them, in which case they shouldnt reappear
i somehow forgot to add this detail when i was rewriting the message, my bad
During the banker elusive target arcade, the casino chips are incorrectly displayed as an optional objective
The undying elusive target arcade’s name is still incorrectly spelled, it should be “The Ouroboros”, in game its currently misspelled as “The Oroboros”
IOI does accept the correct spelling of “Ouroboros”, it can be seen on some suppressors like i mentioned here: Season of the High Stakes - Roadmap (Summer 2025) - #47 by Vytosan
Sarajevo six targets have incorrect names:
The first two S6 targets’ names are wrong, but in their descriptions they are correct.
Scott M Sarno should be called just Scott Sarno
Garry Lunn should be called Gary Lunn (with one R)
Also the last target, Taheiji Koyama is consistently misspelled as Taheji. Luckily during his briefing video his name is always spelled correctly though, because that wouldn’t be easily fixable.
It is misspelled during the briefing’s subtitles however (probably in all languages) and also everywhere else.
Correct spellings of all their names can also be seen during Scott Sarno’s briefing here:
https://www.youtube.com/watch?v=Z-__sPpbh10&t=33s at 0:28
okay scotts name might actually be scott m sarno according to this image on the wiki posted years before s6 came to h3,
this is the only place i can find this image. couldnt find it on the wayback machine or anything but i dont see why it wouldnt be real
but in 2016 ingame he was never referred to as scott m sarno, he was called just scott sarno everywhere so I think his name should be changed back to just “Scott Sarno” like in 2016
In Freelancer, the Goldballer still uses the incorrect “Tanballer” model
The default Ashen Suit without gloves is in some players’ inventories when it shouldn’t be
This isn’t really a bug moreso an inconsistency, but some H3 target challenges are called just Eliminate… instead of the targets’ codename
The DAK X2 Covert turned into the DAK X2 Covert Special outside of freelancer after the freelancer update
the codename 47 suit’s model is incorrect and not very good looking, it actually be like this mod: Codename 47 Head Fix at Hitman 3 Nexus - Mods and community
47’s tie clipping is still all messed up
The Protected Reservoir in whittleton creek still has a typo (Resevoir)
Hokkaido’s garden map is still broken
Kronstadt engineer disguise’s glasses still clip through 47’s face
Some of The Classics challenges have inconsistencies and The Icon is missing a sniper assassin challenge (although this may be intentional)
The Sensation ET mission is missing props it had in 2016
The PS5 saving bug is still a thing
This is less of a bug, but the tar pit in Colorado should be called the slurry pit, that’s what everyone knows it as, and it’s what everyone in the game refers to it as
final thing that’s not really a bug either, but everyone on steam who bought the 7ds before the 7ds collection DLC didn’t get the collection DLC, so you will forever have a DLC missing
also less of a bug but this should really be changed,
challenge packs should have their own section in the career → challenges tab, because as they are right now, they clutter up the H3 locations challenges
also since ambrose island was added to the H2 tab here, could freeform training and the final test be moved back to H1, or just get their own tab called tutorials or “ICA Training Missions” or something?
This isnt a bug either but Le Chiffre uses the same codename as Claus Hugo Strandberg (The Banker), maybe Le Chiffre’s codename could be changed to “The Shadow Banker” or something
one final thing I would like to see changed before support ends, escalations should have their own tab here where the red circle is
btw, the escalations part of the Live menu doesn’t really work, it only lists like 7 escalations (might be intentional tho who knows)
Also, because ioi thought the undying would never come back, meaning the florida fit with gloves could never be unlocked, they made a new challenge for it (Been There, Done That)
The challenge’s unlock should be changed imo, since now we can complete the Elusive Target - Miami challenge again because the undying came back
ok imo they should change the loading screen for everything that isnt freelancer back to the old one it fits the game better
Platform: PC (Epic)
Location: All levels (crashes occur during mission loads)
Description:
The game intermittently crashes (less than 10% of the time) when loading a level. Debugging several crash dumps with WinDbg consistently points to a fault in the Wwise profiling function AK::MemoryMgr::StopProfileThreadUsage. Wwise profiling is apparently enabled in the latest build of Hitman3.exe which is ONLY USED FOR DEBUGGING can cause instability (like my crashes) because it does thread-unsafe memory operations. Disabling wwise profiling in the next production build I think it will fix a lot of players’ intermittent crashes. Thanks ![]()
Steps to reproduce:
Unfortunately there are no consistent steps to reproduce, as the issue is caused by a thread race condition. Sometimes I can play for hours with no crashes, sometimes it’s twice in a row. Always this same StopProfileThreadUsage function is the location of the crash though.
Frequency:
Happens intermittently — approximately 1 in 10 level loads.
It’s crashing when doing thread operations for Wwise profiling, which should only be enabled in debug builds!
Platform:
PS5 Digital
Location:
Stage with cannon
Description:
When Instinct is used near a cannon, the silhouettes of gunpowder and a cannonball appear at the firing port.
Steps to reproduce:
Frequency:
always.
videos or images:
https://www.youtube.com/watch?v=_pCdedpoDhM
Update.
Not fixed in the September 25, 2025 update.
Translated at DeepL.
Platform: PC (Epic Games)
Location: All levels/game modes
Description:
The Plague Doctor has black colored boots (Apparently the same ones as the Superfan outfit) They are supposed to be brown like the bottom part of this image. I made a forum post about this, and in absence of any official reply regarding this, I will consider it a bug.
Steps to reproduce:
When you equip the suit, it will always have the wrong colored boots.
Frequency:
Always.
Edit - @IOI_Artjoms could you check in with the dev team on whether they consider this change a bug or intended? It was a topic heavily debated a couple of months ago, but it would be useful to know the official stance of the dev team.
The unlockable version of it is like that to differentiate the two outfits.
It had brown boots initially, only in a later patch did this change happen, so unless ioi confirms this as an intentional change, I will consider it a bug.
Even if it was intentional, it doesn’t really help differentiate them, since you can’t see the boots in suit selection, both have the same name in-game (At least on Epic Games version) and the boots are mostly covered up by the robes, so most players wouldn’t notice the difference during gameplay anyway.
Platform: PC
Location: Marrakesh
Description: When climbing back up the pipe from the school into the building where the headmaster was, there’s no option to scale back onto the left ledge, no matter the camera angle.
I’m hoping to also add a spreadsheet for this but i was thinking it’d be cool to finally get consistent sedative rules
No one is with you on this
And you made this pointless reply for what reason exactly?
thank you so much i’ll try to send this to combatglue
Platform:
Switch2 dock mode(auto/2160p)
Location:
All Stages.
Description:
The Golden Wrench, a Switch2 purchase bonus, cannot be placed on the floor.
It can be thrown or dropped.
It was impossible even on a flat surface where a coin could be placed.
If this is the spec, sorry.
I thought it was a bug because there was no notice that it was such an item.
Steps to reproduce:
Frequency:
always.
videos or images:
https://www.youtube.com/watch?v=Pyd1bxX_TKk
Update.
fixed in the September 25, 2025 update.
Translated at DeepL.
Platform:
Switch2 dock mode(auto/2160p)
Location:
All Stages.
Description:
The Switch2 version of HITMAN WoA has a strong representation of light.
The electric billboard system also appears to have strong light.
In particular, the New York City billboard and the sun in Haven seem to stand out.
I can’t check all of them, but I think it’s probably the same in other stages.
There may also be an HDR effect.
Steps to reproduce:
Frequency:
always.
videos or images:
https://www.youtube.com/watch?v=LFRSuh-4EHs
In freelancer mode, the price to buy a weapon from a seller is glaringly invisible.
Update.
Fixed in the August 25, 2025 update.
Platform:
Switch2 dock mode(auto/2160p)
Location:
All Stages.
Description:
The Switch2 version of Hitman WoA has a broken instinct.
The stalactites are not highlighted in Sapienza.
In Bangkok the palms and lights are not highlighted.
At Hawke’s Bay the surveillance cameras and paintings are not highlighted. In addition, the weapons behind the door may show through.
In Santa Fortuna, when approaching the mansion’s guards, for some reason, the fringing lines of the figures are not visible.
In Mumbai, the gang’s fringe lines are no longer visible.
In Mendoza, some of the gauchos’ fringe lines are visible and some are not.
I can’t check all of them, but probably the same in other stages.
Instincts not functioning properly is fatal to the game.
We would appreciate a fix at the earliest possible time.
Steps to reproduce:
Frequency:
always.
videos or images:
https://www.youtube.com/watch?v=R70cf69CCrw
In freelancer mode, the clues to open the safe are not highlighted, making them more difficult to find.
Update.
Fixed in the August 25, 2025 update.
Translated at DeepL.
Platform:
Switch2 dock mode(auto/2160p)
Location:
Contracts mode
Description:
My language is Japanese, so this is about Japanese.
I don’t know how it is in other languages.
When entering text on the comment form in contract mode, only English input is available, so Japanese cannot be used.
I tried both pad input and USB keyboard input, but neither was possible.
For the sake of experimentation, I tried entering text into the screenshot using the unit’s functions, but Japanese input via the pad and USB keyboard is possible there as usual.
Only in the HITMAN game, Japanese input seems to be impossible.
Steps to reproduce:
Frequency:
always.
videos or images:
https://www.youtube.com/watch?v=P2sj1Vse6ck
Of course, with the Switch 2 console’s built-in screenshot text-adding feature, I can correctly add text to screenshots in my language.
The issue of being unable to use Japanese, my native language, occurs only in the Switch 2 version of the HITMAN game.
Japanese input was available on all PS, XBOX, Steam, and Epicgames.
Despite this, it is strange that only Switch2 can’t do it, so please fix it.
Please note that my Switch 2 is a Japanese-only local version that only supports Japanese.
This might also be one of the causes.
Screenshot in Contract Mode.
The Japanese language switch button is not present at the bottom.
Screenshot of the console function for adding text to screenshots.
The Japanese language switch button is present at the bottom.
Update:
Partially fixed in the September 25, 2025 update.
Platform:
Switch2 dock mode(auto/2160p)
Location:
in-game store
Description:
Only “The Banker Pack” is not opening the store from the ingame store.
For the other 7 DLCs, the store will open and you can jump to them.
Steps to reproduce:
Frequency:
always.
videos or images:
https://www.youtube.com/watch?v=ea9ZBxO1aW0
Update.
Fixed in the August 25, 2025 update.
Translated at DeepL.
I am having extra stash locations on Playstation for Author, Hokkaido PZ and Dartmoor garden show
Platform:
Switch2 dock mode(auto/2160p)
Location:
PARIS
Description:
Paris seems to be prone to bugs when playing for long periods of time.
I don’t know the conditions, but it happens suddenly.
First, The door is closed, but you can walk through.
When this occurs, the door will no longer close automatically.
The bullets from my firearms stop hitting them.
And the NPCs could no longer recognize me with their eyes, even though they could hear me.
So far, this phenomenon occurs the most in Paris.
Also, NPCs would suddenly disappear the moment they hit me.
I do not know where they have gone.
He is in the same place on the mini-map but is not visible.
The icon above their heads will remain small.
Also, there was a case that it disappeared when we closed the door.
It may have been a physical collision.
Steps to reproduce:
Problems in Paris
Physical collisions with NPCs
Frequency:
Occasionally.
videos or images:
Problems in Paris(2:10:20~2:16:30)
https://www.youtube.com/live/CCNY4UOsp0U?si=DRpo5LbbtcivqKI9&t=7820
Physical collision with NPC(3:31:31~3:32:47)
https://www.youtube.com/live/CCNY4UOsp0U?si=OdMpMsUE3U99RhBk&t=12696
Translated at DeepL.